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Old 06-22-2010, 01:15 PM   #1
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Default Rules and Regulations of the RP

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Old 06-22-2010, 01:17 PM   #2
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Basic Rules of the RP
  • No double-posts. Do not reply to yourself. Give people the opportunity to react.

  • No multiple actions. Follow the Basic Combat Rules below.

  • When you go Out Of Character, note that. Use an OOC notice before the out of character post you want to make. You can also use BIC (Back In Character) or just IC (In Character) to signal that you continue as your character again.

  • Use clean and correct writing. Meaning that you look after your grammar, build-up, and all that. No Internet-slang.

  • Make your post a worthy one. Don't go making posts of one or two rules. It's not so that every post you make should be two paragraphs long, but try to go for at least a bit of a decent effort when writing.

  • No God-moding. Your character is not invincible, and his chakra is not endless. Play out both the strength and weakness of your character, and don't go on a power trip. This also includes controlling another character.

  • No sudden character killing. You can't just go and kill another person's character. If you want to, or think the story might require this, talk to the owner of that character in private or through PM to discuss what's going to happen.

  • The Game Master's word is final. If a GM does not agree with your actions, he's got a reason for that. Don't get angry and start flaming the GM if you think he undermines your character or whatever, but try to learn from it and make the best of it. If you really do disagree, discuss it in private.

  • The limitations of a Game Master's powers. A GM can make a character and play it just like anybody else can. In a story of his own, a GM does not have the right to close or edit posts, and should consult another GM or Admin or whatever. If the GM leads the story, like when he's the Jounin that creates the mission, he might state what he can and cannot do. This will be looked after by other people in power and should not be cared for by other users.

  • A maximum of eight characters. You are currently allowed up to eight characters, of any type. slot

  • Characters in multiple threads. A character is allowed to be in multiple threads at once. If a technique is learned, they must wait for all threads they participate in to finish to be able to use it. This also pertains to characters that leave threads as well, in that instance it may count as the "end" of a thread as well. Also, and this should be a given, all things should remain logical in terms of the issue of time. Hopping between threads will be monitored.

  • Canon Characters. Canon characters such as Naruto, Orochimaru, or even small insignificant characters may not be registered. This disregards any means you may have for them to be brought into the RP. No matter what method you may have of making it possible for characters to be alive 100 years from the manga, they are forbidden from being registered as both RPC's and NPC's.

    Characters related to canon characters are also prohibited and may not be registered as both NPC's or RPC's, the only exception being clans such as Uchiha with whom this is unavoidable. The main reason is to ensure continuity between the manga and the role-play, as well as encouraging people to role-play more original characters. Let it be known, though, that there are very RARE cases when a canon-relation can be made. They must be menial and not alter the RP in anyway/shape/form. That is all, and canon relations will be supervised by your friendly admins and mods.

  • Explicit content. Since there are many minors on Engi no Jutsu, whenever you are in a thread that has something that can be considered to be explicit or exceedingly mature, be sure to have the thread labelled with a warning of such content. This is basically any crude or vile act, such as intense violence in detail, rape, cruelty that many would find offending, and vulgar language. Basically, anything you wouldn't see on regular television, don't post here without a warning or disclaimer. Some children could run across something they have seen on Engi and be very unattracted to it by some offence that they may take to it, so a warning would be needed.

    Please don't use any strong language while posting that can really go beyond the regular limits. If the thread contains explicit content, a Mature Content warning must be placed on the thread title and as an OOC note before the actual role-play text.

  • Registry Spam In the registry, it's considered spam to reply to an approval post with only a sole thank you or to merely count up the amount of approvals you have left to go or anything along those lines. It's fine to do it if the post as something to add to the topic- a new addition to the original post, a major change in the character's biography..but it's not okay to do the first or second solely for that purpose or to do both in one post. It's a bannable offence. You may, however, bump your thread, but only after seven days have passed since your last post.

  • Staff Disapproval The staff reserves the right to disapprove your registry thread if they feel there are any discrepancies in the unity of the information sheet.
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Old 06-22-2010, 01:21 PM   #3
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General Regulations

Jutsu Tree Regulations

On Engi there are a few simple rules regarding how trees must be set up.

Each consists of a series of stages, of which there are at most 8. Please note that the eighth stage is only accessible to Sennin ranked characters so it is generally only necessary to include stages one - seven.

Each stage must have a certain number of techniques, a minimum of three and a maximum of six.

When registering a list of techniques, do not include more than one elemental type in the list. While it is perfectly fine to learn several different elemental types (assuming you can justify it and get permission,) do not attempt to register "Soandso's Fire & Ice Ninjutsu List," for example.

Also, for new village and clan jutsu trees, the usual three approvals are not enough. Each must have at least one Admin approval before they can be moved.

Characters with Multiple Village Lists

For certain characters, the character may possess village lists from different villages. These characters may only be approved with the following requirements.
  • Admin Approval.
  • Original village GM approval.
  • New village GM approval.
  • An amazing biography and profile.
Character Regulations

You are currently allowed up to eight characters, which can be either shinobi or non-shinobi.

Approvals

Any thread in the Registry forums requires three full approvals before it can be moved to Information, and all threads must have at least one mod approval to qualify for moving.

Account Points

By donating money (donations are currently Closed) or by performing certain tasks on the forums, you may earn what we call Account Points. AP, as this is shortened to, basically can be used on characters to increase stats or jutsu. The limit of AP on characters is 8 AP for stats and 3 AP for jutsu. Staff limits are increased to 3 AP per stat and 6 AP for Jutsu. However, there is a possibility that these limits can be broken if permission by staff is given.

We also have a specific sub-type of AP we call GMAP which is given out by village GMs to members who have helped out in their village. GMAP can only be spent on the character who the village GM says it may be spent on (usually the character in that GM's village), but is not limited like regular AP is in terms of where you can spend it/how much you can spend.

Keep track of your points here. Make sure your points are always accounted for - and as a reminder, don't try to cheat the system. Moderators can see the edits you make, and if we catch you trying to sneak extra points, you will be punished.
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Old 06-22-2010, 01:23 PM   #4
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Basic Combat Rules

Note: Most of this applies to one on one combat. The guidelines that apply to massive battles will be marked as such.
  • The Number One, most important rule: Do not call your hits. It is essentially a form of playing your opponent's character when you say that your Katon Ryuuka smashes into their character. Describe the attempt, even write up the factors going against the opponent being able to dodge, but in the end, the choice of getting hit or not lays with the opponent. Always. A mod or admin will step in if a dodge is excessive.
  • Rule Two: It goes hand in hand with rule number one. Combat is about give and take, not just take. If you dodge everything, with ease, in a battle with someone of the same rank, there might be a problem. Part of give and take is admitting when you are disadvantaged. Rank is an important factor. A Genin might be able to fight with a Chuunin, but he is disadvantaged. A Genin fighting a Jounin ranked Shinobi is practically doomed to lose.
  • Rule Three: One attack. That is what a fighting post should consist of. Combat is a chess match, you do not take multiple turns in chess. Feel free to add dialogue, thoughts, feelings, descriptions, and such to your combat post. But do not exceed one attack per post unless your opponent has given you permission to perform a combo. When you state that your character performs this, and then that, and finishes with a last technique, you are also saying that your opponent stood there and did nothing while you were being flashy with your techniques. That is a definite abuse.
  • Rule Four: Group Combat. Clones, summons, these things are bound by one attack rule as well. Now, here is the deal with many vs. one combat. If everything you control is attacking, you need to specific either an order ("the kage bunshin attacked with X, then the summon did Y, finally the character finished with Z") or state that they are all attacking at the same time ("kage bunshin did X, summon did Y, and character did Z, all converging on the opponent".) Note: keep in mind that if you are attacking the same person at the same time, one good dodge will evade the attacks. I've seen a whole lot of "there was no way he could dodge all of these" when the truth of the matter is that if everyone is headed for one specific point, all a character has to do is not be at that point to avoid being hit.
  • Rule Four, sub1: Dodging a Group When attacked by a group, try to account for the fact that it is significantly harder to dodge a succession of attacks. Unless there is a decent rank difference, many on one is almost always disadvantageous for the one. Play accordingly.
  • Rule Five: Certain jutsus are meant to end combat (or keep it from ever starting.) Kanashibari, for example, paralyses the opponent, effectively ending the combat. A jutsu that is unavoidable and effectively ends combat should not be used in a thread where death is enabled. This isn't prohibited, per say, but if you use Kanashibari and then slay your helpless opponent, expect a less than pleasant note in your inbox. Note: feel free to use such techniques against clones, summons, etc, regardless of a thread being enabled for death or not.
There may be more rules added, or older rules amended in the future as the staff sees fit. Please do your best to keep up with announced changes; ignorance is not an excuse.
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Old 07-16-2010, 11:09 PM   #5
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The Guide to Engi Points


TP (Thread Points)

How can thread points be earned?
Thread points are earned through roleplay. A thread that meets our minimum requirements for length and posts (3000 words/10 posts per participant) may be posted for rating in the Thread Ratings Forum. A staff member will read and rate the thread in due time, and each participant will be informed of how many thread points he or she has earned.
How can thread points be used?
Thread points may be used to increase a character’s stats, jutsu, or inventory. Unless specifically stated otherwise when the points are given, points earned in one thread may be used to purchase one jutsu. Any additional thread points earned may then be used for stats and inventory as desired. Characters with the Bookworm Archetype are the only exception to this rule.
Special notes to remember:
In a case where a character gains one thread point and needs two to purchase a stage of taijutsu (as is the case for characters with physical stats as the tertiary stat block), the point may be saved for future use for that purpose. In all other cases, thread points are expected to be spent immediately.

Thread points convert into weapons points based on a predetermined scale found here.

Thread points are obviously meant to be applied to the character that was used to earn them.

There is no limit to the amount of thread points that can be applied to any one character.
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AP (Account Points)

How can account points be earned?
Account points are something of a reward or ‘currency’ on Engi and are used to improve characters. Typically they originate from staff and are distributed to other members, though members are welcome to distribute any AP they may have as well. Account points are sometimes used as payment for work done for staff. They can be offered as part of a contest. They could even be given away at random for no particular reason at all. Opportunities present themselves regularly.
How can account points be used?
These are points that can be used to increase a character’s stats, jutsu, or inventory. They function exactly like thread points with a few exceptions. There is a maximum limit of AP that can be placed on any one character (8 AP for stats, with a maximum of 3 to any single stat, and 3 AP for jutsu. Total of 11 AP). AP may be applied to any character, regardless of the one that may have been used to earn it. AP may also be saved for later use, should it be desired.
Special notes to remember:
AP maximums may vary for staff or Engi donators.

Any AP gained or used must be recorded by the roleplayer in this thread. Any AP claimed that is not tracked in the account points thread is subject to removal by staff.
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GMAP (GM Account Points)

How can GMAP be earned?
GMAP can only be given from village GMs to members for specific purposes. Participation in special story arcs, involvement in character drives, or work done on behalf of the village GM may result in payment via GMAP.
How can GMAP be used?
GMAP may be used to increase stats, jutsu, or inventory in the same manner as thread points or AP. There is no limitation for the amount of GMAP that may be used on any one character as is the case for regular AP. The only restriction is that GMAP must be used on characters from the village in which they’ve been given. The village GM will typically dictate any additional expectations for GMAP if he or she has any (to be used at creation or for a specific character, for example).
Special notes to remember:
When using GMAP to increase a character’s stats, jutsu, or inventory, it’s best to contact the GM that gave it in order to have the changes made in the character sheet. Since there isn’t an established thread to keep track of GMAP, the appropriate village GM is likely the only one willing to make the requested character sheet adjustments.
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