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Old 02-21-2008, 02:19 AM   #1
Narf
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Join Date: Feb 2007
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--> Ink Ninjutsu
Name: Kadouzukku no Jutsu (Mobile Canvas Technique)
Stage: 1
Description: A true artist can't be deterred because he lacks a proper canvas. With this passive jutsu, the user goes a little bit beyond the normal sumi specialist. And instead of simply drawing on a special parchment, they have learned to master the art of creating beautiful drawings no matter where they are, eliminating the use of a prepared scroll. Drawbacks occur, however. Due to not using a flat and solid scroll, any 'canvas' in which the user attempts to use must be a concrete surface. If any parts of the drawing are broken up or dismembered the animation techniques will not work on them. As an example, while the user could draw this on some sort of wall or even on their own skin, they couldn't draw it over several leaves or on the surface of grass blades.

Name: Sumi Kengeki (Ink Weapons)
Stage: 2
Description: A simple technique. The user draws a projectile (limited to: shuriken, kunai, senbon, and throwing daggers) of their choice and then animates it. The weapon appears, and although it has the appearance of most sumi creations, it's resemblance and accuracy is uncanny. These weapons only stay in their actual form throughout the user's first post after creation. Despite if they've been used or not, the weapons revert back to the substance they are formed out of. The sizes of the projectiles cannot be manipulated to be irregular.

Name: Chozou Reiya (Preservation Layer)
Stage: 1
Description: Another passive technique which sends an added layer of protection to any drawing the user might come up with. Whatever they draw seems to come with a little bit more protection than usual. This ink dries quickly with the help of a minute amount of chakra, allowing for more stable art. Although it's not unable to be smudged, it would have to be focused on deliberately and almost always with some type of extra material. Whether it's a smudging cloth, or some liquid. But attempting to 'touch-tamper' with one's artwork just when they finish it doesn't seem to work anymore.


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Fuzeizukku (Air Canvas)
Stage: 1
Passive technique allows the user to draw still paintings in the air to be animated with the Sumi Sansaku no Jutsu (Ink Walking Technique). Disturbing the currents surrounding the painting destroys the work and renders it unable to be animated.

Irezumi (Ink Insertion)
Stage: 1
After completing a drawing on a person's body (can even be the user's own skin) the user will place their hands over the skin of that person and apply the pressure from their chakra to push the ink into the skin. It cannot be washed off it becomes a tattoo.
Note: Should the user possess the proper techniques they can still animate said drawing in which it would peel out of the skin and vanish from the body entirely.

Sekando Gia (Second Gear)
Stage: 3
Unique to Arashi, utilizing the ink from the tattoos on his shoulders he can summon large arms around his own to use in combat. The arms may move independently of Arashi's arms should he choose them to. The hands are three meters wide capable of holding onto the average human being and can stretch up to 10 meters (30 feet) away from Arashi. They possess a strength level of 2 and are invulnerable against any level 2 offenses. The arms can last for 3 consecutive posts after which they meld back into Arashi's skin and have a 4 post cooldown. Should they be destroyed the markings on Arashi's arms fade and they must be applied again before this technique can be used.
Note: Arashi may not use any Sumi ninjutsu while this technique is active unless they are "Gear" ninjutsu.

Sado Gia (Third Gear)
Stage: 5
Unique to Arashi, utilizing the ink from the tattoos on his back [image] he can summon a large dragon head to use in combat. The head engulfs his entire body and stands at an ultimate height of 10 meters long. This head may not stretch any longer, however it can act as a defense against level 4 techniques. The dragon possesses teeth sharp enough to rip through stone. The head can last for 5 consecutive posts after which it melds back into Arashi's skin and has a 6 post cooldown. Should the head be destroyed the markings on Arashi's back fade and they must be applied again before this technique can be used.
Note: Arashi may not use any Sumi ninjutsu while this technique is active unless they are "Gear" ninjutsu.
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“Some Men Just Want to Watch the World Burn”

-- Swaps for Byakutama Suzaku


Ninjutsu Techniques

Katon Swaps

Katon: Tsuuku (Fire Element: Anguish)
Type: Ninjutsu
Stage: 6
- A very sadistic technique, after performing the necessary seal, Suzaku’s palm will begin to glow a fiery red. Placing his hand against the skin of an opponent within the next post, he will release a surge of unimaginable heat through their body, causing the uppermost layer of skin (not dead skin) to erupt with flame, burning it away. It isn’t scarring – or all that dangerous, really – but is extremely painful and may be used repetitively without too much injury. A perfect torture/interrogation technique.

Katon: Kyoshin Bakuhatsu (Fire Element: Empty Spirit Explosion)
Type: Ninjutsu
Stage: 5
- Snapping his fingers, Suzaku will create a small but fiery spark in the direction of the opponent (capable of traveling as far as five meters). Then, snapping his fingers again as it reaches the target, Suzaku causes the spark to burn the oxygen in the air of its immediate vicinity, creating a ‘Goukakyuu-sized’ fireball out of what, at first, appeared to be an impotent spark.

Katon: Kyodatsugakou (Fire Element: Fire Pit of Empty Deprivation)
Type: Ninjutsu
Stage: 6
- Breathing forward a stream of fire, it will split halfway before reaching the opponent and begin arching out, creating a grounded ring of fire with a five foot radius around them. A strangely animate fire, it will, quite literally, begin to eat/consume all of the oxygen within the ring, building its own strength, while, simultaneously, robbing the trapped enemy of all air. Unable to breathe, the opponent will be forced to make a choice: to stay in the ring and endure the asphyxiation, or escape the ring by running through the fire.
Note: The technique lasts for three posts and, purposefully, that is the same length of time required for the target to pass out from lack of oxygen; while, the fire itself is hot enough to cause second-degree burns to the body. Someone with the air-walking technique or a way of reaching high altitudes may escape the ring by other means.


- Projectile Techniques

Totsunyuu (Break In) [2]
A technique useful only once the user is melded into a surface, they pass on Chakra properties to their projectiles that give them characteristics similar to the user which allows them to toggle and adjust weapons while inside of a certain surface. They can then summon weapons from their appropriate projectile scrolls and throw them out of the surface like they would had they not been inside of it -- making it seem as if the item in subject has seemingly appeared out of an otherwise solid construct. This technique can not be used during the same post they enter/exit a construct. (To be used in conjunction with SS' Heigou (Meld) Ninjutsu)

Tsunagari (Bonds) [4]
Once the user unravels the scroll and activates the correct Kanji painted on it, an immediate set of wires -- maximum of four separate wires -- shoot out of the Kanji and are guided by the user's Chakra as a means for binding, simultaneously striking for whatever limb is closer. Each wire can stretch a maximum of ten meters, with the source of it being the open scroll they emerged from. Once captured a target is usually at the mercy of the user unless they have a means of escape or resistance. A strength level of four is required to break out of the metallic wire and any offensive stage four Ninjutsu can destroy them, and each wire on its own has the potential to give deep gashes should the user focus in restraining them.

Jakuhaisha Ka-ru (Fledgling Curl) [4]
Once again utilized by activating the correct Kanji on a projectile scroll, a dome of strong metallic wire roots from the scroll and branches out around it in a ten foot radius, capturing everything into a dome (or if in the air, sphere), perfect for guarding against a mass of attacks at once. The dome can withstand offensive Ninjutsu attacks of Stage Three and below while a single Stage Four can destroy it but will leave the user practically unharmed. A strength attack of Level Four is required to pierce the defense as well. The user can cancel the conjuring of the dome at any time, otherwise it has a duration of two posts including the post it was created.

Kanaria no Kikan (Return of the Canary) [3]
Once again utilized by activating the correct Kanji on a projectile scroll, the user summons a few steel canaries capable of moving as comfortably as an actual bird could. Along with their ability to fly with a speed level of three, their beaks prove to be just as strong as a projectile and can pierce like the end of a blade. Combined with the velocity this trio of birds produces, each prove to be a useful long-distance weapon and can even burrow themselves as a heavy projectile into the body of the opposition. The only downside to these canaries are the fact that any kind of offensive action will cause them to "poof" like a clone would. They meet the same end as soon as they strike an enemy, no matter how severe.

Hekiton: Fenikkusu no Hishou (Burst Release: Flight of the Phoenix) [5]
This technique is activated in a manner different than some of the other techniques, as it requires the user to instead take a single projectile scroll and wrap it around their neck once (with the Kanji visible) while the remaining of the scroll hangs from the user's neck. A set of seals is then produced and from a moment's notice the scroll on the user's neck turns into a set of vibrant scarlet wings that are almost too real for words. The wings have Kanji variously placed on them which were on the scroll attached to them, and may control the wings to hurl a projectiles out of them by flapping the wings. They allow the user to glide and push themselves in a certain direction given they sacrifice their offense to maneuver, but are primarily used so the user can throw more projectiles as well as. But it doesn't come without its draw backs, sacrificing speed for strength. The wings can only be maintained for a maximum of three posts, not counting the initiating post, before they (this means the scroll itself) crumples to the ground in a pile of hot ash. This technique has a cooldown of three posts.


Kadou-Ken

Dislocate
Regular Technique
Stage:
2
A counter-attack designed for those who fight with handle-based weapons. Anticipating a strike from their foe the user will draw back the heel of their foot and wait for the opportune moment to attack in which they thrust the heel very violently at the fingers of the opponent forcing them to drop their weapon. A fundamental rudiment that can give the user the advantage in a fight when performed correctly.
Note: The weapon dropping effect becomes void if the target's stamina level is higher than the strength level of the user (bonuses included).

Soften
Special Technique
Stage:
3
As the name suggests this move requires a concentrated source of chakra in the limbs which act as the source of the technique. Once an attack has been initiated by the opponent the user will react by striking the offense with a powerful force that softens the impact of the blow completely, deadening the attack and leaving the user unharmed. This technique essentially cancels out damage from a strike whether the force was blunt or cutting. Read: This does not repel the attack at all. This move negates physical damage from all taijutsu techniques and special techniques of (Strength Level / Stage - 2) or lower. Any technique above Stage 2 is reduced in strength by two levels/stages. This technique counts as both an offensive and defensive action in regards to its effects.


Jouki Mizu

Shuuhakujo (Expulsion Wave)
Replacing: Eda Soubaku
Stage: 3
The user conjures up a six-foot in diameter orb of hot water in front of them which takes form in the Expulsion Wave. Its intended use is to create a defense against attacks by shielding the user with a large orb of hot water. The water rotates and in its spin it is able to withstand vicious ninjutsu attacks. All offensive techniques (Strength Level or Ninjutsu Stage = 2) and lower are stopped by the revolving orb of water (physical attacks get swept around by the current and tossed aside) and the lucky ones that can overpower this defense pierce through the waters dispelling the technique. During the post(s) this technique was used the user must hold their hands out in front of them to maintain the defense. If the concentration on the technique falters then the jutsu falls apart.
Note: Technique has the ability to shield the user from one attack only. When the offense dispels so does the shield. Should this technique be used for offensive purposes instead of defensive purposes (creating the shield simply to burn the target) it lasts for one post.
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Swap Thread & Weapon Thread & AP Management

Last edited by merdle; 03-27-2014 at 12:35 PM..
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