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Old 11-16-2007, 04:24 PM   #1
Meno
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Join Date: May 2004
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Default Archetypes / Combo Archetypes

Archetypes:

Ninjutsu Specialist
Special: When taken as Primary Archetype, the character receives a free Stage One jutsu from a universal Ninjutsu list.
Primary: Chakra
Secondary: Own Choice
Tertiary: Own Choice
Stat Merit: +2 to Power, +1 to Control
Stat Flaw: -2 to Strength, -1 to Tactics
Description: With this archetype, the shinobi devotes themselves completely to studying a wide variety of ninjutsu, creating various sources of energy, like an element or a physical object. They are usually pretty diverse fighter's, but they usually rely on ninjutsu for power. They practice the balance of molding chakra and handseal formation and quickening that for training.

Genjutsu Specialist
Special: When taken as Primary Archetype, the character recieves an extra 1 post added to base duration to one genjutsu technique. This may be used only once a thread.
Primary: Mental
Secondary: Chakra
Tertiary: Physical
Stat Merit: +2 to Willpower, +1 to Intelligence
Stat Flaw: -2 to Strength, -1 to Stamina
Description: Much like the Ninjutsu Archetype in the sense that it is diverse in fighting, the Genjutsu Artist's practice the art of illusions, confusing the opponent's and going inside their heads. Since they have practiced with illusions so much, their minds are usually very clear, and though not quite immune to genjutsus, they have an abnormal increase in attention span that differs from most people.

Taijutsu Specialist
Special: When taken as Primary Archetype, the character receives Stage One of a taijutsu style for free, provided the appropriate stat requirements are met.
Primary: Physical
Secondary: Mental
Tertiary: Chakra
Stat Merit: +1 to Strength, +1 to Speed, +1 to Stamina
Stat Flaw: -2 to Reserves, -1 to Power
Description: A simple type of shinobi, those who hone this Archetype lack in the abilities of ninjutsu and genjutsu, and possibly even chakra control, but they balance it out wiht strength. They spend their lives practicing a specified form of martial art and try and perfect it. They are always close-range fighter's that focus on strength and speed over intelligence and chakra control.

Elemental Specialist
Special: When taken as Primary Archetype, you gain a free low-level technique of the corresponding element for free.
Primary: Chakra
Secondary: Own Choice
Tertiary: Own Choice
Stat Merit: +2 in Power, +1 in Reserves
Stat Flaw: -2 in Tactics, -1 in Strength
Description: Elemental Specialists are the same as ninjutsu specialists, but have found a liking for a certain element, such as fire, water, sand, or earth. These elemental specialists put all of their skills into mastering techniques that revolve around a single element.

Bloodline/Clan Specialist
Special: When taken as Primary Archetype, you gain another point in the clan's prime attribute.
Primary: Depends on clan
Secondary: Depends on clan
Tertiary: Depends on clan
Stat Merit: Depends on clan
Stat Flaw: Depends on clan
Description: Depending on the type of clan, these are people who have to be in a certain clan, or had been at one point, to study their clan's specefic techniques and specialize in them. For example, if a Nara only chose to use his shadow-type techniques and make them stronger, that would be considered a clan specialist.

Blade Dancer
Special: When taken as Primary Archetype, the character can temporarily gains access to his trained sword style’s next stage “benefits”. This only includes stage bonuses and regular techniques. This special only lasts for one post.
Primary: Physical
Secondary: Own Choice
Tertiary: Own Choice
Stat Merit: +1 to Strength, +1 to Speed, +1 to Tactics
Stat Flaw: -1 to Willpower, -1 to Reserves, -1 to Power
Description: These are taijutsu specialists who master techniques of the sword. They practice a style that bases are the sword and use only that for their main means of power. Unless they are fighting other Blade Dancer's, they cannot be beaten in terms of skill with a sword. Unlike most weapon specialists, Blade Dancer's usually have a lot of stamina to be able to fight up close.

Projectile Specialist
Special: When taken as Primary Archetype, the character has perfect accuracy for one post. This only works with a projectile weapon attack. This does not necessarily mean the opponent will be hit, since defensive jutsu or measures can be taken..
Primary: Chakra
Secondary: Own Choice
Tertiary: Own Choice
Stat Merit: +1 Control, +1 Reserves, +1 Willpower
Stat Flaw: -1 Strength, -1 Stamina, -1 Tactics,
Description: These are people who choose to use throwing weapons as a main source of combat. Unlike any other class, these fighter's carry a wide variety of weapons and use them all to their advantage. Their eyesight and aim with a weapon is extremely high, people who usually have this archetype almost never seem to miss their targets. They practice some ninjutsu, but only the style of ninjutsu that can cause them to use their weapons to the best of their ability.

Archery Specialist
Special: When taken as Primary Archetype, the character has perfect accuracy for one post. This only works with a bow/arrow attack. This does not necessarily mean the opponent will be hit, since defensive jutsu or measures can be taken.
Primary: Mental
Secondary: Own Choice
Tertiary: Own Choice
Stat Merit: +2 to Tactics, +1 to Intelligence
Stat Flaw: -1 to Speed, -1 to Control, -1 to Reserves
Description: These shinobi, much like the projectile specialist, usually like to fight from a distance. Their bodies are usually unfit for close combat, and focus all their power into their set of arrows, and their equipped bow. They focus on ninjutsu techniques that can help the the efficiency of the arrow, and also focus on dexterity, to perfect their aim.

Spear Master
Special: When taken as Primary Archetype, the character can temporarily gains access to his trained spear style’s next stage “benefits”. This only includes stage bonuses and regular techniques. This special only lasts for one post.
Primary: Physical
Secondary: Mental
Tertiary: Chakra
Stat Merit: +2 to Strength, +1 to Willpower
Stat Flaw: -1 to Speed, -1 to Power, -1 to Control
Description: Taijutsu user's of the spear, they are built almost exactly like a Bo Master, since the weapons they use are very similar in style. Though, the spear having a sharp end, is used to jab people with on only one end, and the style of fighting is much differen't. Like many other weapon Archetypes, it's not just a taijutsu style of fighting, but many users of the spear mix ninjutsu with their attacks, for added power effects.

Kobudo Master
Special: When taken as Primary Archetype, the character can temporarily gains access to his trained blunt weapon style’s next stage “benefits”. This only includes stage bonuses and regular techniques. This special only lasts for one post.
Primary: Physical
Secondary: Mental
Tertiary: Chakra
Stat Merit: +2 to Strength, +1 to Stamina
Stat Flaw: -2 to Control, -1 to Tactics
Description: Kobudo Masters's are powerful weapon user's that can use any sort of blunt weapon that doesn't have it's own specefic Archetype. This includes Tonfa's, Three-Section Staffs, etcetera.

Puppeteer Archetype:
Special: Can only be taken as a Primary. This archetype allows access to the Puppeteer List and gives Stage One Kugutsu no Jutsu for free.
Primary: Chakra
Secondary: Mental
Tertiary: Physical
Description: Battling from afar with mechanical weaponry dancing to the tune played by their fingers and mind, Puppeteers are dangerous foes who specialize in mid-long range combat as well as espionage.
Stat Merit: +1 Power, +1 Control, +1 Reserves
Stat Flaw: -1 Strength, -1 Stamina, -1 Speed

Healer
Special: When taken as Primary Archetype, the character has an intimate knowledge of the human body and can recognize injuries/illnesses instantly so that appropriate measures can be taken. This knowledge gives the Healer the jutsu “Medical Training" for free.
Primary: Mental or Chakra
Secondary: Chakra or Mental
Tertiary: Physical
Stat Merit: +2 to Intelligence, +1 to Reserves
Stat Flaw: -1 to Strength, -1 to Speed, -1 to Willpower
Description: Supportive shinobi, they devote their lives to mastering sorts of ninjutsu that doesn't harm an opponent, but heals their ally. They study medicine and antidotes as well, to aid their chakra-healing process. They know practically everything there is to know about the human body, and exactly how to heal wounds. A very advanced version of a doctor.

Offensive Healer
Special: Using knowledge of the human body and chemical compounds, the Offensive Healer is able to take advantage of both to improve the use of poisons. Once per thread, the Offensive Healer may increase the duration of any item or ninjutsu poison by one post.
Primary: Physical or Mental
Secondary: Mental or Physical
Tertiary: Chakra
Stat Merit: +1 to Intelligence, +1 to Reserves, +1 to Speed
Stat Flaw: -2 to Willpower, -1 to Power
Description: This is a more offensive and battle-handy type of Medical Archetype, they use more advanced techniques and manipulate them into painful techniques instead of relieving ones. They often fight with a medical tool, such as a scalpel, and can be very powerful foes. Their style doesn't do much damage to the outside of the human body, but can severely damage the inside. They can manipulate muscles and bones, as well as other various body parts inside the human body and use them against their enemy.

Beast Master
Special: Must be taken as a Primary Archetype. See Beast Master thread for details
Primary: Any
Secondary: Any
Tertiary: Any
Stat Merit: +2 to Speed, +1 to Willpower
Stat Flaw: -1 to Intelligence, -1 to Tactics, -1 to Control
Description: The Beastmaster is a rare type of shinobi. They have an animal familiar that helps them fight. See the Beast Master system, here.

Daredevil
Special: When taken as Primary Archetype, the character can defy the laws of damage once during each thread.
Primary: Physical
Secondary: Mental
Tertiary: Chakra
Stat Merit: +2 to Stamina, +1 to Willpower
Stat Flaw: -2 to Tactics, -1 to Intelligence
Description: A physically determined character, these fighter's have quite a good amount of stamina, and can take quite the beating from someone else. They are pretty much always frontliners and have more energy than most fighter's. Not quite as large in the defensive area as a human tank would be, but very useful otherwise.

Human Tank
Special: When taken as Primary Archetype, the character can pierce through a ninjutsu defense one stage above the taijutsu attack used by the Human Tank once a thread.
Primary: Physical
Secondary: Mental
Tertiary: Chakra
Stat Merit: +2 to Strength, +1 to Stamina
Stat Flaw: -2 to Speed, -1 to Control
Note: Cannot be combined with Quicksilver
Descriptions: The ultimate frontliners, these are very strong character's. Usually very large in size, the Human Tank is a shinobi with both great offensive and defensive attributes. Their agility is quite slow, they don't move fast at all, but using various special techniques that tend to be either ninjutsu, taijutsu, or a mix, they are ideal for causing massive damage.

Human Battery
Special: When taken as Primary Archetype, the character can use any jutsu one more time past the limit. May use this ability only once per thread, and stage 7 jutsu are off-limits. Any jutsu that states that it can only be used once per thread is also off limits.
Primary: Chakra
Secondary: Mental
Tertiary: Physical
Stat Merit: +2 to Reserves, +1 to Power
Stat Flaw: -1 to Strength, -1 to Speed, -1 to Willpower
Note: Cannot be combined with Quicksilver or Human Tank.
Description: Human Battery is an Archetype that doesn't base itself around a specefic fighting style, but more on chakra. Normally the Human Battery would use Ninjutsu or Genjutsu. Like a Daredevil, but in terms of energy and chakra reserves. Can mold more chakra and draw chakra manipulation battles out longer than other Archetype's.

Tactician
Special: When taken as Primary Archetype, the character can instantly recognize an enemy’s plan/trap once a thread. The tactician can then take appropriate measures to avoid or counter.
Primary: Mental
Secondary: Own Choice
Tertiary: Own Choice
Stat Merit: +2 to Tactics, +1 to Intelligence
Stat Flaw: -2 to Strength, -1 to Power
Description: The tactician is an archetype that focuses on multiple fighting styles. The tactician doesn't focus on a single way of fighting, but rather, uses many types of fighting against their opponent. Usually very quick thinkers and genius strategists. It's preferred for a tactician to take a good balance between offense, defense, and chakra-manipulation.

Quicksilver
Special: When taken as Primary Archetype, the character can double his/her Speed stat for one post. This does not include taijutsu bonuses. This cannot be used to insta-hit opponents.
Primary: Physical
Secondary: Mental
Tertiary: Chakra
Stat Merit: +2 to Speed, +1 to Stamina
Stat Flaw: -1 to Control, -1 to Power, -1 to Strength
Note: Cannot be combined with Human Tank
Description: An archetype that bases solely on speed, it's used by many assassins who prefer quick kills instead of drawn-out fights. Those who have this Archetype's movements are usually faster than those of another Archetype.

Virtuoso
Special: When taken as Primary Archetype, the character recieves one free unique swap jutsu. This may only be used with swap jutsu unique to the character.
Primary: Chakra or Mental
Secondary: Mental or Chakra
Tertiary: Physical
Stat Merit: +1 to Intelligence, +1 to Tactics, +1 to Control
Stat Flaw: -1 to Stamina, -1 to Willpower, -1 to Power
Description: Artists. Virtuoso is a shinobi with a very unique sense of style, and it can't be easily explained, since it's up to the Virtuoso themself as to what they do. For example, someone who's primary weapon and style deal with an electric guitar, that's a Virtuoso. Someone very independent.

Polymath
Special: When taken as Primary Archetype, once per thread, the character can block a ninjutsu/taijutsu attack with a ninjutsu defensive jutsu that is one stage below the attacking jutsu.
Primary: Mental
Secondary: Chakra
Tertiary: Physical
Stat Merit: +2 to Intelligence, +1 to Tactics
Stat Flaw: -1 to Strength, -1 to Stamina, -1 Power
Description: A strategist of sorts, this type of fighter doesn't need to focus on a specefic type of style, and can take various techniques from various styles, but instead of being an all-out offense type, the Polymath needs to focus on defensive techniques to help the Polymath and the people around him/her.

Cavalier
Special: When taken as Primary Archetype, the character can pierce through a ninjutsu defense one stage above the ninjutsu attack used by the Cavalier once a thread.
Primary: Physical
Secondary: Chakra
Tertiary: Mental
Stat Merit: +2 Speed, +1 Power
Stat Flaw: -2 Intelligence, -1 Reserves
Description: The vanguard of any assault, cavaliers blaze across the front lines with a bravado few can match while spitting ninjutsu across the battlefield before closing in to finish the job up close and personal like. Many more sensible shinobi can't help but shake their heads and wonder how these fighters are able to push their luck and still cheat death at his own game.

Myrmidon
Special: When taken as Primary Archetype, the character can double his/her Strength stat for one post. This does not include taijutsu bonuses.
Primary: Physical
Secondary: Chakra
Tertiary: Mental
Stat Merit: +2 Stamina, +1 Reserves
Stat Flaw: -1 Tactics, -1 Intelligence, -1 Control
Description: A special breed of soldier, the Myrmidons are the jack of all trades in the shinobi military. Trained, and fully capable of outfighting anyone they can't out blast, and then outblasting the few people they can't outfight the Myrmidons fill the middle ground between pure taijutsu specialist and ninjutsu user.

Maverick
Special: When taken as Primary Archetype, the character can reduce the base duration of an enemy's genjutsu by one. This may only be used once a thread.
Primary: Mental
Secondary: Physical
Tertiary: Chakra
Stat Merit: +1 Intelligence, +1 Tactics, +1 Willpower
Stat Flaw: -1 Power, -1 Control, -1 Reserves
Description: A rebel, a thinker, and a fighter, Mavericks are people who always seem to go against the norm. They do things at their own pace, at their own style, and at their own method, preferring not to stick to strict regimens. Highly intelligent, they are fully capable of thinking independently, which can be vital for certain types of missions. They specialize in independent fighting as well, using a mix of genjutsu and taijutsu to support themselves and only themselves.

NOTE: When a Human Tank/Cavalier goes up against a Polymath, the specials cannot be used against each other. If a Human Tank/Cavalier declares in their post to be using his archetype special, the Polymath cannot use his special as a counter. Likewise, if a Polymath declares his/her special, the Human Tank/Cavalier cannot use his special.

Last edited by Wess; 02-04-2019 at 01:38 AM..
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