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Old 12-29-2007, 08:39 PM   #1
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Default Akanbou Keikoku - [Division Pending]


Akanbou Keikoku
"Minako-senpai, I love you."
Age: Thirteen
Gender: Female
Height: 4'8"

Type: Shinobi
Rank: Genin
Division: N/A
Country/Village: Wind Country -- Sand Village
General Appearance: Short, roseate pink bangs dangle in front of her emerald orbs. Clean, smooth, and shortcut is her hairstyle, The longest her hair has ever gotten is right under her jaw at the top of her neck. The way the sunlight shines off of her hair gives it a more luscious hue, making it so that one knows her hair isn't just a straight pink. Light skin that isn't that tanned gives off a more feminine approach masking her uses. Standing at a measly four-foot eight-inches, with not enough body weight to even be considered lightweight, it's safe to say that Keiko doesn't stand that much of a chance in a no holds bar fight with her peers.

But this is something that she's been working on. She takes the appearance of a real girly girl, weak and dependent upon others. But this is nothing more than a ruse. She has grown some more in certain areas, 32 C cups and a firm but small backside. Her arms and fingers are small, although not small enough where she couldn't grip a projectile. It would just take a lot of more strength to hold some of the bigger weapons. Some of that strength she just doesn't have. Thin peached eyebrows stay positioned perfectly above her eyes.

The clean, straightened hair covers her small ears. Her nails are manicured, cut short with a layer of clear polish over them. Her toes are her prized possession, small and tender feet. She can use them in many ways, and likes to grab onto them when she's watching television at home. Now that the basics to Keiko and her kunoichi frame have been provided, we go into the second portion; her outfit. A maroon layer of cloth drapes over her shoulders fluffing from her shirt. It's thick in material, and it shields her chest and the top of her back just above her thoratic vertebrae. This cloth does a number of things, but it was mainly used as a cushion to shed off some direct weight from her puppet, until she learned how to simply shrink it's size.

Her shirt is more like a jacket, black and sleeveless with a silver zipper going through the middle. The collar stops around the base of her neck and is very loose, but not loose enough to view her cleavage. It's short, coming to a halt right above her adbomen. A fishnet layer under the shirt covers from her neck, to around her hips. The ends aren't visible. These always change, but usually Keiko wears short fingerless gloves when either fighting up close or in the need for the grip. Though they're completely optional. At her waist another layer of cloth is there for feminine reasons, thin and very lightweight. It is also maroon, sowed into fabric of her shorts.

About a foot in width, when standing straight up this clothing finishes up right at her knees. Black shorts cover her, although short as they don't even cover her knees. From her waist to seven inches above her knees. Her right leg has a set of bandages there, which tend to cover more skin than her left leg. Above that is her projectile holster secured around the bandages. Although the opposite side is a bit bare. A beige satchel rests on her right buttocks in which the miscellaneous items may be held. Ending it off, although her black zori are more light than the standard. They also have a small slip through the middle in which give off a sense of movement. Although this is only because of her sensitive feet and her ability to react to close movements by the sensation her feet gives her. A puppeteer tactic?
---

Personality: The first key to getting a somewhat nice conversation off with this spunky kunoichi is to be able to say her name right. She might not show it, but a slight error in pronouncing her name is the quickest way to anger her. And she only lets her parents and close relatives call her by her real name, "Keikoku". Everyone else, despite rank and reputation do not get the pleasure of such, and might end up being attacked out pure rage if it continued to happen. Go ahead and think she's sweet. She can be, at times. However she has the ability to randomly snap on someone for something so small, without thinking about the situation at first.

Because of it, some call her stupid. And others just laugh and then use their higher intellect to bring her back down to earth. For those who can't restrain her outbursts, tough luck. She can be pretty annoying when she wants to be, doing whatever she feels like on impulse. She can go from talking, to dancing in almost an instant. Because of her high tolerance for bullshit, however, it's hard to effectively annoy her unless you know the right buttons to push. A musically inclined girl, she likes to dance. There is almost no kind of music you can put into her ears that she doesn't like. Whatever it is, as long as it isn't being played for a really long time (four hours is her limit).

Music she likes usually doesn't have to make any kind of sense. As long as it's a nice beat that she can dance to, she's fine. Interested in boys she is, but she's somewhat picky. Usually going for the nice and genuine person rather than the badass. Parting with her puppet(s), is one thing that she can't do. Because of the thought and hard work she put into creating her works of art, she won't ever leave them or give them away. And someone breaking them to the point where they cannot be repaired would be a tragedy of epic proportions. A lot of tears, vomit, and hours wasted locked away in her room. Without her puppet, everything that ever mattered to her would dwindle away from significance.

She'd soon lose all hope of ever having hope. Probably the one thing that matters more to her than her own life. Some think of it as a flaw in her character, but she doesn't think that way. She doesn't believe that people can be "normal, good, etc." because of the fact that everyone has flaws. Those flaws make up their character. No one is exempt, and they will never be. Keiko likes her friends, and she likes to be in the company of people she gets along with. And despite her attitude towards some, she believes everyone has a chance at life. Unlike before, where she was unable to get along with a lot of people, she's opened up and made it that much easier for her to get along with others.

When she gets true friends, she doesn't let little things get in the way of their friendship. Even some things, which would definitely depress or infuriate others would just put her in a stage. Of course she'd be mad, or whichever the emotion provoked, but it wouldn't last long. It also wouldn't push her hand, or make her think any less of another person because of it. If you were her true friend, then as long as you apologized no grudges would be held. One last thing; she's a sugarholic, and many assume that because of it she will one day get diabetes.
---

[Marionette Master]
Archetypes: Ninjutsu Specialist – Puppeteer
Combo Special: For two posts per thread, the Marionette Master can control one extra puppet than her highest stage of "Kugutsu no Jutsu" allows, though that puppet must be registered/listed in her inventory.
Description: There are those who study the mechanics of puppeteering and spend day after day training, and there are those who simply understand the proper techniques and methods of puppets without ever having needed practice. To them, the world does not feel right unless the weight of a puppet is beneath the strings of their fingers, and nothing feels more satisfying than the trickle of Chakra that makes their minions live. They do not settle for simply flinging their puppets around; their spirit moves with their creations, dancing and twirling alongside them as they move.
Stat List

Physical
Strength: 1 -2(NS) -1(PA) +3(B) = 1
Speed: 1 -1(PA) +1(B) = 1
Stamina: 1 -1(PA) +2(B) = 2

Mental
Intelligence: 1 +3(B) = 4
Tactics: 1 -1(NS) +3(B) +1(GM) = 4
Willpower: 1 +2(B) = 3

Chakra
Power: 1 +2(NS) +1(PA) +3(B) +1(TP) = 8
Control: 1 +1(NS) +1(PA) +3(B) +2(TP) = 8
Reserves: 1 +1(PA) +4(B) = 6
Sand Ninjutsu
[F1] Tsuchi no Kaishin - Stage One
[F2] Daisan no Me - Stage Two
[GM] Suna Kyuutai - Stage Three

Puppeteer Techniques
[F3] Kugutsu no Jutsu: I - Stage One
[F4] Puppet Senses
[F5] Kugutsu no Jutsu: II - Stage Two
[GM] Puppet Senses: II
[T1] Kugutsu no Jutsu: III - Stage Three

Sand Puppeteer Techniques
[F6] Kugutsu Gigei: Kogotaka - Stage One
[F7] Kugutsu Gigei: Chuukin Omimai
[AP] Kugutsu Gigei: Nao Ito - Stage Two
[GM] Kugutsu Gigei: Chichuu Fukuzei - Stage Three
Inventory
Kunai (2)
Strings (1)
Shuriken (2)
Exploding Tag (4)
Communication Unit (1)
Group of the Divine Warriors (10)
Biography: "Sup? Keiko at your service! But I'm not cooking, y'know. Nope. Not at all. Make it your damn self. Oh? You don't want food?... Seriously? Well, what the hell do you want? A biography? Ew! No! I have to go up to my room now, so, ya know... get out. Please! Thank you!~"

She didn't always act like this. Any other time, she'd just openly talk about herself and the fun times she's had. But all of that changed a long time ago. Keiko was born on a cold windy night in July. The fifteenth of July, to be exact. The sand blessed her back, the blood and mucus still on her as her parents took her in their arms and delicately wiped them off of her. Her first sights would be the grainy sand dancing under the moonlight. Her parents had been traveling around the wind country in search of someone. Whoever this someone was, they obviously were important enough for a pregnant woman and her husband to storm the countryside in search of them.

Having been comrades for a good amount of time, they didn't expect it would take them this long to find. Kurisu, the new-born's mother, was intent on finding them even when she couldn't walk, leaving Kitai, the husband and active father, to protect them both until she was strong enough to move on her own again. Days turned into weeks. And their energy had been drained from them. Without so much as a warning, a large machine came and engulfed them both. Some sort of contraption. Kitai and Kurisu had both believed that they had been eaten by some sort of demonic sand creature. For what it's worth, they decided to express their love for one another right then and there, while holding their daughter in their grasp while the inside of the beast continued to wiggle about.

It had a stomach cold to the touch, made out of tempered steel. Strange, eh? Soon, the beast stopped, and it's so called mouth opened revealing a door. They feared before quickly exiting the opening and looked around inside to find a gray haired elderly woman. "Minako?" They called out, the old bat replying with a nod. It was Kurisu's mother, Keiko's grandmother. This is where they decided to live, not having enough money to support all of them back in their hometown. Keiko grew up in Minako's care along with her parents almost right outside of the hidden sand village.

The beast that had consumed them was none other than one of Minako's puppets, a large mechanism that had a special motor on it allowing it to shovel through even the toughest sand. It resembled a dragon, and was probably one of her most expensive puppets. If you can't tell by now, Minako was a puppeteer. Keiko had grown enough in five years to understand the puppets and how they worked, she just couldn't use it. She would always jump on top of one and command her grandmother to control it. Kurisu and Kitai were against the fact that their only daughter was being exposed to such objects.

They considered them tools of war, and of course being nothing but harmless civilians, didn't want their child exposed to the way of the shinobi. It just wasn't for her, they proclaimed. But Keiko thought differently, as well did Minako. A year passed, which was probably a strong year in the girl's mind. Her expertise as far as puppets went were only novice, but she could effectively build simple designs. Her first puppet was a small monkey, in which she'd control using simple string attached to the joints. At first she'd attach strings to each joint, giving her too many threads to control at once. But as her time and experience with that one puppet went on, she could substitute threads and control the joints using less, effectively decreasing the number to ten fingers.

It was nothing more than a doll, but she could control that doll after finding her comfort zone with the structure, which gave cheer to her elder. Minako changed into Minako-senpai, instructing her granddaughter in the simple basics of chakra manipulation. She also gave her a book, this book is what Minako used when she needed to jot down her steps, including how she designed some of her puppets. Her original goal, was to create the perfect puppet in terms of offense and defense, and then manufacture an entire line of those particular puppets for Sand shinobi to purchase. She wanted wealth and fame for the later generations of her family.

But she couldn't complete that goal on her own. Keiko was nearing the age of eight, and she returned after one day of attempting to build a puppet model Minako had called her first. The Karite. However her emerald stare lingered at her grandmother unconscious on the floor with her mother attempting to revive her. It wasn't a pretty sight. She rushed over, realizing that her grandmother had died as soon as she reached her. Kurisu and Kitai mourned over the loss, while Keiko went into an emotional rage, soon locking herself in her closet for an entire day.

Nothing but tears and profanity emitted from it, she was finally pulled out when she found herself unconscious from fatigue. Her grandmother was her mentor, and the week before her death, she had secretly enrolled the young girl into the Sand village's shinobi academy. She planned on talking to Kurisu and Kitai about it sometime later, but it didn't seem like that was going to happen. Both parents were there while Minako spoke her final words, saying that she wanted Keiko to become a shinobi for Sunagakure. They still weren't really approving of her decision, and figured that if they just didn't tell their daughter they wouldn't have to worry about it.

But guilt ate at them, forcing them to tell the young carnation. She was given a choice on what she would do. And obviously, after a week of mourning, pulled up the courage from inside to accept it and stand against her parent's wishes. She loved them both, equally, despite the way they chose to look down upon the shinobi community. But she considered her grandmother a better parent then they ever could have been. Because of her death, she was now striving to finish the works that Minako left behind. This included all of her puppet designs which were unfinished, the perfection of one of her latest models, and then the actual template regarding her super puppet.

By age eleven, Karite had been crafted once more, brought back thanks to Keiko's handywork using her late grandmother's tech shop. They continued to live in the hut, and inherited Minako's currency..which was enough to get their feet off of the ground. Soon Kitai got a job as a messenger, and would work on call, while Kurisu would be a stay at home mother. Soon, Keiko was given the chance to advance in her abilities over a year, and was now fairly well taught in the village's own ninjutsu, as well as some chakra based taijutsu. Although her main concern is and will always stay with her puppets and the way she controls them.

You could say her main concern was to give back to the shinobi community as well as allow her grandmother's wishes to be lived through her, she was once again reduced to scratch. She found herself unable to go to sleep without Karite in her arms. Like a wooden plushie. But as weapons were equipped to the model, she soon found that because of her way of tossing and turning she couldn't actually sleep with it unless it was covered up. At other times, when the puppet has to be put back into the shop for repair, she has to take pills to put her to sleep.

Or else she just couldn't. Some connect it with the fact that she still misses her grandmother. And others just chalk it up to her being an insomniac. But she doesn't think about it much. Thirteen years of age, she gained the requirements needed to be considered a genin of Sunagakure. And although there are plenty of other talented shinobi, she strives to stand out and make her existence known. And because of this, she doesn't give up. She can't give up. Her nindo will become a reality.
---
Other Info
Theme Song: Linkin Park ;; Somewhere I Belong
Creation: One AP
---

Thread Log
The Battle for Zoukei : None
08/28/08 Sweet Tooth : +2 Control
11/18/08 Steal The Precious Thing : +1 Tactic, +1 Power, Chichuu Fukuzei, Suna Kyuutai, Puppet Senses: II, Kugutsu no Jutsu: III
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Last edited by jazzworth; 11-18-2008 at 10:18 PM..
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Old 12-29-2007, 08:51 PM   #2
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Chick looks like Sakura. Did you try and manipulate Naruto and made him and her...who looks like Sakura? Lol.

Also
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Originally Posted by NarutoFan
Reserves: 1 [base] -1 [PA] +4 [P] = 5
O RLY?
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Old 12-29-2007, 08:54 PM   #3
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Wait. Crap. >< Fixed.
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Old 12-29-2007, 09:28 PM   #4
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Marionette Master is a combination of Ninjutsu Specialist and the Puppeteer Archetype, yet what you have listed as the Puppeteer Archetype seems a bit weird. In fact, it looks like the merits/flaws of the Tactician archetype, lol.

PA [+2 to Tactics, +1 to Speed; -1 to Strength, -1 to Power, -1 to Reserves]

Puppeteer is +1 to every Chakra stat and -1 to every Physical. Your stats will need a little fix 'cause of that.
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Old 12-29-2007, 09:43 PM   #5
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o_O Seriously? Wtf. Weird. Okay, getting on that.

Edit: Fixed
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Old 12-29-2007, 10:07 PM   #6
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Speed: 1 [base] -1 [PA] +2 [P] = 3

Should be 2. And also, you left out your stat merits for Ninjutsu Specialist and only took the Stat Flaws.
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Old 12-29-2007, 10:09 PM   #7
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Taken care of.
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Old 12-29-2007, 10:10 PM   #8
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Explosive tags are 4 points, you state them as being 3.
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Bestest, most recent, writing fail.

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Old 12-29-2007, 10:20 PM   #9
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You passed the test! =D .... >>
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Old 12-29-2007, 11:58 PM   #10
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dont you have to spend two points on PF since your physical tert?
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