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Old 01-25-2008, 06:59 PM   #1
Kapeesh
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Corpse Appearance Theft
Stage: 3
Requirements:
The art of changing the body’s appearance has been known among shinobi for a long time, but the transformation is quite limited and fragile. This technique allows a more stable transformation by performing physical contact on the target while manipulating chakra; the user can take the target’s physical appearance and there would be no visible differences between the original and the copy, this version of the transformation technique can last as long as the user wills it and no damage dealt against user would undo that as long as he’s conscious. This technique can only be performed on a corpse or an unconscious person

Sand Medical Tools
Stage: 1
Requirements:
A simple medical technique developed by Shuju to allow himself to perform surgery away from medical centers. This technique creates a toolbox of medical tools that are perfectly suitable for medical use… clean too. (This provides the tools required for medical jutsu and no combat-friendly tools are created.)

Sandball Barrage
Stage: 5
Requirements:
The technique uses a sand source and forms hard balls of sand (baseball-sized sand balls) and throws them at a specified target. Each ball explodes with the power of an explosive tag. Shoots 5 balls.

Sand fog
Stage: 3
Replacing:
Requirements:
Description: This jutsu uses any available sand source to gather sand around the target in a fog like effect to reduce his ability to see, he wouldn't be blinded but not able to see well. It makes aiming jutsus or projectiles hard but it also affects the user, it affects an area of about 7 feet and followed the target and the user will know that his target is somewhere within that floating sand. The jutsu wears off after three posts or if affected by a higher level wind jutsu. It can be escaped by going underground or teleporting (Such as kawarimi).



Daidomyaku - Sound's Taijutsu Style.
Stage 5

Sharp Palm
Description:The user focuses chakra into his palm and makes it vibrate like a tuning fork but at a much higher frequency. These vibrations turn the user's palm into a sonic weapon - the frequency allowing it to sheer through materials by literally shaking them apart - and for all intents and purposes turning the user's hand into a sword.

Hydro Pump
Stage: 5
Replacing:
After performing the required handseals, water is gathered at the user’s palms and can be fired in two different ways. The first method unleashes the water, sending a blast of water about the size of the user and it’s capable of throwing people around without doing much damage; it’s pretty much just a big push and can reach up to 4 meters. The second method fires a focused blast the size of the user’s palm that goes in a straight line and can punch through steel. It can reach up to 5 meters. Each of the user’s hands can fire in a different direction and both have the same power.

Last edited by White Eyes; 01-27-2009 at 11:10 AM..
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Old 06-03-2008, 07:47 PM   #2
Kapeesh
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The sword mentioned below is this one.



Burrow
Stage: 4
Requirements:
Replacing:
Toushi focuses chakra into his sword’s hilt in its normal form and then stabs it into the surface then he transforms it into its chained shape and the rest of the chain emerges from underneath the target, giving the user a six-foot long pieces of a blade with chains between them. The extended part from underneath the target is fully controlled by Toushi. This can be used as a jack-in-the-box-styled-surprise or like a sneaky snake hiding under the target’s legs and trying to sneak up on prey. The target must be within 20 feet.

Harpoon
stage: 4
Requirements:
Replacing:
This technique turns the sword to its chained form if it’s not already in that form. Toushi launches the chain forward like a harpoon and having it stick onto objects and by releasing the chakra, the chain shrinks, pulling Toushi towards the point which his sword was pinned onto. If the blade isn’t strong enough to pierce the surface it was fired against, it sticks just by contact due to glue-like chakra. This technique is typically used for boarding ships or climbing, dragging object and occasionally for stabbing.

Last edited by Kapeesh; 06-03-2008 at 07:58 PM..
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Old 03-22-2009, 11:57 AM   #3
Kapeesh
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The harpoon technique mentioned is in my swap thread.


Octopus Harpoon
Stage: 6
This technique is based off of Toushi’s other harpoon technique, but this one fires more harpoons. By gathering a layer of water, covering his whole blade, Toushi is capable of firing eight water-made harpoons at high speeds towards his target (they all head to the general area where the sword is pointing.) Four of the harpoons tend to veer to the left while the other four to the right and while doing so Toushi is capable of firing the original harpoon in the center at the same time. This technique is typically used to trap or pierce a target in multiple locations.

Piercing Fountain
Stage: 6
After scratching the surface of the ground with his blade, Toushi places an arm on it, pumping water into it. By doing so, a circle of about a dozen blade-shaped streams of water form around Toushi, firing at impressive speeds on a 45 degree angle away from him. Toushi stands at about a foot away from the edge of the circle and Each stream is capable of slicing clean through steel. The stream fires and ends at the same post.

Last edited by Kapeesh; 03-22-2009 at 07:51 PM.. Reason: stages, you lazy bitch
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Old 04-17-2009, 07:35 PM   #4
Kapeesh
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Sparkling Sand
Stage: 1

After performing the required hand seals, Kin throws a handful of sand. The sand crackles with some noise and each grain turns into a spark. The sparks are quite harmless (unless they get in someone’s eyes). The technique is primarily used for distraction and illuminating dark areas for a few seconds.

Explosive Stab
Stage: 3

Kin coats his weapon with a thin layer of sand and then next time he strikes anything, the sand sticks to the struck object or person. Afterwards Kin can cause the sand to explode with the force of an explosive pouch by doing a single hand seal. The sand sticks unless it’s dampened with water or alchohol.

Explosive Charge
Stage: 4

Kin grabs an item and charges it with his chakra. Once the item is charged, it loses color and takes a shade of gray and is imbued with explosive properties. After the item is charged, it explodes upon colliding with anything or once it’s triggered by Kin with a single hanseal. The technique can only be used on inanimate objects and it can only be used on one item at a time. Opponent's permission is required for non-bulk items.

Items the size of kunai or larger explode with the force of an explosive pouch.
Items the size of a monitor or larger explode with the force of an explosive tag.
Items the size of a small couch explode with the force of two explosive tags after a full post of charging. Nothing larger can be used.

Last edited by Kapeesh; 04-18-2009 at 07:42 PM..
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Old 03-07-2014, 08:51 AM   #5
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Swapsfor Ryu, my leaf nin who knows katon and Ryuujin-fu

Internal Combustion

Stage: 2
Replacing:
Once Ryu impales someone with a blade of his, he can then charge the stabbed person with chakra, causing him/her to light up in flames. The flame can be extinguished by any normal means... or the target can burn to death.

Fire Manipulation
Stage: 4
Replacing:
Due to his ability to control fire, Ryu can extract or 'pick up' fires. This technique acts much like a vacuum for flames, allowing Ryu to pull fires and grab them in his palm. This can be used to put out a fire from a burning object or person. The gathered fire can then be thrown and explodes with the force of an explosive tag upon making contact.
Note: This is to be used on non-jutsu fires or flame-based techniques of stage 2

72 Pounds of Fiery Fire
Stage: 4
Replacing
This technique functions much like the 72 Pound Cannon technique. Ryu swings both swords in midair and send a flaming vacuum of fire. This technique does not retain the slashing qualities of the original. Instead, this flaming version is made to cause an explosion. Targets often catch fire once hit with this technique.

Flaming Swords
Stage: 1
Replacing:
Ryu can charges his swords with chakra, using the same abilities gained from his ryuujin-fu techniques on his sword. The flames on the swords are as strong as the ones for his fists and have the same duration.

Blazing Bolas
Stage: 2
Replacing:
Ryu conjures a flame between his palms and throws it at his target. Unlike most fire techniques, this one takes a solid form, turning the flames into bolas made to trap targets and burn them in the process. This burns less than an actual fire and only causes second degree burns upon prolonged contact (2 posts).

Ring Blast
Stage: 5
Replacing:
After summoning some flames, Ryu smacks his palms together, sending an explosive blast around him. The force behind the blast can knock people several feet away and stop jutsu of stage 4. The range of this technique is 20 feet.

Fire Step
Stage: 3
Replacing:
By focusing chakra to his feet, Ryu is capable of leaving behind him a trail of fire. The trail is left even on non-flammable surfaces and the flames left are a 4-5 feet high. Ryu can continuously leave a trail of fire behind him for 2 posts and any fires created this way are automatically extinguished after 2 posts from ending the technique (either effect can be ended prematurely). This technique was originally designed for escape purposes, to prevent an immediate chase.

Heat Wave
Stage: 2
Replacing:
By using an already flaming sword, Ryu can further charge it with chakra for some added effect. The sword swing sends a heat wave that is only noticeable by an approaching heat blur. The wave can travel for a distance of ten feet before losing effect. The technique has little effect at first, but it is made to be used repeatedly. Being struck by the heat wave once will cause the target to start sweating and slight dehydration. A second strike will cause the target's body temperature to slightly increase. The third time causes dizziness and disorientation. Being struck a fourth time can often knock the target unconscious.
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Old 04-07-2017, 07:03 PM   #6
Kapeesh
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Default True Bijuu Ability

Ethereal Flame
Rather than engulfing himself with fire, the jinchuuriki can turn into what basically is an ethereal being. By triggering this ability the user is no longer a solid object but instead he is a humanoid body of pure flames. Ryu's entire body shifts into a fire along with everything in his possession except for his demon bound gauntlet, which is unaffected and maintains its natural state.

In this celestial state attacks that are purely physical simply pass through the jinchuuriki's body but at the same time his own body isn't capable of hitting back in physical means.

-Ability lasts for 2 posts at a time, unless ended prematurely. There is always a 3 post cool down, regardless of duration.
-Regular taijutsu doesn't work on the user. Punches and kunai simply go through him, but chakra charged fists or weapons work.
-The user can't hit with his ethereal limbs either, but he is on fire after all so damage can be done by the heat.
-Anything that manages to hit the user is received as blunt force damage.

Last edited by Kapeesh; 04-10-2017 at 01:58 AM..
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Old 04-30-2017, 05:27 PM   #7
Kapeesh
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Bijuu Art: Orbs of Fire
Upon initiating this technique orbs of fire start forming around the jinchuuriki. The orbs float freely around the user, but in close proximity. Normally the orbs orbit the jinchuuriki in haphazard patterns but they can be made to remain stationary or using any combination of movement patterns. The orbs can also be launched at any number of targets at any direction.

The mini meteors are solid and extremely hot while orbiting the user. They act more as a repellent than a strong defensive force as they are capable of deflecting projectiles but any strong blunt force trauma or ninjutsu would obliterate an orb. On the other hand when used offensively the meteors explode upon impact.

Initiating this technique increases drive by 10. Maintaining control of orbs adds 5 drive per post (starts from the post after the technique is used)

1 Force: 4 orbs can be created
2 Force: Each orb explodes with the force of two explosive tags
3 Force: 6 orbs can be created
4 Force: Each orb explodes with the force of three explosive tags

Puppet Arts: Puppeteer Proxy
Stage:
Using this technique the puppeteer can use one of his puppets to act as a puppeteer in his place. The puppeteer controls one machine using this technique and that single machine can produce chakra strings to control the others. This technique does not change the total number of puppets that can be controlled and the proxy puppet is still restricted by the distance limits that would affect the real puppeteer.

Last edited by Kapeesh; 05-19-2017 at 06:49 PM..
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