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Old 11-10-2006, 07:35 AM   #1
Bers
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Default Satsui no Hadou (Killer's Resonance)

Satsui no Hadou (Killer’s Resonance)

I am Invincible
None can stop my path
My one strike pierces through Heaven and Hell

Founder of Satsui no Hadou


A style made purely for the assassination of powerful shinobi’s around the world. Satsui no Hadou is made purely through the concept of “One hit Sure Kill.” Of course, there is nothing gained in this world without a trade off and such a powerful style of combat not only kills easily but will also cause the user to endure great pains through usage.

Those who practice the secret art of killing, Satsui no Hadou, are known to finish their opponents with raw speed and strength behind their attacks while leaving no room for defense. The opponent cannot plan a next step if you kill him on the first strike afterall. The idea is not pain, but rather how effectively can you dispatch your opponent.

Speed:
Speed is of utmost importance to those who practice Satsui no Hadou. The ability to close in on your opponents at incredible speeds, or evade attacks while rushing in is the extreme key to this style.

Power:
Almost just as important as speed is the power behind the blow. The attacks this style requires of the user reaches the human limits and can easily injure the user if such attacks were to be used repetitively.

Stamina:
Since the style is to kill as quickly and efficiently as possible, the use for stamina is of little importance. You won’t have to go into long battles if your opponent is already dead.

Notes:
- Those who practice Satsui no Hadou are often found paired with someone who is able to perform genjutsu to confuse the opponent while the practitioner goes in for a quick kill. Though it is not necessary, it just makes the job easier.
- Philosophy of those who practice Satsui no Hadou: “Survival of the Fittest”

Type: Taijutsu

Stage 1:
Requirement: Speed: 5, Strength 3
Stage Bonus: +5 Strength, +4 speed

Special Techniques:

Nanaten (7 Heavens)
The user is able to hit one of the pressure points that will lead up to death. This technique although is not instant, but it will cause the body to cease function in all manners after all 7 hits are completed. This technique cannot be used without opponent permission. Also, death cannot be delivered without the finishing blow, “Shun Goku Satsu”.



(Yes, the 2 points at the bottom will be on the front side of the legs.)

Tenma no Kamae (Stance of Divine Demon)

A quick stance that basically involves both hands, one top and one bottom, move in a circular pattern, each moving a full circle in counter-clockwise rotation. This technique basically helps the practitioner to focus his energy for his next attack. Giving him a 10% speed point boost on the next action and thus wearing off after that one action. The next post will give the user a 10% reduction to the original speed stat. The third post, speed will return to normal. This only applies to the original stat without bonuses. If there is no level change, then speed does not significantly change.

Stage 2:
Requirement: Speed 8, Strength 6, Willpower 6
Stage Bonus: +5 Strength, +4 speed

Special Techniques:

Suichoken (Water Crane Fist)
The user keeps his hands straight like a dagger or sword and uses it to stab at an opponent. To those who do not have a high defense, this technique can easily slice through you like a sharp edge. If (Speed + Strength)/2 is greater than opponents stamina, then slicing effect can occur. If defense is equal to or higher than the stat, then this technique will only be like a normal punch.

Stage 3
Requirement: Speed 12, Strength 8, Willpower 8
Stage Bonus: +5 Strength, +4 speed

Special Techniques:

Tenha no Kamae (Stance of all Under Heaven)
A quick stance that basically involves both hands, one top and one bottom, move in a circular pattern, each moving a full circle in clockwise rotation. This technique basically helps the practitioner to focus his energy for his next attack. Giving him a 10% strength point boost on the next attack and thus wearing off after that one attack. The next post will give the user a 10% reduction to the original strength stat. The third post, strength will return to normal. This only applies to the original stat without bonuses. If there is no level change, then strength does not significantly change.

Stage 4:
Requirement: Speed 22, Strength 18, Willpower 14, Stamina 3
Stage Bonus: +5 Strength,+4 Speed

Special Techniques:

Muukaiken (No Limit Fist)
The user basically punches the air with open palms to create a shockwave of wind. This wind can hit up to ½ the total power of strength stat and distance equal to 1/10 of speed stat (in meters). This attack is great for a set up, throwing your opponent off guard, or easily dispatch of weaker opponents.

Stage 5
Requirement: Speed 25, Strength 25, Willpower 16, Stamina 6
Stage Bonus: +5 Strength, +4 speed

Special Techniques:


Musou Tensei
Musou Tensei is a rapid succession of slow and quick movements to confuse your opponent. It will seem like there is multiple copies of you that are transparent. This is not an attack but rather an evasive maneuver that easily drains the user of stamina. Though it is hard to tell which one is the true form. Since the user will be concentrated in using this technique, offense is hindered so that strength will only be equal to ½. Due to the extreme drain on stamina, this technique can only be used for one post. Using it longer then a post will cause the user to collapse after finishing. The maximum limit for usage is three posts.

Stage 6
Requirement: Speed 35, Strength 30, Willpower 21, Stamina 10, Tactic 15
Stage Bonus: +5 Strength, +4 speed

Special Techniques:

Shun Ten Satsu (Instant Heaven Slay)
An incredibly dangerous technique that only the masters of the style is able to use. This technique is but a single strike using 2 hits. Since everything in the world has a resistance to shock and impact, this technique takes advantage of that resistance by giving a second attack before the first impact is fully absorbed. In this manner, the user us able to strike at an opponent while disregarding their defense (stamina defense) totally. This is able to allow the full power of the practitioner to be used on the opponent while completely negating physical defense. This technique can easily turn what would usually only crack to dust. IE. Rocks that usually crack or fall apart will instantly turn to dust with this technique.

Due to action-reaction, this technique will also significantly harm the user as well, damaging the fist or foot of the user enough that it can barely be used for the rest of the thread. After this attack, the user cannot use this technique again in the same thread.

Hyakuretsuken
(100 crack fists)
A simple yet deadly fast succession of 100 punches. This technique is basically used so that enemies who are speedy have a hard time to dodge all the punches. Each punch should be considered to be 1/5 of total strength (rounded up). All the punches can be done in 1 post.

Stage 7
Requirement: Speed 40, Strength 40, Willpower 25, Stamina 19, Tactic 19
Stage Bonus: +5 Strength, +4 speed

Special Techniques:

Shun Goku Satsu (Instant Hell Slay)
After learning the final hit of the Nanaten, the practitioner is now able to use all 7 hits for an instant death kill. The finishing blow is Shun Goku Satsu. To be hit by Shun Goku Satsu is to instantly experience death. Opponent permission is needed to use this technique.

Last edited by Kaen; 04-16-2014 at 10:04 PM..
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