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Old 04-07-2014, 03:42 PM   #1
kyzuko
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Default Arechihana Clan Bloodline - Hyakunen no Hana

Style Name: Hyakunen no Hana (Flowers of a Hundred Years)

Style Description: The Arechihana have possessed the basic ability the makes the Hyakunen no Hana possible for time immemorial, but it was not until the clan came to train with the shinobi in what would become Hidden Sand that they began to cultivate their bloodline hand-in-hand with a particularly powerful and unique fighting style. The bloodline, at its basic level, allows the possessor to extend needles about the size (adduming 4-6 inches in length) and tensile strength of senbon out of their skin, but this is about the limit of the bloodline. This process causes no pain to the user and leaves no wounds. The needles may be removed from the flesh fairly simply, allowing them to be detached in a target or to be thrown in exactly the same way one would throw the aforementioned senbon of traditional shinobi use.

As the user progresses, their mastery of the bloodline will progress, allowing them to produce the needles at a rate that nears reflex as well as to launch the needles from their body, at first by training their muscles to release their hold on the needles in conjunction with whipping motions of the limbs and, ultimately, launching the needles by will more than any particular use of momentum. All of this offer a developed possessor of the Hyakunen no Hana a built-in weapon and defense system that has served them well as shinobi of Sunagakure.

The taijutsu itself is focused on close to medium range encounters, putting the user in such a position to precisely place their needles when in conflict with an opponent. Given that the weapon in question is essentially a needle and not a sword or a club or even a fist, knowing where to strike is stressed very highly and, frankly, that range is the easiest to ensure you get those precise strikes sometimes. While there is nothing stopping the user from throwing their needles at a longer range, it just isn’t the focus of Hyakunen no Hana.

Striking is done either at range, initially with normal throws that become whipping motions of the limbs that launch the needles themselves or up close and personal, making full use of a range of striking styles including stiff, open-handed strikes, swinging, closed fist strikes, powerful elbow and knee strikes, and quick, punishing kicks. Whichever the method chosen, the emphasis is less on the power of the strike being delivered, typically, and more about where it lands. Swift and accurate strikes are the emphasis.


Style Basis: Hybrid Taijutsu



Stage One – Adept
Stat Requirements: 4 Speed, 4 Stamina
Stage Bonuses: +5 Speed, +2 Stamina, +2 Strength

At this point, the bloodline expresses itself at a step of training just above the very basic manifestation of the ability, allowing the possessor to cover as much (or little) of their body with the senbon-sized needles as they wish in an instant. The spines cause the user no pain or difficulty in movement and immediately augment their offensive and defensive capabilities, making the user someone an opponent would be hesitant to strike with a bare hand or kick while also allowing the user’s every strike that much deadlier due to the penetration offered by the needles.

In addition, the Hyakunen no Hana user can launch just short of a dozen needles at a time (per post) with little more than a directed gesture of their hands or feet, sending the burst of needles flying at a speed and range equivalent to that they would achieve if they had thrown them by hand.

The hand-to-hand aspect of the style at this point is rather unsophisticated, the user being told to focus on making smart strikes and using the advantage the needles are to their advantage, but the strikes are still somewhat sloppy and poorly aimed compared to what will come further in the style.

Regular Techniques
Nakkuru (Knuckles) - This technique is one of the simplest implementations of the bloodline, allowing the user to grow shorter, but thicker needles, just over a quarter of an inch in diameter at the widest point and three inches in length, on each of the four primary knuckles on each hand. This augments whatever closed-fist punches the user may land in the obvious ways, making every punch a chance to land a vital blow. This ability actually applies to more areas than just the knuckles on your hand; the user may also choose to sprout a spike on each elbow and knee, these being about five inches in length and about an inch in diameter at the widest point, or on the feet if the user so wishes and thinks it may make their kicks more effective.

Special Requirements
Hahen (Splinter) [[Requirements: Control 2, Power 2]] – While Hyakunen no Hana will ultimately focus on delivering precisely place and damaging needles throughout the style, Hahen is born out of the philosophy that, sometimes, you really just want to confuse and inconvenience an opponent rather than turn them into a pincushion. Hahen works by causing any number of airborne needles to immediately split into two or, occasionally, more pieces the size of sewing needles or even smaller, similar to the size of sewing pins one would use to hold together. This technique vastly decreases the lethality of the original needles but, given the sheer quantity and shock of what happens right before your eyes, it can disorient, confuse, and misdirect an opponent, buying the user time to escape, gain a better position, or set the opponent up for a follow-up.

Sensaku Suru I (To Pry I) [[Requirement: Control 2, Power 2]] – An extension of the same ability that allows the user to widen the needles in their own body to make them more fearsome in hand-to-hand situations, Sasaku Suru instead focuses on doing much the same to the needles the user has managed to get lodged into their opponent, increasing their diameter roughly three times, making any such needles suddenly much more harmful.

Stage Two – Adept
Stat Requirements: Speed 8, Stamina 6, Control 6
Stage Bonuses: +5 Speed, +2 Stamina, +2 Strength (Cumulative: +10 Speed, +4 Stamina, +4 Strength)

At this point in training, the user has begun real training in learning to pick the best targets of their strikes in both ranged and hand-to-hand applications. In addition, the ability to fire needles at will has increased at this point, allowing the user to launch as many as two dozen needles per turn in two directed strikes; this means, essentially, the user my direct two separate bursts of a at most a dozen needles per turn or one burst of two dozen needles.

Regular Techniques[
Iwa o Bunkatsu (Break the Rock) – Iwa o Bunkatsu is a category most strikes of the user of Hyakunen no Hana will fall into, aiming for the most obvious and easiest to hit joints: shoulders, knees, and hips. There are other joints, of course, but they take a bit more finesse to hit in the thick of things than it takes to get a quick strike to a shoulder to land just right. This applies beyond hand-to-hand strikes, of course, applying to their throws, aiming to fill their target’s vulnerable points with needles in both modes of attack.

Special Techniques
Suna no Youkai (Specter of the Sands) [[Requirements: Control 4, Power 4]] – Sometimes, a target may attempt to hide behind a wall or a shield or even another person. This can be quite troublesome unless you have access to something like Suna no Youkai in your arsenal, allowing you to very briefly make as many as a dozen projectiles at once able to pass through mundane inanimate matter up to six inches thick, making that thick armor or even a standard wall far less useful of barrier between the user and their target.

Josho Hari (Rising Nail) [[Requirements: Control 4, Power 4]] – Throwing their hands flat onto the ground with force, the user puts about a dozen needles into the ground. The needles will continue to move under the ground, allowing the user to make them emerge from the ground at any point desired with the same force as if they had been thrown. The needles cannot be directed or controlled once they break the surface, but by then, most of the work has been done.

Stage Three – Adept
Stat Requirements: Speed 12, Stamina 8, Control 8
Stage Bonuses: +5 Speed, +2 Stamina, +2 Strength (Cumulative: +15 Speed, +6 Stamina, +6 Strength)

This stage is a sheer improvement on everything in the style so far. The user is now capable of shooting twice the number of needles as in the previous stages (about three dozen at this point) divided in any number of directing gestures as they may wish in one post; for example, one gesture may cause up to the entire entire that may be launched to go, or it may cause as few as half a dozen to be sent through the air. This offers the Hyakunen no Hana adept a number of options not previously available.

In addition, the overall strategy of using the style has opened up in new ways both inside and outside of combat. With the addition of the special technique ‘Hari no Ana’ to their arsenal, the adept can make use of their needles to do reconnaissance and surveillance. In addition, taking lessons from the different varieties of cactus and different animals within the desert, they have learned to further the basic ‘Nakkuru’ technique into the ‘Anaguma no Tsume’ technique, making them even more fearsome in close quarters than before.

Regular Techniques
Anaguma no Tsume (Claws of the Badger) – Building on the Nakkuru technique from the beginning of the style, at this point, the user has experimented enough with the same principles to be able to make the spines different shapes and lengths; namely, they may choose to grow much longer and relatively flatter spines from any place they would have previously been able to grow the reinforced spikes, mimicking the needle habit of the so called paper-skinned cactus. In practice, these spikes serve more as blades than simply piercing weapons. Having the ability to grow tanto-sized blades (approximately six inches in exposed length) from the spaces between your knuckles or on your feet, elbows, or knees is self-explanatory in how they might augment your attacks. It should be noted that it is not suggested that one try and engage in clashing these spikes against an actual bladed weapon; while the spines themselves may endure the meeting, the same may not be true for the flesh surrounding the spines, possibly leading to extremely damaging injuries.

Special Techniques
Nezuku (Take Root) [[Requirements: Control 7, Power 7, Reserves 6, Clan GM Permission]] – Nezuku is the first of the three techniques unlocking the power of the needles themselves. The needles produced by possessors of this bloodline have grown accustomed to the vital energies of their hosts. While in the user’s body, they are in a state of comfort and satisfaction; after they have been separated from their original host, however, the needles desire to return to such a state. As the saying goes, “Seikatsu wa jinsei o motomete”—that is, the living seek life. And, in the tradition of desperate, hardy existence in the desert, the needles seek to hold themselves with an unmatched tenacity. By making a half hand-seal and speaking this command—even as quietly as a whisper—the needles take heed of their originator’s command and begin to take root in the target they have been stuck in, reaching out to any other needles within an a few inches with thin roots just beneath the epidermis, seeking to make a network with the other needles so as to be more difficult to remove. This process takes very little time, the roots growing and, if applicable, connecting to any other nearby root systems from the needles within the same post as they are commanded to take root. Needless to say, this is an incredibly uncomfortable and, plainly, painful process. The user and opponent must be within ten meters of each other for this technique to be initiated. Note that these must be full needles released from the user, not the shards or splinters that may be caused by other techniques.

Hari Bakudan (Needle Bomb) [[Requirements: Control 7, Power 7, Reserves 6]] – With this technique, the user can cause a single needle to explode with the force of an explosive note. An additional effect of this technique is that, when the needle in question explodes, it splinters into about half a dozen additional needles. Note that these needles are specially designated when they leave the body of the user by possessing a glowing red color.

Hari no Ana (The eye of a needle) [[Requirements: Control 7, Power 7, Reserves 6]] – A utilitarian use of the style, this technique allows the user to throw a needle into an object and use it as a method of remote viewing. The user can, in fact, establish four of these at one time, allowing them to cycle through the different views offered at will.

Stage Four – Disciple
Stat Requirements: Speed 15, Stamina 15, Strength 13, Control 14
Stage Bonuses: +5 Speed, +2 Stamina, +2 Strength (Cumulative: +20 Speed, +8 Stamina, +8 Strength)

The step from adept to disciple is quite the step for the possessor of Hyakunen no Hana. Again, the number increases, reaching a quantity near fifty capable of being launched in a single post. They cannot typically be released in any fewer than two bursts of about two dozen needles each, still requiring gestures to direct their direction and trajectory, but even with these limits, the sheer volume of needles is reaching a point that is ludicrous.

The overall striking emphasis has continued to be built in the same direction: purposeful, targeted hits meant to inflict the maximum amount of damage in the most efficient way possible.

Regular Techniques
Harisenbon (1,000 Needles) – Just because you have to use two separate gestures for the bursts doesn’t mean you cannot direct the needles towards the same target. Using a quick one-two gesture (or, as later stages will allow, four or more gestures in quick succession) with the hands, the user will launch all the needles they can in one post with such a time gap that it is hardly perceivable. While the title is technically an overstatement at this point, most would rather think about how to defend or avoid such an assault than argue the accuracy of the name.

Special Techniques
Sabaku no Raiu (Desert Thunderstorm) [[Requirements: Control 10, Power 10, Reserves 8]] –The user releases a single charged needle towards a target at a ridiculous speed, possessing velocity enough that it could overcome practically any mundane armor if it were to strike. However, this needle will never actually impact the target, detonating just short of the perceived target and pushing the needle past the speed of sound for just a split second before it is undone by the shockwave released, disappearing into a negligible cloud of dust and almost certainly knocking those within a radius of about ten feet to the ground. Further, the shockwave can cause a temporary loss of hearing (lasting two posts) and, occasionally, causes nausea and, more often, disorientation.

Hari no Nedoko (Bed of Nails) [[Requirements: Control 10, Power 10, Reserves 8]] – Using a similar tactic as a previous technique, Josho Hari, the user slamming their hands down upon the ground beneath them. Unlike in Josho Hari, however, the sheer amount of needles is much, much larger. Also unlike that technique is the intent. The purpose is not to make to catch a target by surprise with the equivalent of one throw of needles, but to create a field about the user that is safe only for them, essentially creating a field with a radius of 10 meters meters around them where any step made by an opponent can be expected to be met with needles rising out of the ground into their feet. The field does not react in this way to the user and, in fact, they may suppress it in sections, potentially allowing them to trap a target within the field unless they either just decide to brave the needles or have alternative methods of getting out of that position.

Stage Five – Disciple
Stat Requirements: Speed 19, Stamina 19, Strength 18, Control 16
Stage Bonuses: +5 Speed, +2 Stamina, +2 Strength (Cumulative: +25 Speed, +10 Stamina, +10 Strength)

Here is where things start getting serious. First, the number of needles about to be released at this point is approaching ridiculous even if the pace of increase is slowing down; at a certain point, however, there are only so many needles that can be released at one time. The number of needles able to be launched within one post sits at about seventy, though it is again limited to the number of strikes, allowing about three dozen to be launched with each gesture. But wait! It gets better! The disciple has now learned to launch about two dozen needles without any gesture whatsoever, producing the possibility of launching a very loose sphere of needles about them once per post. While this may not sound like much, the fact that this may be done with essentially no warning can be quite a terrifying thing.

Regular Techniques
Tengoku no Saboten (Heavenly Cactus) – A fearsome development upon the same principles that made Nakkuru and Anaguma no Tsume possible, Tengoku no Saboten is a potent defensive maneuver the disciple learns to engage efficiently whenever in conflict with another hand-to-hand fighter of any merit. Simply put, if the disciple has time to register that an attack is coming from an opponent, they are able to cover their entire body in spines, as is characteristic of the bloodline. However, these are not the same senbon-sized spines that they have been able to summon all over their body previously. At this point, the needles end up being much more similar to those produced by the Anaguma no Tsume technique they learned as an adept of Hyakunen no Hana, essentially causing their body to suddenly sprout six-inch knives all over. The implications upon an incoming fist or foot in this situation are quite dire for its owner, suddenly finding themselves kicking into less a person—even a person covered in senbon—and more a pillar of blades. Further, if the assailant is not able to stop short of the sudden defensive covering and the blades sink into flesh, doing the obvious damage that will do, the needles will actually detach in the offending limb, remaining quite the thorn in the paw, so to speak.

Special techniques
Mayonaka no kaika (Midnight Flowering) [[Requirements: Control 15, Power 15, Reserves 13, Clan GM Approval]] – After the needles have taken root through Nezuku, this is the next step: Mayonaka no kaika. Taking advantage of all the vital energy and nutrients the needles have now tapped into, the needles actively pull on them, producing vibrant blossoms in a wide variety of colors to sprout from the needles. This beauty covers up what is really happening to the new host of the needles, causing pain and strain along the afflicted areas such that these areas are effectively immobilized as the roots draw nutrients, moisture, and life from the flesh surrounding them, often leaving the victim able to do little but feel pain and speak. [[Target must have been successfully targeted by and under the effect of Nezuku. The user and target must be within ten meters of each other for the technique to be used successfully. Cannot be done in the same post as Nezuku.]]

Sabaku no uzu boko (Dust Devil Strike) [[Requirements: Control 15, Power 15, Reserves 13]] – Launching a barrage of needles forward, the user causes them to spin about each other, gathering something of a vortex about them of wind and sand that can knock the target off their feet with even a near miss in addition to making the needles themselves much harder to see.

Stage Six – Disciple
Stat Requirements: Speed 30, Stamina 23, Strength 22, Control 18, Power 18
Stage Bonuses: +5 Speed, +2 Stamina, +2 Strength (Cumulative: +30 Speed, +12 Stamina, +12 Strength)

The penultimate stage before the disciple is considered a master of the Arechihana bloodline sees a number of increases. The ability to perform gestures and launch needles has truly reached such ludicrous levels that it is impractical to number how many needles are launched with mere gestures, topping out somewhere in the mid eighty range. The significant improvement here is the number of needles able to be released without any gesture whatsoever; increasing from the two dozen previously to some five dozen per post of this stage, allowing them to establish what is essentially a dead zone surrounding them.

Special Techniques
Harimanbon (10,000 Needles)//Mukaeutsu (Ambush) [[Requirements: Control 19, Power 19, Reserves 18]] – Another particularly dreadful use of this style and the user’s inherent ability to produce needles from their skin is that, being trained now to release their needles with little really needed other than their will, application of a little chakra can make the user into a walking anti-personnel device. By making a handseal before them in which their fingers pass by each other, making something that appears similar to two rows of spikes interlocking, the user can expel an exceedingly great quantity of needles in every direction around them within a radius of fifteen meters before the needles lose much of their force and accuracy, essentially becoming harmless. However, this outward surge is only half the story. Within three posts of the initial burst caused by Harimanbon, the user may call on the needles to retrace their trajectories, flying with the same speed they were expelled with, with a focus point on the ground just in front of where the user had been standing, allowing the user to bait the trap and maneuver their target onto the killing floor. [[Harimanbon may be used twice per thread with a three post cooldown; Mukaetsu may only be used once per thread. These two techniques cannot be used in the same post.]]

Sabaku no Ryodan no Yari (Spears of the Desert Brigade) [[Requirements: Control 19, Power 19, Reserves 18]] – The pinnacle of the technique chain that began with Josho Hari, Sabaku no Ryodan no Yari takes has the user once again perform the familiar action of putting needles into the ground, the amount put under ground as superior to the amount used in Hari no Nedeko as the increase in needles used between that technique and Josho Hari were; to make it simple, there are likely thousands of needles now in the ground. The purpose this time is not to get one surprise needle throw from behind or below nor is it to create a field of deterrence from your opponent. Instead, this technique allows the user to once again direct strikes from below the surface, but these are no longer needles, black lance-like spines rising out from the surface about five feet at the direction of the user within a range of fifteen meters.

Stage Seven – Master
Stat Requirements: Speed 40, Stamina 30, Strength 29, Control 22. Power 22
Stage Bonuses: +5 Speed, +2 Stamina, +2 Strength (Cumulative: +35 Speed, +14 Stamina, +14 Strength)

Ascending to mastery of the Hyakunen no Hana bloodline, the user at this point is a force to be reckoned with. The sheer output of needles at this point per post is a terrifying and awesome thing to behold, able to 'point and shoot' somewhere just north of ten dozen needles in a single post, broken up into however many gestures the user wishes. Further, their capability of ambiently launching needles without the use of any gestures has reached such a point that, to be near the master of this bloodline is to accept the real possibility of death at any point, able to launch a staggering nine dozen within a single post with a single impulse.

Regular Techniques
Tankyu-sha (Seeker) –The quickest way to dispatch a foe is the simplest: the heart or the head. While these sorts of strikes occur at lower levels, Tankyu-sha is its own kind of monster. Taking advantage of their monstrous speed and knowledge of an opponent’s vitals, the Hyakunen no Hana master will close the distance to make a single focused strike, their small and ring finger folded down to their palm with the thumb over, stabbing forward with their index and middle finger as if they were a sword themselves. As impact is made, a single needle is projected out through the middle finger with a fiendish intent. In the case of the heart, the victim is only a few beats away from severe hemorrhaging and, almost definitely, death. If the head is the target, the strike will typically be delivered from behind, targeting the spinal cord nearest to the base of the brain as they can manage; the trauma is typically enough the cause paralysis and/or death. That is the goal of Tankyu-sha: to seek out life and end it.

Special Techniques
Chitose no Kaika (Millenial Flowering) [[Requirements: Control 26, Power 25, Reserves 24, Clan GM Approval]] – The final part of the flowering chain of jutsu, Chitose no Kaika, is a dreadful thing to witness. Chitose no Kaika can be activated at any point in the posts following Mayonaka no Kaika, the user silently urging the blooms to tap into the new host’s vital systems and especially their chakra circulatory system, drawing out all available resources from the host in order to ensure their own survival. For those who possess a chakra circulatory system, this will typically result in the roots completely infiltrating that network to such a degree that, even if they were to survive, the victim would never be able to channel chakra again. Perhaps the bigger concern is the blood and nutrients being harvested into the root network, now mighty and incredibly painful. At this point, the victim is likely completely immobilized. The user need only make a single handseal in order to tell the needles to finish the job, turning the victim in little more than fertile soil, frozen in their last pose until decomposition sets in. [[Requires opponent’s permission or an NPC. Requires at least eight needles to have flowered under Mayonaka no Kaika's effects. Targets must have been successfully targeted by Mayonaka no Kaika and still under its effects. The user and target must be within ten meters of each other for the technique to be used successfully. May be used during the same post as Chitose no Kaika through use of the Arechihana Ocotillo archetype’s special.]]

Koryu Tsukuru (I Will Make Desolate) [[Requirements: Control 26, Power 25, Reserves 24]] – Just as Father Sky does not always bless those beneath him, scorching them with his fire and wrath, so must his servants do from time to time. Some opponents are not worthy of being made tribute to those that bore the Arechihana. And for them, their fate is ruination. Koryu Tsukuru is a simple enough technique with devastating implications. By making a single handseal, the Hyakunen no Hana master may detonate any and every one of their needles not still inside their body that they wish, each exploding with the force of an explosive note. In addition, each of the exploding needles splinters into about a dozen additional needles that fly out from each explosion with great force.
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\\Shoda Hoshihana, Cloud Jounin//
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Last edited by kyzuko; 05-01-2014 at 03:00 AM.. Reason: Complete rewrite
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Old 04-10-2014, 07:03 AM   #2
Jami
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Early stages are mega, hella weak for no particular reason - the bloodline gives you free senbon, which are already free, oh boy. At the very least, let the genin pull out needles with just one action and maybe make it clear how many they can create at once, which is hopefully more than one.

Quote:
Ie o Yabidasu (Calling Home) [[Requirements: Control 4, Power 4]] – Not all needles strike true and that is a failure that Ie o Yabidasu attempts to turn into a success. The user will make a motion as if they are reaching out to grab hold of something in the air and pulling it back to them, causing a number of projectiles equal to twice their Control stat to travel up to a distance equal to that same number in meters just as if they had physically thrown the needles themselves.
Quote:
Shuryo Hari (Hunting Needles) [[Requirements: Control 7, Power 7, Reserves 6]] – As accurate as the user may be growing by now, sometimes you can still use a little help. To a user of Hyakunen no Hana, the Shuryo Hari technique is just what the doctor ordered. By focusing on their target’s chakra signature as they release the needles—whether taking to flight with Kei Saboten or by being manually thrown or by whatever other techniques are developed in later stages—the needles will pursue their target for a number of posts equal to 1/3 the user’s control stat.
Quote:
Hari no Nedoko (Bed of Nails) [[Requirements: Control 10, Power 10, Reserves 8]] – Using a similar tactic as a previous technique, Josho Hari, the user slamming their hands down upon the ground beneath them. Unlike in Josho Hari, however, the sheer amount of needles is much, much larger. Also unlike that technique is the intent. The purpose is not to make to catch a target by surprise with the equivalent of one throw of needles, but to create a field about the user that is safe only for them, essentially creating a field with a radius equal to half their control stat in meters around them where any step made by an opponent can be expected to be met with needles rising out of the ground into their feet. The field does not react in this way to the user and, in fact, they may suppress it in sections, potentially allowing them to trap a target within the field unless they either just decide to brave the needles or have alternative methods of getting out of that position.
Bad, kyz, that's raw stat scaling and that's bad.
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Old 04-13-2014, 05:14 AM   #3
kyzuko
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Points taken and, after much rewriting, here is a thoroughly reworked version of the list. I have a feeling it is probably overpowered now, but, as we have discussed, easier to bring something too strong down than to bring something too weak up.
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\\Shoda Hoshihana, Cloud Jounin//
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Old 04-15-2014, 04:15 PM   #4
Kana
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Hmm... I like this list. May be a bit strong at some points, but I like it. Approved
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Old 04-15-2014, 05:41 PM   #5
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Approved for you.
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Shiori ~ Cynical Seer | Kinsha ~ Pure Poison | Miyu ~ Amoral Mage
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Old 04-15-2014, 05:56 PM   #6
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Alright, I did some edits regarding needle output and removed a special technique per conversations with Jami and Kaen.
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||Co-GM, Shoda Bloodline Clan of Cloud||
\\Shoda Hoshihana, Cloud Jounin//
//Arechihana Sasori, Spartoi\\
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Old 04-16-2014, 03:10 AM   #7
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Old 04-16-2014, 03:11 AM   #8
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Old 04-22-2014, 09:55 PM   #9
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The general lack of cooldowns is a bit worrying but I guess the whole point of the list is to needle spam. Halfed.
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Old 04-24-2014, 04:11 PM   #10
Seikon
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I'll send it off! Half-Approval, get in the desert already
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