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Old 08-29-2007, 04:21 AM   #1
Hyuuga Kaito
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Default Konohagakure List - Konoha Ninjutsu

Konoha Tech Tree

Stage One

Mokuton: Zenchi (Wood Element: A Preface)
Requirements: Power 2, Tactics 2
Description: To the shinobi of Konoha, Mokuton is much less an art than it is a tradition. A distinction between this style and that of the one implemented in Kusa is one of heritage. Passed on from Shodai Hokage, Mokuton was believed at first to be a kekkei genkai, and thus the secret was thought to have died with him. Yet somehow the villagers were able to harness this otherwise unnatural phenomenon. At this level, the user is simply able to mold their chakra to manifest in the form of wood all across their body. Projecting their chakra over long distances is, at this level, especially difficult and should not be attempted without further induction into the style.
Notes: This technique gives access to further Mokuton and to swaps (Stages 1 and 2). It is not a jutsu in and of itself, but is required if one seeks to take any Mokuton in these stages. Examples of what can and can’t be done at this level are taken from the jutsu that follow.

Mokuton: Ogakuzu (Wood Element: Sawdust)
Requirements: Power 3, Willpower 2
Description: Used as a defensive technique, the user forms a thin layer of wood on their hands, then claps them together and grinds it into a fine dust. Clapping their hands together a second time produces a cloud of sawdust that can obscure vision, be inhaled, or blow directly into someone’s eye. It is a very basic Mokuton that requires little or no guidance to perform.

Konoha Tsujikaze no Jutsu (Leaf Cyclone Technique)
Requirements: Power 4, Control 4
Description: Somewhat of a cross between Henge and Kawarimi, this technique is used to distract an opponent. By gathering chakra as when preparing to Kawarimi, they instead draw leaves or other such foliage to them, wrapping themselves in what looks to be a cyclone. Then, using a slight form of Henge, they can either slip out of this technique unhindered, or make it seem that way. Through this, they are able to plan a variety of different attacks or escapes.
Note: This is not a Kawarimi. It does not allow for magical escapes.

Itazurakko no Konoha no Jutsu (Mischievous Leaf Children Technique)
Requirements: Control 3, Intelligence 2
Description: This can technique can only be used on leaves already covering the ground. The user surgers chakra into the leaves on the ground, fully flattening them. Then, the user causes the leaves to become extremely slippery with chakra (like oil slick), which can cause opponents to slip and fall.
BaseEffect: The radius of the technique extends to about four meters.
Stage Two Effect: The radius of the technique extends to about eight meters.
Stage Three Effect: The radius of the technique extends to about sixteen meters.

Gasagasa Konoha no Jutsu (Rustling Leaves Technique)
Requirements: Intelligence 3, Reserves 3
Description: The user can cause leaves within a forest to rustle loudly, which can be used to distract opponents, as well as bring about attention to the wrong direction.

Open: Intelligence 4, Tactics 4

Stage Two

Moku Bunshin no Jutsu (Wood Clone Technique)
Requirements: Power 5, Control 4, Reserves 4
Description: Breaking free of the user with violent cracks and splinters, a wooden clone forms from the otherwise jagged edges of wood. Fragmenting off the user’s skin, as if a clockwork automaton jolting to life, the clone then takes the exact shape of the user and becomes less rigid all around. Acting as the user, it is useful as both a distraction and a limited offensive option.
Note: The clone possesses all of the user’s physical statistics (without bonuses), but none of their chakra or mental. It may not use any jutsu at all.
Base Effect: Can create two clones.
Stage Three Effect: Three clones.
Stage Four Effect: Five clones.

Mokuton: Mokuhen no Jutsu (Wood Element: Splinter Technique)
Requirements: Power 6, Control 6, Intelligence 4
Description: Forming needles of wood along their fingers, the user is able to throw them at their leisure or use them in conjunction with taijustu to scratch and tear at opponents. Imbued with chakra, they possess the potency of senbon needles with the added benefit of being doubly painful in removing as the wood splinters.
Base Effect: Up to four splinters may be created.
Stage Three Effect: Eight splinters.
Stage Four Effect: Sixteen splinters.
Stage Five Effect: Thirty two splinters.

Konoha Kabe No Jutsu (Leaf Wall Technique)
Requirements: Power 7, Control 7, Intelligence 6
Description: Rising out of the ground in a tangled web in front of the user, several branches intertwine and sprout a vast amount of leaves. These leaves are reinforced with chakra and serve as a shield to guard any behind it. Its durability is unquestionably secure despite how it was created, but it the area it covers leaves much to be desired. At most, it can only ward attacks away from only the user.
Base Effect: Can block Stage 1 Techniques.
Stage Three Effect: Stage 2 Techniques.
Stage Four Effect: Stage 3 Techniques.
Stage Five Effect: Stage 4 Techniques.

Chiru Konoha no Jutsu (Scattered Leaves Technique)
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: Gathering the leaves around them in close proximity, the user is able to detach and direct them at an opponent. Hardening them through chakra, the effect is such that it resembles being hailed upon by shuriken from multiple directions. The amount of leaves that can be used here is limited, though this should not immediately be seen as a drawback. Able to pick and choose the singular leaves all around them, only the user is aware of what leaves may be used and from where they may be derived.
Base Effect: Ten leaves within a 1m radius may be gathered and used in this technique.
Stage There Effect: Twenty leaves within a 2m radius.
Stage Four Effect: Thirty leaves within a 3m radius.
Stage Five Effect: Forty leaves within a 4m radius.

Open: Intelligence 6, Tactics 5, Control 5
Open: Intelligence 7, Tactics 7, Control 6

Stage Three

Mokuton: Takken (Wood Element: An Insight)
Requirements: Power 8, Control 8, Reserves 6; Mokuton: Zenchi
Description: Upon learning the intricate nature required in the composition of wood through chakra, the user is able to implement this into more advanced techniques. Manufactured in appearance, the wood created at this level can be fractured from all over the user’s body, resulting in a multitude of mundane uses. However, as in the previous stage, the wood that the user is able to produce by simple chakra manipulation has no real use and, when not focused through a technique, is nothing more than aesthetic. Only through more refined chakra control and direction can the wood here be used in any meaningful way, and at this point the user’s creations are amateur in appearance, with no touch of refinement in the production of the wood (unless, again, represented in the form of a jutsu).
Notes: This technique gives access to further Mokuton and swaps (Stages 3 and 4). It is not a jutsu in and of itself, but is required if one seeks to take any Mokuton in these stages. Examples of what can and can’t be done at this level are taken from the jutsu that follow. One minor addition in this stage is that the user is able to create and shed greater amounts of wood from their body to create simple objects like blocks and beams. This is a non-combat ability and serves no purpose outside aesthetic value. Moreover, these objects may be only very simple in design.

Mokuton: Kikori no Jutsu (Wood Element: Woodcutter Technique)
Requirements: Power 9, Control 9, Intelligence 7
Description: As the namesake implies, this jutsu allows the user to fashion a blade that extends from their forearm (akin to a concealed wrist blade). Unlike natural wood in its texture and resilience, this wood juts out to a fine point, its edges clean and sharp. In effect, it has the added benefit of being able to deflect basic weapons.
Base Effect: Blade may extend up to 40cm.
Stage Four Effect: Two blades may be created; one per arm.
Stage Five Effect: Blades may extend up to 80cm.

Ryuuko No Jutsu (Leaf Dragon Technique)
Requirements: Power 10, Control 10, Willpowe 8
Description: A somewhat fanciful technique, it is nonetheless quite dangerous if used correctly. Developed at first as a defensive counter, the user at first gathers leaves around them and infuses them with chakra, hardening them considerably. Swirling around the user in a torrent of green, the leaves deter any projectiles that may be aimed at the user, and then finish their rotation by arcing around the user in slingshot fashion towards the opponent. Guiding them using chakra, the leaves fly forth in the general shape of a snake with the head of a dragon, its scales glittering jade. Striking the opponent dead-on could prove fatal since the leaves are sharp enough to pierce the skin, but otherwise this jutsu can slice very easily as well.
Note: This may also be used as a stand-alone attack.

Konoha Okori no Jutsu (Leaf Genesis)
Requirements: Intelligence 8, Tactics 6, Willpower 8
Description: By focusing their chakra, the user can create a large amount of leaves within his/her body, which is promptly spewed out in a manner similar to a Katon or Suiton. These leaves can be used in the variety of different techniques that require them.
Base Effect: Can create enough leaves to perform up to Stage 4 techniques.
Stage Four Effect: Can create enough leaves to perform up to Stage 5 techniques.
Stage Five Effect: Can create enough leaves to perform up to Stage 6 techniques.

Konoha Bunshin no Jutsu (Leaf Clone Technique)
Requirements: Intelligence 9, Tactics 9, Control 7
Description: A more complex bunshin with fewer applications, it is a wonder why this technique was developed at all. As a rule of thumb, bunshin were developed as a means of distraction, and eventually perfected to perform ideally in those roles. This technique, however, simply allows the user to clone himself and then use said clones to synchronize his other jutsu into a more strategic offensive. Gathered from the leaves around the user, the clone forms and is brittle to the touch, possessing very little in the way of physical composition. If anything, it’s quite frail in comparison to most other bunshin and is probably the most easily felled as well.
Note: This bunshin possesses 1 of each physical stat, but retains all of the user’s chakra and mental. It is able to use one jutsu the user knows, but then crumbles into a pile of leaves immediately afterwards.
Base Effect: One bunshin is created.
Stage Four Effect: Two bunshin.
Stage Five Effect: Three bunshin that now possess 1/10 the user’s physical stats as well as all their chakra and mental are created.

Open: Intelligence 10, Tactics 10, Reserves 8

Stage Four

Moku Daibunshin no Jutsu (Great Wood Clone Technique)
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
Description: A semi-liquid molding peels off the user and solidifies as it transforms into their exact replica. In this form, the clone is much more capable of carrying out its purpose of providing a healthy distraction, but is also reinforced by the fact that it can deal quite a bit of damage through the usage of jutsu. Not far advanced from its predecessor, it again only now possesses the ability to use an inkling of the user’s repertoire for itself.
Note: The clone possesses all of the user’s physical statistics (without bonuses), and only ½ of their chakra and mental. It may use one jutsu the user owns and that it possesses the statistics for and explodes into a cloud of sawdust afterwards that causes significant irritation to anyone within arm’s reach. This same effect is made apparent when it is destroyed, as well.
Base Effect: Can create one clone.
Stage Five Effect: Two clones.
Stage Six Effect: Three clones.

Mokuton: Nakahehairu no Jutsu (Wood Element: Step Through Technique)
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
Description: A rather useful jutsu by all accounts, it allows the user to step into a tree and meld into it. From there, traveling through the roots or by its branches, the user can appear through another tree. What’s more is that any wood can be used in this technique, regardless of the physical limits of that wood. So, for example, the beams within a building may be used, or even the floorboards. It cannot be substituted as a means of transportation for the sole fact that it would require far too much chakra, but its uses are plentiful regardless.
Notes: The user can only travel as fast as their own speed, and does not instantaneously appear in one place or another. Also, the user may not attack while traveling in this form.
Base Effect: Lasts at least four posts.
Stage Five Effect: Five posts.
Stage Six Effect: Six posts.

Mokuton: Mokushibari no Jutsu (Wood Element: Wood Bind Technique)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
Description: Flowing from his palm swiftly, a wooden beam hurries forth and attempts to wrap around an opponent to either greatly limit their movement, or capture them entirely. Limited by distance, the secondary effect of this technique is retrieval (although the definition of ‘capture’ may be broad enough in this sense as well). In the instance where an ally or object is being retrieved, the wood is noticeably less resilient and unnaturally supple to the touch so as to not damage the target. However, in the case of capture, the wood is unerringly rigid and extremely durable.
Notes: The wood travels at the speed of the user’s control + ½ their reserves. In order to break free of the binding, the opponent must have higher strength (without bonuses) than the user’s power (though an opponent may still be temporarily bound even if their strength is greater than the user’s power).
Base Effect: Extends up to 10m.
Stage Five Effect: 20m.
Stage Six Effect: 30m.

Mokuton: Jinsoku Yusou no Jutsu (Wood Element: Swift Transport Technique)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Power 12
Description: Sprouting forth from the ground under the user’s feet, a wooden beam wide enough to support the weight of the user dashes through the air and stretches up, down, and around to carry them to a given destination. Not exceptionally conventional as a means to travel, it is mostly a combat-oriented and serves the purpose of removing the user from immediate harm’s way, bridging gaps, or reaching otherwise hard-to-reach places.
Base Effect: Travels at user’s base speed.
Stage Five Effect: Base speed + ½ bonuses.
Stage Six Effect: Full speed.

Mokuton: Tokekomu (Wood Element: To Melt Into)
Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10
Description: A peculiar though nonetheless effective defensive technique, it is activated as soon as the user feels an offense about to strike their person. Forming along their pores, a thick, plaster-like substance oozes forth from the point of contact, dampening the blow considerably, and attaches onto the assailant. Like a parasite, the plaster swarms around the user’s foe and traps their movements, immediately hardening into wood. The reprieve is only momentary, though, as the technique is meant to last only as a means of warding off attack. The wood manifested here is created so quickly that its durability is such that it lasts only long enough for the user to remove himself from harm’s way.

Konoha Shunshin No Jutsu (Leaf Instantaneous Body Technique)
Requirements: Intelligence 15, Tactics 15, Willpower 13, Power 14
Description: An ability which allows the user to transport from one area to another in a veil of leaves. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile.

Stage Five

Mokuton: Bunmei (Wood Element: An Understanding)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15; Mokuton Takken
Description: At this point in time, the user is not only intimate with the fundamentals of Mokuton, but is able to manipulate them to any given situation. Filling a key-hole with a plaster-like material that eventually hardens and molds into the shape of the key is but a singular example of how the wood may be used now. Sculpting more intricate objects such as chairs and tables is now possible as well. In the form of jutsu, this allows the shinobi to exercise the full breadth of their creativity, able now to call upon and create wood by the simple virtue of their chakra (fashioning a handful of projectiles is but a mundane task that requires little focus or manipulation). Also at this stage, the user’s wood takes on a more processed style, giving it a more fluid, albeit angular shape: its texture is smooth, but its strength is near that of iron due to being reinforced with chakra. Lastly, it is at this level that the true genius of Shodai Hokage is realized, as the conventional and offensive applications of wood are made real through near-mastery.
Notes: This technique gives access to further Mokuton and swaps (Stages 5 through 6). It is not a jutsu in and of itself, but is required if one seeks to take any Mokuton in these stages. Examples of what can and can’t be done at this level are taken from the jutsu that follow. The ability to create non-combat objects has increased as well to include more complex shapes. The limit, however, is judged per the situation. In the example of creating a key, the same method could not be used to somehow open a high-security vault that more complex locking mechanisms. Again, the usage of this particular ability is mostly aesthetic and has no legitimate combat application.

Mokuton: Tenshin Meikyuu no Jutsu (Wood Element: Shifting Labyrinth Technique)
Requirements: Power 18, Control 17, Reserves 17, Tactics 14
Description: Requiring a considerable amount of chakra, the user extends it across the battlefield; in particular the distance between him and his opponent(s). Using a combination of sight and extrasensory perception to ‘feel’ through his chakra, whenever an opponent steps onto this invisible field their path will be impeded by a square pillar (about 1.5m squared, and 4m high) that rises up swiftly and without warning in front of them (directly vertical or even diagonal). The obvious effect here is that they’ll step into it and not only look quite foolish, but the wooden pillar is founded so deeply in the earth and hardened through chakra that depending on the opponent’s approach, it can hurt quite a bit. Even if the opponent were to duck around the pillar, it would simply extend horizontally on either side to either catch their movements or collide with them violently. Even rising above it would certainly result in some harm as they would have to touch ground sometime, this in turn resulting in yet another pillar rising up quickly to catch their descent. With further training, the user can set up a literal maze which the opponent must maneuver skillfully or be smashed between two pillars.
Note: While this technique is in use, no other techniques may be used.
18 Power: May create up to six pillars.
-25 Power: Ten pillars.
--32 Power: Twelve pillars.
17 Control: Area of influence is limited to about a 25m radius.
-25 Control: A 35m radius.
--33 Control: A 45m radius.
17 Reserves: Can be used once a thread.
-26 Reserves: Twice a thread.
--35 Reserves: Three times a thread.

Mokuton: Bakuretsu Seisha no Jutsu (Wood Element: Exploding Volley Technique)
Requirements: Power 19, Control 19, Reserves 18, Intelligence 16
Description: Finishing a modest amount of hand seals with Ram, the user throws our their hands and creates arm length shards that form rapidly and fire in fierce volleys. Sharpened and hazardously created, (a scratch from these is bound to leave dangerously-sized splinters) their main purpose is to brutally impale an opponent. The truly dangerous aspect of this technique, though, is that with prolonged training and mastery, each shard becomes hollow in the middle and filled with explosive chakra. Upon impact (or if the user is apt enough) the shards detonate and senbon-strength shrapnel litters the immediate area. Of course, as with most of Mokuton, removing these splinters from ones person is excruciatingly painful and tends to tear larger wounds than normal.
Power 19: Shards are solid.
-Power 26: Shards may fracture into two in mid air.
--Power 33: Shards may be hollow and detonate, releasing shrapnel into the air.
Control 19: Can fire up to ten volleys.
-Control 27: Up to twenty volleys.
--Control 35: Up to thirty volleys.
Reserves 18: ---
-Reserves 27: Shards detonate on impact.
--Reserves 36: Shards detonate on cue.

Mokuton: Jouryoku (Wood Element: Evergreen)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Power 15
Description: As further study of Mokuton is established through increasing levels of mastery, the user becomes more tuned to the forces of nature that guide it. With the eternal strength of the earth, trees adapt and flourish in environments of all seasons. Be it the blistering heat of summer, the melancholy preparation of autumn, the frigid caress of winter, or the sweet pepper of spring: trees and their offspring live on. Taking this lesson and apply it to their Mokuton, the user is now able to fashion his creations in such a way that even if it were cast in flames, drowned in water, weathered by wind (and so on and so forth), it would remain seemingly unaffected. With this, the user is able to extend the essence of what it means to be ‘evergreen’ to all his creations, and in so doing insures their reliability in any battle.

Kaeru Kougousei (Convert Photosynthesis)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
Description: By virtue of its resilience and ability to sprout life in almost any given environment, trees and their associated parts have often been looked to as a sign of health and prosperity. Taking this lesson to heart, the shinobi of Konoha are able to gather into their hands leaves of any sort and, combined with their own chakra, release all the restorative powers of the forest in them. Used to cauterize wounds, dampen internal bleeding, or even purge blood of toxins, the leaves used here are highly regenerative in nature and can even be compared to a natural variant of Chiyute no Jutsu, albeit requiring slightly more skill to use properly.
Note: The aesthetic use of this jutsu is several. Edible, used as a cream, in liquid form; all are fair game in how this jutsu is used to treat whichever wound, so long as it is appropriate to that type of wound.

Kage Konoha Bunshin no Jutsu (Shadow Leaf Clone Technique)
Requirements: Intelligence 19, Tactics 19, Willpower 18, Power 16
Description: An extremely advanced version of the original Konoha Bunshin, this bunshin is equipped with a variety of benefits and skills. Composed of the leaves from the surrounding area, this bunshin is not contained to being created solely near the user. Instead, wherever there are leaves, the user may will a bunshin of this caliber to life. Next to that, the properties of this bunshin are that it is composed of a type of leaves that when dealt (or dealing) a blow, they will disperse from the point of contact and attach onto an opponent and attempt to bind their movements. That is the least of an opponent’s troubles, though, as when this bunshin is destroyed it will explode in a haze of leaves gone shrapnel, puncturing and piercing all within an effective range of 10 meters.
Note: This bunshin possesses all the stats of the user, though only 1/5 their taijutsu bonuses. All other effects are put to scale.
16 Power: Can use one jutsu the user knows before dissipating in a wisp of smoke.
-23 Power: ---
--30 Power: Can use two jutsu.
18 Willpower: Binding effect reduces the opponent’s Speed by one level for two posts.
-26 Willpower: Binding effect reduces the opponent’s Speed by one level for three posts.
--34 Willpower: Binding effect reduces the opponent’s Speed by two levels for two posts.
19 Intelligence: Can create 1 bunshin.
-28 Intelligence: Two bunshin.
--37 Intellgeince: Three bunshin.

Stage Six

Moku Shinbunshin no Jutsu (True Wood Clone Technique)
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
Description: Up until this moment, creating a clone has been nothing more than a parlor trick. Temporary in their existence, bunshin are nothing more than tools manifested for specific tasks appropriate to the situation. What this technique does is imbue not only chakra into a clone, but the user’s essence as well. In this way, the clone becomes a part of the user, something more than a corporeal representation. At any given moment the user may occupy the bodies of his clones through this connection, later retreating to the safety of his person on a whim. Moreover, they can experience things firsthand from the point of view of their clone, therefore making it ideal in certain situations that require tact. Its means of creation, though, are slightly more complicated than normal. Focusing every bit of their consciousness, the user manifests their chakra in any piece of wood around them. Be it from the trunk of a tree, the floorboards of a building, or even previous Mokuton, the clone must be created from these and not simply spawned from the user’s body as in previous jutsu. This obviously requires slightly more preparation than usual and is preferably done under some sort of guard or cover. However, the versatility of these bunshin are rivaled only by those of Kage Bunshin, which is, ironically, what the founders of this jutsu were trying to emulate.
Note: It takes one post of preparation to create any amount of bunshin. All other effects are put to scale.
21 Power: Each bunshin possesses all the stats of the user, though limited to ½ their taijutsu bonuses.
-28 Power: A single bunshin may possess all the stats of the user, though limited to ¾ their taijutsu bonuses.
--35 Power: A single bunshin may possess all the stats of the user, but only that bunshin may be created.
20 Control: Can be used once a thread.
-28 Control: Can be used twice a thread.
19 Reserves: One bunshin may be created.
-27 Reserves: Two bunshin.
--36 Reserves: Three bunshin.

Mokuton: Kunekune no Jutsu (Wood Element: Bending Technique)
Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15
Description: Willing any piece of wood around them trough the innate bond built by use of Mokuton, the user is able to ‘bend’ it to a limited extent to serve their purpose. Tree branches may cross together to prevent or impede progress through an area, forcing an opponent to take a more terrestrial route, for example. Natural wood that is already part of the environment may only be manipulated in this very simple sense, but wood that the user has fashioned through their own techniques is a different matter altogether. Considering the size and shape of the object in question, the shinobi is able to diminish its mass (not increase), and may bend and manipulate it in more functional ways. Taking an obtuse block of wood and fashioning it into a ramp or vice versa is an example of how this skill works.
Note: This is not complete manipulation, but should be regarded more as subtle. A block of wood cannot be transformed into a working cabinet with hinges and sliding drawers, for example. But that same block can be fashioned into a spiked ball with ease. As the pace of the technique might suggest, these transformations are done swiftly and thus the intricate nature of many objects is lost at such speeds. Formations are the most complicated maneuvers the user may make use of, whereas most objects (such as the cabinet mentioned above) are simply too complex to appropriately manufacture.

Mokuton: Boubou Futorisugi no Jutsu (Wood Element: Rampant Overgrowth Technique)
Requirements: Power 26, Control 25, Reserves 24, Intelligence 19, Tactics 17
Description: A somewhat simple technique, the method put to use here is instead one that draws upon the user’s ability to mold their chakra quickly and in abundant amounts to achieve the desired effect. After performing the necessary seals (a short sequence ending with Ram), the user throws his arm forward as if grasping thin air and produces, from his shoulder onward, an extremely long and wide beam. This initial spear then branches into several more as it travels, winds, splits and grows onward. The measure of this impaling technique is quite wide, and extends across vast distances. In effect, the technique is similar to having a downed tree with hacked branches hurled at you… repeatedly. The only thing is that the jutsu requires that the entirety of the user’s arm be used while this technique is being maintained, which ostensibly means he cannot move around while it is in use.
Note: The maximum length of this technique is 100m.

Konoha Sogekihei no Jutsu (Leaf Sniper Technique)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
Description: Holding a leaf flat against their index and middle finger, the user is able to aim it and launch it with incredible force. Reinforced and sharpened by chakra, this single leaf possess astonishing cutting power, and is capable of penetrating through nearly any material that may impede its progress. Due to how thin it is and the sheer speed with which it travels, slicing through most barriers possesses absolutely no problems for this bullet. Striking a person may have little to no effect, but if the leaf were to pierce a vital organ, a swift death is insured. Further training makes this technique even more deadly, though, as the user is able to make use of multiple leaves in this manner. However, as the strength of the jutsu might indicate, it requires not only a great amount of chakra, but a fair amount of time to prepare as well.
Power 17: May pierce S5 defensive techniques.
-Power 24: S6 defensive techniques.
--Power 31: S7 defensive techniques.
Control 15: One leaf may be used in this technique.
-Control 23: Two leaves.
--Control 31: Four leaves.

Kyoha Senpuu no Jutsu (Great Leaf Whirlwind Technique)
Requirements: Intelligence 23, Tactics 23, Willpower 22, Control 16, Reserves 15
Description: Summoning a torrent of leaves around him, the user whirls them through the air with their chakra. Further hardening them with chakra, the leaves become steel-like in composition, tearing and shredding through everything they come into contact with. The whirlwinds may further be controlled, aimed in a direction, or made to hover about the user as a means of protection. Rather simple in approach, it is nonetheless a devastating technique.
22 Willpower: The whirlwind may measure up to 5m in height, and 2m in diameter.
-29 Willpower: The whirlwind may measure up to 7m in height, and 3m in diameter.
--38 Willpower: The whirlwind may measure up to 10m in height, and 5m in diameter
16 Power: One whirlwind may be created.
-24 Power: Two whirlwinds.
--32 Power: Three whirlwinds.
15 Reserves: The technique may be maintained for three posts.
-24 Reserves: Four posts.
--33 Reserves: Five posts

Open: Intelligence 26, Tactics 25, Willpower 24, Power 19, Control 17

Stage Seven

Mokuton Hijutsu: Jukutatsu (Wood Element Secret Art: Mastery)
Requirements: Power 30, Control 27, Reserves 26, Intelligence 22, Tactics 20; Mokuton: Bunmei
Description: Fabled to have fashioned the very foundations of Konoha, Shodai Hokage was known as more than a genius of his time, but a visionary as well. Even today his creations live on, most notably in the Forest of Death which has claimed home and final resting place for many throughout the ages. But most importantly, this stage marks the first time that life has been fashioned from these techniques. In previous levels, the wood was nothing more than a medium, a mere imitation. Here, though, the wood created lives and breathes as an entity all its own. Literally creating a forest is possible at this level, though it should be noted that only Shodai was ever able to achieve that. More appropriately, all other shinobi who have achieved this level are capable of creating life, finally giving their Mokuton the look and feel of naturally-grown trees. Pressing their hand onto bare earth, or feeling the soft pulse of life within any medium, the user is able to miracurously grow thick, wooden tendrils encased in bark and dotted with curly branches. Immediately setting, these creations can go on to live long lives and even produce other such trees through the seeds that sprout at their very crown.
Note: This stage allows the user to create up to three of these tendrils in any formation they so wish so long as their proximity is within a 2m radius of the user. At their fullest height/length, they stretch to about 3m, and are able to withstand quite a bit of punishment due to the nature of their creation. This level of mastery allows the user to take Stage 7 Mokuton and swaps, but the ability it entails is more that of Stage 6 (hence its usage is gauged as such).

Mokuton: Hanpatsu Shouheki no Jutsu (Wood Element: Backlash Barrier Technique)
Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Tactics 22
Description: Within Mokuton is the unique versatility of an exceptionally firm defense paired with an extremely flexible offense. This technique takes advantage of both practices. Holding out their hands in front of them and Fashioning a large disc-like buckler, the user braces for impact and let’s his shield absorb the full brunt of the attack, all the while focusing more and more chakra into it. Afterwards, the disk shrivels into a seed and embeds itself in the ground. Focusing their chakra, the user reveals the secret of the technique: having absorbed the kinetic energy from the shield, the user molds it through the seed and converts it, causing the seed to spontaneously grow and transform rapidly. Erupting from the ground all around the opponent, wild tendrils of forest whip and lash, attempting to impale or crush the opponent in their impossible growth. Each tendril possesses the size and near-shape of a fully grown tree, although it bends and contorts in normally impossible ways to achieve its goal of destroying whoever might wish harm upon the user.

Mokuton: Moaku Ibara (Wood Element: Savage Briar)
Requirements: Power 35, Control 33, Reserves 31, Intelligence 26, Willpower 18
Description: A rather extreme jutsu, it requires a great amount of effort to control and has the potential to decimate entire battalions of shinobi when used properly. Performing a complex series of handseals, the user plants his hand in the ground to initiate the jutsu. Grinding the very earth with his chakra, he illustrates the strength and lethality of his Mokuton by having them grow out of the ground in copious amounts. Barbed and spiked, large chutes erupt and aim to pierce the opponent in a tangle of wood. This technique affects a wide area and the user himself is put in a somewhat precarious situation as his hands must remain buried throughout the entirety of the jutsu. But with this technique, the user is able to devastate the entire landscape within a 50m radius of his person.

Mokuton: Jisei Matsuri no Jutsu (Wood Element: Wild Tangle Technique)
Requirements: Intelligence 30, Tactics 27, Willpower 26, Power 22, Control 20
Description: In terms of binding and ‘prison’ techniques, none are as efficient or powerful as Jisei Matsuri. Considered even a sealing jutsu, this jutsu causes the ground around an opponent to shift and churn as up to a dozen wooden beams rise up from the ground in rapid succession and wrap around an opponent to completely disable them (typically, limbs are bound individually, followed by the neck and torso, but any combination is acceptable). No amount of strength, agility, or supernatural manipulation of chakra can break these wooden chains, for they are reinforced beyond a doubt with its ever-increasing verdant nature. These wood bindings extend for an incredible length, for they are narrow and their path is easily controlled. Should an opponent miraculously evade them, the user may have them burrow underground, pave through even stone, cement, or metal: all to reach an opponent.

Mokuton: Houshi (Wood Element: Spore)
Requirements: Intelligence 32, Tactics 30, Willpower 28, Power 24, Control 22
Description: Vastly different than many of the techniques available within the Mokuton practice, this one works less in terms of blunt trauma and more along the lines of the biological. Invasive in every way, shape, and form, the user may break and shatter any wood on the scene, be it by their own machinations or otherwise, and grounds them up so finely with their chakra that they become miniscule and impossible to detect. Akin to even an extremely fine, odorless mist, this concoction spreads through the air and is inhaled copiously. The doubled effect of this jutsu occurs at this point, as when it enters the lungs and bloodstream (through oxygen), the user recombines it within the opponent, creating jagged splinters that completely obliterate the opponent’s internal organs. Within Konoha, it is forbidden to use this technique against even yuke-nin, for the pain caused by this technique is beyond any imagining, and the technique itself is brutal to the point of perversion. But there have been occasions when particular traitorous wretches have been subjugated to this technique’s obviously potent consequence.

Open : Intelligence 35, Tactics 33, Willpower 31, Power 26, Reserves 18

Stage Eight

Mokuton Hijutsu: Judai Koutan (Wood Element Secret Technique: Forest Genesis)
Requirements: ---
Description: ---

Mokuton Hijutsu: Kousoku no Jumon (Wood Element Secret Art: Spell of Binding)
Requirements: ---
Description: ---

Swaps // Items

Last edited by Hyuuga Kaito; 06-01-2008 at 02:02 AM..
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