iconAll times are GMT -4. The time now is 01:38 AM. | Welcome to Forum, please register to access all of our features.
Old 04-14-2007, 08:13 PM   #1
Diaketh
A bastard and loving it
 
Diaketh's Avatar
 
Join Date: Feb 2006
Location: Vodkagakure no Sato, Country of Self Assembly Furniture
Posts: 1,125
Default Tanshin Clan Taijutsu - Otousan no Namae ni

Otousan no Namae ni (In the name of the Father)

Unrelenting, unwavering, the waves can wear down even the highest mountain

Style Description:
  • Tranquil Pond
    I am like the Tranquil Pond. I envelop everything, whilst the ripple my opponent creates destroy the very proof of his own existence.
    The Tanshin’s style of fighting is, like all guerillas, an aggressive style of fighting. It is not a very honourable way of fighting, nor is the end result that aestethically pleasing. They’re defensive teachings is not even entirely defensive, as it is merely used to throw the opponent off-guard. It is however very lethal in its execution with the other sub-categories of this style. The users of this style prefer to divert their opponent’s attack, and later on use their own strength against them and with it, crush them utterly.
[ This only works on those with a speed lower than the users, otherwise they require the opponent’s permission. This of course doesn’t mean that they will automatically land on an opponent. Just that they migth actually have a chance of doing so]
  • Raging Rapids
    Create an opening and even the most tranquil of ponds will turn into a raging rapid. Show me an opening and blood will flow
    The deceptive and passive style of diverting the opponents attack is complemented by the use of a pair of knives unique to the members of the clan. The knives are used to punish those foolish enough to show an opening, or forced to do so thanks to the user. It is also used as a defensive aid against armed opponents, where bare hands will not fare well. Finally thanks to the Tanshin knives’ unique nature, they are able to be used in a manner quite unlike any other.
  • Deceiving Depths
    Those enveloped by the pond will struggle for air, but to no avail. For no matter how shallow it might have seemed, it is deeper than the very ocean itself.
    The Tanshin pride themselves in their expertise of guerilla fighting, which is why it must not come as a surprise to you that they employ several traps to destroy or harass their foes. This skill teaches the knowledge of creating and of course hidnig their presence. Given enough time, the Tanshin can turn any peaceful area into a minefield of destruction.
[Rules wise it works like this: two times per thread the Tanshin may claim that the one of their many traps have been triggered – this counts as his or hers offensive action. The conditions are that the user most have had enough time (fluff-wise) to plant these traps and that they are appliable to the surrounding, otherwise he or she needs the opponent’s permission to do so.]

AUTHORS NOTE: I advice future Tanshin members to create their own trap techniques, given what unique weaponry and whatnot could do. Triggers for traps will most often either be pressure-, chakra- or leverbased. Go nuts!

Style Basis: The art of being a Sneaky Motherfucker (/Weapon)

------------------------------------------------------------------------

Stage One:
Stat Requirements:
6 Speed, 2 Strength
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Tranquil Pond – The user is still not very capable at what he does, and his ‘oh so valiant’ slaps at oncoming blows can only be called blocking if you’re nice (and the parent of the student. Otherwise it looks like a kindergarteners attempt at brawling)

Raging Rapids – So the user knows how to use a knife – good for him! Just don’t stab yourself in the eye with that sharp, pointy weapon son! Jokes aside, the user is taught much of the basics of fighting with a knife.

Deceiving Depths - The traps at this stage are not exactly lethal or even damaging. Be happy if you reach the level of ‘minor annoyance’. They’re not that subtle either.

Regular techniques:

Redirect the Current

Alright, so maybe I was a bit harsh in the initial description there. By ‘slapping at oncoming blows’ as I said, the user learns how to divert oncoming blows so that they pass ther user harmlessly. Since it only requires getting the timing down the user can often redirect blows of much greater strength than he would be capable of blocking.

The First Step
Like I said, be happy if you reach the level of minor annoyance. By tying a piece of strings between two objects, the thin string will most likely not be seen though hiding it in high grass for example would be advised. [Requires Strings]


Stage Two:
Stat Requirements:
9 Speed, 5 Strength, 6 Control
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Tranquil Pond – Great, the user is slowly getting the hang of applying a focused amount of strength at the precise right moment to avert oncoming blows.

Raging Rapids – Ambidexterity is the name of the game! The user must be taught to wield the knives in both hands with the same level of skill. Their attack pattern has now become much more varied, mixing stabbing and cutting attacks at vital points. They also learn how to effectively deflect oncoming blows with the knives, as well as combining them with their other skills.

Deceiving Depths - The traps are slowly becoming more deceptive and most of all useful. They are still not exactly harmful, but still effective if used correctly. If the foe is not in a hurry and study the ground, they’ll probably see hints of the trap.

Regular techniques:

Damming the Current

At this stage the user has become accustomed at averting attacks, so now we are going to put that skill into even more use. By increasing the force, the blow is parried even further from the user. That is not all however, as the user also steps in as the blow is about to be diverted and moves his bodywheight behind one of the opponents leg, most likely sending them stumbling forward, off-balance.

Swirling Rapids
The user parries a blow and using the guard of the knife he forces it downward to the ground or high up into the air. They then spin around and step into the opponent’s guard in the same motion, following the deflecting movement and use their other knife to slash/stab at the foe’s vitals.

“I’m a little tied up at the moment”
A classic trap which all hunters seems to be born with the knowledge of how to make them. The basic trap is a noose, hidden of course, and once the trap is triggered the noose constricts around a foot or similar and then bring the quarry up into the air once the tension of the string is release. At chuunin or jounin level the basic noose is often replaced by a net, or a noose made of razor wire. [Requires strings/rope and for the more advanced version, a net]


Stage Three:
Stat Requirements:
13 Speed, 7 Strength, 8 Control
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Tranquil Pond – At this level the user is finally learning how to use the opponents own strength and momentum against them. With that, the user takes another huge step in the threat he is to his foe.

Raging Rapids – The knives of the Tanshin clan are special, yet it is at this stage where they make use of their full potential. While they are not meant to travel great distances, their balance and ability makes them excellent weapons to cover those quite dangerous mid-range combat situations.

Deceiving Depths - We’re becoming sneaky now are we? Think that we’re the bloody greatest trapmaster the world has ever seen? Look, just because your trap can actually hurt someone worse than a bruised knee (and a broken neck, in case someone fell from the above mentioned trap and landed on their head. But that’s just silly), don’t wet yourself just yet. The traps are hidden carefully, mostly in bushes or in trees. The signs are still there but if they are failed to be noticed, the only warning the opponent will get is the soft thud as they release their deadly ammunition.

Regular techniques:

Up and away

Momentum is, as far as you are concerned, everything. With the correct amount of momentum, the correct amount of speed and of course the correct amount of timing, great feats can be accomplished.
By first averting the blow and apply enough pressure at the correct spot to throw them off balance, the user then either help their confused opponent by using his own strength and grab them, or just places himself in the correct way to make them fall. The result is often the opponent landing heavily (while not always on their head) on the ground. Add knife stab here?

Drops of the rain
The Tanshin throws one of the knives with quite awesome accuracy as long as it is within 5 meters. They can recall the knives and use them again in the same post as long as it has not travelled more than 5 meters.

Scrap O’launcher
People are not really that fond of having sharp, pointy objects fired at them. Using this odd fear, the Tanshin knows how to build a simple catapult with the use of strings, which can fire a dozen small projectiles (kunai/shuriken size). Genin can create one catapult, Chuunin two and Jounin three. [Requires strings and projectiles of choice]


Stage Four:
Stat Requirements:
22 Speed, 12 Strength, 9 Stamina, 14 Control
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Tranquil Pond – The Tanshin have now fully mastered the basics of using momentum and correct timing. Now with the help of those skills, they can perform really nasty stuff. Through knowledge of the human bonestructure, they also know where to apply the correct amount of pressure to make them snap.

Raging Rapids – The agility and dexterity of the knives have increase greatly at this stage. With quick motions the Tanshin takes advantage of their increased defensive capabilities and counters, often with devestating result. They can now throw both knives and recall them back and use them again in the same post, as long as they have not travelled more than 7 meters. They are also quite capable of blocking projectiles with the knifes alone.

Deceiving Depths – Alright, I’ll admit you’re not half that bad. At this level you really are a nasty bugger and the mere knowledge of your presence will ensure that most enemies will walk cautiously around you. But that might not be enough, as the traps are well-hidden at this stage and only a cautious observer will see the hints of it. The only thing that reveals their presence otherwise is the faint feeling of floating in mid-air as they fall into the pit. May their corpse adorn it forever.

Regular techniques:

Swan song

An arm is basically required for this technique. Grabbing hold of the opponents arm, the Tanshin twist it around behind their back. At this moment of the technique, a light twitch of the user’s arm could snap his arm out of place. Thus the target is kept calm, or rather forced to do so. A knife placed at the opponent’s throat might also be a good idea. You know, remind him of the benefits of being alive. [Requires Opponent’s Permission]

Cutting Whirlpool
A technique which uses the same principle as “The Enveloping Tide”. ‘Enveloping’ the attack they move their blade towards the base of the opponent’s weapon. Because when you attack someone with a weapon, your wrist is often left unprotected. Aiming for this opening, the user deflects the attack away from themselves once enough force has been wasted and with a flick of their wrist attempts to cut open the wrist. At the same time they send the other knife flying towards another vital point, using both attacks as potential decoys for the other.

The Second Step (and the first fall)
Simple yet effective, that’s the name of the game. In its essence this trap is simply a hole in the ground: most commonly a very deep and wide hole most of the time, a hole which is concealed from sight. It is a pit whose bottom is usually riddled with sharp, pointy things (commonly poisoned) that will make life miserable. Seeing as shinobi are very light-footed, do not think that this trap is rendered useless. That which conceals the hole is either built that the exact amount of tension must be placed on it, or it uses a exploding tag to set it off.
[Requires: Exploding tag if you want it to be the trigger. Poison if you want the stakes to be such]

Special techniques:

Assassin's Mist

[Requires Lone Figure in the Mist]
This technique seeks to take advantage of the deadly Tanshin mist to ensure a quick kill. With Lone Figure in the Mist active, the Tanshin darts in with his knives out, camouflaged by the mist. When the shinobi is within 3 meters of the victim, he thickens and manipulates the mist to manifest 3 other shadowy figures, so that the victim sees 4 identical attackers rushing in from each of the cardinal directions, and has great difficulty discerning which is the real Tanshin. All four figures strike in the same instant with both their knives, although because the mist figures created are not true physical bunshin, the victim only suffers one attack. Nevertheless, the opening this technique creates often allows a decisive strike that may help end a fight quickly. Because of the exertion and difficulty of creating and manipulating the figures, this technique causes the Tanshin’s mist to dissolve afterwards, regardless of its normal duration. The technique also has a 3-post cooldown.


Stage Five:
Stat Requirements:
30 Speed, 15 Strength, 11 Stamina, 16 Control
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Tranquil Pond – There is a reason why those who have fought the Tanshin up close are hesitant to attack. Once a member of the clan have reached this level of skills, things start to go snap, crack and most certainly “Ouch”, even if very little strength is involved. [Keep in mind that actual grabbing ahold of the opponent requires their permission]

Raging Rapids – The Tanshin must learn to be aware of his surroundings and how to cope with it. At this stage they can throw their knives at one target and then, in the same motion attack another with the very knives he threw only moments ago. Their thrown attacks are carried out with enough skill and force to pierce a tree trunk and pass through on the other side.

Deceiving Depths - Tread carefully my enemy. No matter how hard you try you will never be able to foresee your evident doom. It is hidden. Yes, it is hidden well. While the user’s smell is not yet masked, the signs are there if one were to look carefully. Even the sound of them being triggered is muffled (yet still there).

Regular techniques:

Descending Tidalwave

You first draw them into the tide, envelop them, then watch them as they get mercilessy crushed by the descending wave. Having dispersed the attack, you move your one arm around their arm while you move to the side of the arm which attacked you. Use their own shoulder as you move yours under theirs and using your momentum, your own strength and the position of their shoulder, you move upward. This is the part where things go “snap” and “ouch”. [Requires Opponent’s Permission]


Drizzling rain
The first knife goes toward the feet of the target, sending them stumbling forward. The other goes toward their knee, to make them lose balance completely. All that is left is for the user to move forward and finish them off.

Tree hug
The trap is not so much about hugging a tree as it is about a tree trying to hug you. If you consider being crushed to tiny, tiny bits a hug. I sure do.
The said trees are often tied to in mid-air, often held back until triggered where they will descend upon your foe in a massive rush of pointy and crunchy death. Sharpened sticks are not an uncommon accessory to these trunks. Often done in pairs, where the first one will probably be detected, but the second one won’t. [Requires: Poison, if you like to poison the sharpened sticks]


Special techniques:

Waterfall

The Tanshin are shinobi of Kirigakure no Sato. Manipulating water in all its differnet forms comes as naturally to them as breathing. The knife is charged with their chakra (or rather, more than usual) and once it is thrown the effects immediately becomes apparant. As the knife sails through the air, copies made from the very moisture in the air itself forms beside it. A total of 10 copies are made for the first knife that is thrown, while a total of 5 copies are made from the second knife. [Requires Mizu Soujuu/Jouki Soujuu]


Stage Six:
Stat Requirements:
36 Speed, 22 Strength, 17 Stamina, 22 Control, 14 Reserve
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Tranquil Pond – At this stage, bones are being broken from the left to the right. All that is needed is an outstretched arm or leg, a unprotected neck and the Tanshin is game. Their movement is fluid as they flow into the opponent’s guard and destroy it from within.

Raging Rapids – The user is now proficient and sure enough of his recall skills that he can actually aim for three different targets before initiating in close combat. His aim is surely, while not achieving pin-point accuracy, superb within 15 meters or so. The user’s stabbing attacks are not to be underestimated either, as they can most surely pierce even the thickest breastplate.

Deceiving Depths - Unless your opponent is a psychic, very lucky or both he will probably not spot the trap until it is about to bite him in the ass. There is very little traces of human intrusion in that area of Mother Nature unless the user wants it to be, nor is there any smell surrounding it. A residue of the user's chakra might still linger on in the place though.

Regular techniques:

Unrelenting waves

The human bone structure is a funny thing. It can withstand tremendous amounts of pressure on certain spots, yet on others they can hardly stand a single punch from a normal (non-shinobi) man. Elbows, kneecaps or similar joints are favorable targets.
The user does in fact not even have to grab hold of the target. All he needs to do is to apply enough pressure on two points, and with enough chakra, momentum or raw strength, destroy them utterly.

Infernal Storm
A trap that is as devilish and inhumane as its name implies. Once triggered, the trap releases several small pouches, filled with miniature explosive tags. These open up and spread their devastating cargo scattering around the target. Add fire and the ensuing explosion could most certainly take out a building. [Requires exploding tags]


Special techniques:

Chrushing Tsunami

The Tanshin are more than well-versed in the human bone strukture. They know its weak spot, each joint that could be broken with the slightest force. At this level of skils however, they can literally feel the smallest stress in a bone just by touching their foe and once they have found it, they force a huge amount of chakra into that crack. Essentially, the Tanshin's attack is greatly enhanced by their chakra.


Stage Seven:
Stat Requirements:
40 Speed, 32 Strength, 27 Stamina, 24 Control, 20 Reserve
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Tranquil Pond – You don’t want to see someone who managed to face a Tanshin and still live to tell the tale. Mostly because he’ll only be able to communicate by flashing his eyelids, since the rest of the bones in his body will either be shattered, broken or just pointless. The user is a ghost of movement and once you see him, it’s too late.

Raging Rapids – The user’s aim is strong and true, his throws can pierce even the thickest armour and he could probably cut through solid stone if he attempted to do so. They can throw the knives at four different targets before initiating in close combat, with a maximum range of 20 meters.

Deceiving Depths – If a tree falls in the forest and no one is there to hear it, does it make a sound? If that is not true, the traps don’t exist in this world until they are triggered to spell the doom for your opponent. The traps are impossible to see, impossible to smell, impossible to hear. Yes, they’re that awesome.

Regular techniques:

Trap Mastery

The sign of a true master is their ability to think outside the box. At this stage, the Tanshin can freely combine traps to ensure their opponents demise [The amount of traps that can be combined depends on the stages of the traps. The added up stages of all traps can not exceed 7. Ie one can combine a stage 5 trap with a stage 2, or a stage 4 with a stage 3 and a stage 1]

Special Technique:


Astral Tanshin Body

The techniques signifies the mastery of not only the Tanshin taijutsu but the Tanshin style of ninjutsu as well. It begins by the user throwing a knife at the target and the moment that knife leave their hand; they become a transluctant yellowy-white ghost of themselves. While in this form they make no sound, have no smell nor can they be touched or touch physical objects.

However, the moment they touch the Tanshin knife again they phase back into existence so to say. The most common case being that the knife have hit their opponent, they will phase back into existence only to cut them open from point blank range.

Whilst 'phased out' they can not recall the knife. They will remain in astral form until they either touch the knife or the maximum duration of 3 posts as expired. After they have phased back into existence, there is one post cooldown before they can use it again. [Can be used at most twice/thread]
__________________
Items Jutsus


Shyoujyou Clan Creator





Last edited by Jami; 06-19-2017 at 02:34 PM.. Reason: updated stage bonuses
Diaketh is offline  
Old 04-15-2007, 02:12 PM   #2
Woodstock
Rating: Awesome
 
Woodstock's Avatar
 
Join Date: Mar 2006
Location: Toronto
Posts: 1,960
Default

Approved for ze Clan.
__________________
Woodstock is offline  
Old 04-15-2007, 04:59 PM   #3
Kaen
Editor Doomsayer
 
Kaen's Avatar
 
Join Date: Aug 2006
Location: Finding A Better End
Posts: 4,756
Default

Crushing Tsumani seems a bit much, but considering that this is a clan Tai, It fits pretty well.

Half-Approved
__________________
Cloud GM
Shinshi Clan GM
~ Tsuriau Clan GM

Please Use [They/Them] Pronouns For Me.
Kurayami ~ Real Monster | Y—i ~ Unfurling Fire | Ayaka ~ Silent Dissident
Kyou ~ Collared Cat| Masuyo ~ Lurking Liar | Rina ~ Serial Adventuress
Shiori ~ Cynical Seer | Kinsha ~ Pure Poison | Miyu ~ Amoral Mage
Kaen is offline  
Old 04-16-2007, 04:11 PM   #4
Diaketh
A bastard and loving it
 
Diaketh's Avatar
 
Join Date: Feb 2006
Location: Vodkagakure no Sato, Country of Self Assembly Furniture
Posts: 1,125
Default

In defense of the Crushing Tsunami special technique, I say this: Not only is it a very high stage technique (unlike Burst, which is stage 3), it has far more limited area of use then the previously mentioned technique.
__________________
Items Jutsus


Shyoujyou Clan Creator




Diaketh is offline  
Old 04-16-2007, 04:25 PM   #5
merdle
Fusion Admin
 
merdle's Avatar
 
Join Date: Aug 2006
Location: northerly
Posts: 6,370
Default

Quote:
Astral Tanshin Body
The techniques signifies the mastery of not only the Tanshin taijutsu but the Tanshin style of ninjutsu as well. It begins by the user throwing a knife at the target and the moment that knife leave their hand; they become a transluctant yellowy-white ghost of themselves. While in this form they make no sound, have no smell nor can they be touched or touch physical objects.

However, the moment they touch the Tanshin knife again they phase back into existence so to say. The most common case being that the knife have hit their opponent, they will phase back into existence only to cut them open from point blank range.
Yes I realize this is stage 7, first of all, but I tend to read down-up.

Don't the Tanshin knives teleport back to their owner? couldn't the person call the knife back at any time to phase back into existence.

Also, would this allow the person to throw their knife to have a sort of ultimate invunerability for the sake of escaping? They could throw it and then just walk off, or haunt someone for that matter, since their opponent cannot access them. The technique needs a post duration maybe? and a few other clauses perhaps.
merdle is offline  
Old 04-16-2007, 05:13 PM   #6
Diaketh
A bastard and loving it
 
Diaketh's Avatar
 
Join Date: Feb 2006
Location: Vodkagakure no Sato, Country of Self Assembly Furniture
Posts: 1,125
Default

Good points. First off, added a post duration of three maximum being 'phased-out' with one post cooldown before it can be used again.

Secondly, they will not be able to recall that knife while in Astral form. So they can't just drop the knife, run to their opponent then recall and phase back into excistence.

Better?
__________________
Items Jutsus


Shyoujyou Clan Creator




Diaketh is offline  
Old 04-23-2007, 01:16 AM   #7
Diaketh
A bastard and loving it
 
Diaketh's Avatar
 
Join Date: Feb 2006
Location: Vodkagakure no Sato, Country of Self Assembly Furniture
Posts: 1,125
Default

7 day bump
__________________
Items Jutsus


Shyoujyou Clan Creator




Diaketh is offline  
Old 04-24-2007, 01:08 PM   #8
Krieger
Grünthal's Last
 
Krieger's Avatar
 
Join Date: Apr 2007
Location: ATL
Posts: 408
Default

about that last astral technique: what happens if, say, the knife is picked up and thrown off a cliff? does the astral body have to retrieve it, or do you just appear after 3 posts wherever your astral self is and then recall the knife normally?

and does recalling the knife have any offensive applications? like, could you throw it behind someone and then call it back through them, point first? can it be called through solid objects? does it come to you with enough force to go through, for instance, a window or a wooden door?

this has many interesting applications. other than, of course, being a total bite on the Force. lol.
__________________




Krieger is offline  
Old 04-24-2007, 01:33 PM   #9
Diaketh
A bastard and loving it
 
Diaketh's Avatar
 
Join Date: Feb 2006
Location: Vodkagakure no Sato, Country of Self Assembly Furniture
Posts: 1,125
Default

If a knife is thrown off a cliff, the user would simply have to wait three posts until he'll phase back where he stands. Then he'd just recall the knife.

Recalling the knife is not making it fly back at you. It teleports back to your hand. Had you read the description of the actual weapon, you'd know that.
__________________
Items Jutsus


Shyoujyou Clan Creator




Diaketh is offline  
Old 04-24-2007, 01:57 PM   #10
Krieger
Grünthal's Last
 
Krieger's Avatar
 
Join Date: Apr 2007
Location: ATL
Posts: 408
Default

well, i had read it, and all it said was,
Quote:
The Tanshin can at their will summon the knives to their hand, no matter how far away they are. For a skilled and experienced user this occurs instantly, while the reaction time of a more inexperienced member might be slower.
which doesn't say anything about teleporting; 'summoning' could mean anything, really. clarified, though.
__________________




Krieger is offline  
 

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump