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Old 11-07-2018, 01:21 AM   #1
u havin a giggle m8
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Default Brigade of Light Summoning Contract: Kirin

Glade of the Kirin

Brigade of Light Summons
Family Name
Family Type
Brigade of Light

Home: Anywhere
For centuries members of the House of Kirin have chosen to live an aesthetic and solitary lifestyle, spread out across the continent. This makes negotiating with the family difficult, as each member lives separate from the rest, and no one unified contract exists. Each kirin lives in small, isolated glades, untouched by man. In fact, the very act of a human entering a kirin’s home renders it spoiled, requiring the kirin seek out a new one. This makes meetings rather unpleasant for all involved parties.


Each kirin takes on a slightly different form, but among them all are some unifying features. All kirin have four hooved feet with two toes, much like a deer. Kirin’s are all obligate herbivores which subsist entirely on grasses and leaves. Kirin range in size from that of a household dog all the way up to giraffe. On their heads are a pair of small forked antlers which are sharp, but usually do not extend more than a foot. The tail of a kirin usually consists of long hairs like a horse’s or ox’s. The skin is often covered in scales like a fish, which can be of any color or pattern. They possess fearsome looking large-mouthed heads reminiscent of those of a lion or dragon.

When speaking kirin’s are said to sound like a multitude of tiny bells or the whistle of the wind. They do not roar. When walking they seem to tiptoe everywhere, and it is said that kirin can walk through grass without disturbing a single blade. As creatures of nature they are fascinated by the novelties of civilization such as refined metals and gems.

The kirin are said to possess the supernatural ability to judge the character of those they meet. It is a bit more complicated than determining if a person is ‘good’ or ‘evil’, but in general kirin are extremely perceptive to the wiles of humans and can figure out the intent of others after just a few moments observing them. This is not a prophetic vision- it merely means a kirin can tell what the emotional state and motivations of an individual at the exact moments they interact with them.


Important Members

Summoning Rules
Summoning a kirin requires no chakra and works from a system of oaths rather than strict payments or loyalties. When one wishes to form a contract with a kirin they must set up a ritual to summon the beast, and then engage it in a dialogue. Each Kirin assesses the worthiness of the individual, and if they are found suitable, a binding, lifetime oath is sworn. This oath varies from kirin to kirin and from individual to individual, but usually requires some commitment or sacrifice. Some simple oaths would be statements like ‘I will never consume animal flesh’ or ‘I will only attack in self-defense’, while more difficult oaths might be something like ‘I will never intentionally kill another intelligent being’ or ‘I will never tell a lie.’. If the oath is knowingly and willfully broken by the contract holder, the Kirin will not come forth until a new ritual and oath is sworn. Otherwise they can be called without a scroll simply by reciting their name.

Nonshinobi are unable to achieve Sage Mode or take Sage Mode swaps. They may still progress up the Path of the Kirin.

Family Techniques:
Although unaffiliated with ninja, the kirin have developed their own equivalent stealth techniques to hide away from the prying reaches of humanity. In addition basic ninjutsu skills kirin are capable of defending themselves through the ancient art of Isshiki Ikioi Hanpatsu (Reflect All Force) and Hi-chimeiteki Arashi (Nonlethal Storm). If they must, kirin use their antlers or scales as a weapons. Their scales can even be detached as needed, and kirin who particularly like an individual might give them a scale as a present (or as a shield).

Path of the Kirin

Steps of the Path can only be earned through performing good deeds, though not necessarily for the Brigade of Light. Evil acts will incur the subtraction of steps, up to and including all of them if the act is bad enough.
1 –You discover a hidden glade of a kirin and catch a glimpse of it before it flees.
2 – While traveling you come upon a pair of antlers, but following your gut you leave them untouched.
3 – You a visited by Satori in disguise, and engage him in light discussion. You are given a piece of jewelry with a precious gem inside, corresponding to your birthstone.
4 – Satori grants you the opportunity to take his contract. If you already had it, the first kirin you summon each thread does not count against your usages.
5 – You find a hiding Genbu by mistake! He offers you the opportunity to take his contract. If you already had it, you may conceal yourself in a big shadow for a single post.
6 – You come upon Aosaghinohi while she is bathing. She offers you her contract. If you already had it, your summons may sustain one extra wound per thread before disappearing.
7 – Satori modifies your gem to vibrate whenever you are within 50 feet of something hostile.
8 – Genbu teaches you to walk across vegetation without breaking or disturbing it.
9 – You come upon Basan while he is in the middle of a meal. He offers you a plate, and his contract. If you already had it, once per thread you may regain all your stamina by eating a freshly cooked meal.
10 – After proving yourself in a spar, Basan teachers you Kirin Sage Mode.
11 – Onami wakes you up one morning and offers you her contract. If you already had it, your gemstone is modified so those who wear it may communicate telepathically with your summons.
12 – King Kirin visits you and is angry because he thinks you are courting his daughter. After clearing up the misunderstanding, he offers a you an apology and his contract. If you already had it then once per thread you may summon multiple kirin simultaneously, as long as their combined stages do not exceed 7.
13 – King Kirin visits and insists you marry Onami. After refusing, he instead modifies your gemstone so that kirin you summon are mentally linked, allowing that kirin to use taijutsu styles you know (assuming they meet the requirements).
14 – Nazamu visits you in a dream. She offers her contract. If you already had it, once per thread your gemstone can foretell the coming of a disaster.
15 – Your devotion to kirin-kind does not go unnoticed, and Nazamu exerts her influence to allow you to break 1 oath per thread without losing access to your summons.

Kirin Sage Mode

As kirin themselves are widely varied in physical appearance, so does a kirin Sage. However a few traits are common between Sages. All Sages grow a six inch pair of forked antlers from their forehead, which can be sharp or blunt. The hair grows longer and surrounds the neck and shoulders like a lion’s mane. The Sage always seems to move around on their tiptoes, but doesn’t lose any speed or precision while doing so. Markings can develop on the face of various colors and patterns, but usually in a way that invokes the imagery of kirin scales. Finally the mouth of the Sage may grow wider and the shape of their skull shifted slightly, giving just the barest impression of a dragon.

Kuchiyose no Kirin
A Stamina
B Strength
C Speed
D Willpower
E Tactics
F Intelligence

Stage One – Satori
Requirements: Stamina 3, Intelligence 2

Of all the kirin virtues, Satori has chosen understanding to be his life’s work. As a kirin he looks somewhat like an ape, with a rounder head and human-like eyes and thick tail as opposed to the more dragon-like features of his kin. His scales are an earthy brown color. Satori much prefers dialog and discussion to fighting, and is well-learned and well-traveled. He has a general knowledge of the history of humankind from the last 40 years and is always eager to share it.

More often than not he is found using the shinobi art of henge to transform himself into a human shape. He does not have a preferred image and freely changes between male and female forms as suits his whim. He will often choose to change himself into a human similar in features to his summoner in order to pose as a brother or sister, but is open to suggestions.


Intelligence 1 + 3 = 4
Willpower 1 + 2 = 3
Tactics 1 + 2 = 3

Power 1 + 2 = 3
Control 1 + 2 = 3
Reserves 1 + 1 = 2

Strength 1 + 1 = 2
Speed 1 + 1 = 2
Stamina 1 + 1 = 2


Global Ninjutsu
[1] Henge no Jutsu (Transformation Technique) (Control 3, Intelligence 2)

Open Slot: Stamina 4, Strength 4
Open Slot: Willpower 4, Tactics 4

Stage Two - Genbu
Requirements: Stamina 6, Strength 6, Willpower 4
Long ago Genbu chose pacifism as his kirin virtue. His interpretation of that has lead him to become incredibly cowardly and conflict avoidant. While his personal lifestyle may be questionable by many, it has served him well in his many decades of life. Genbu stands no taller than a dog and is covered in stealthy, nonreflective black scales. His face is wrinkly and scaled like a reptile’s, and his black eyes seem to bulge out of his head. He has a proclivity to resting in shadowy places. He moves quietly and talks so softly you have to be right next to him to hear it.

As a rule Genbu never strikes first and this is something he will adamantly insist on. As a follow-up he really doesn’t have any problem with killing dangerous enemies either. He just doesn’t want to be the one to do it. His expertise lies in avoiding combat and he can be counted on to find the way out of a sticky situation, or at the very least minimize the damage.


Strength 1 + 6 = 7 (+2 RAF)
Speed 1 = 1 (+2 RAF)
Stamina 1 + 4 = 5 (+5 RAF)

Intelligence 1 + 3 = 4
Willpower 1 + 2 = 3
Tactics 1 + 3 = 4

Power 1 + 2 = 3
Control 1 + 2 = 3
Reserves 1 + 1 = 2


Reflect All Force
Stage One
Stat Requirements: 3 Stamina, 5 Strength
Stage Bonuses: +5 Stamina, +2 Strength, +2 Speed

Sage Special Technique
The Turtle Trot
Requirements: Stamina 7, Strength 7, Willpower 6
Natural selection put heavy pressures on the kirin to find ways to avoid hunters, and Genbu’s personal favorite he called the Trot. Even in the heat of battle, if one pays special attention to how they move their feet and body, they can avoid causing any noises or disturbances at all. This this technique passively mutes all noise coming from or caused by the user. This passive only applies in Sage Mode for humans, but applies all the time for Genbu. Performing this technique makes one look like they are very conspicuously tiptoeing around, though.

Open Slot: Willpower 7, Tactics 7, Strength 6

Stage Three - Aosaghinohi
Requirements: Stamina 9, Strength 9, Willpower 7
Of the kirin virtues, Aosaghinohi made sacrifice her own, though perhaps not by choice. The long-necked Aosaghinohi only stands as tall as an adult deer. Her head rests a good twenty feet above her body, though! Her preferred stance is to lie in the grass and let her head do the moving. Fluffy brown down-like feathers cover her body and her yellow eyes are small and beady, like a sparrow’s. Slender her form might be she’s got a rather bitter and temperamental attitude, owing in part to her lousy memory and tendency to get beheaded whenever she sticks her neck out for someone.

Of all the kirin she is the only one with regenerative abilities, but only in the cases where her neck is cleanly severed from the body. Also it takes like a week to grow a new one and she’s always in a terrible mood after, so it’s best to not rely on this or ask her to do it without a very good reason.


Strength 1 + 6 = 7 (+10 NLS)
Speed 1 +9 = 10
Stamina 1 + 5 = 6 (+8 NLS)

Intelligence 1 + 5 = 6
Willpower 1 + 5 = 6
Tactics 1 + 5 = 6

Power 1 + 3 = 4
Control 1 + 3 = 4
Reserves 1 + 4 = 5


Non-Lethal Storm
Stage Two
Stat Requirements: Speed 9, Stamina 5, Intelligence 6
Stage Bonus: +5 Stamina +4 Speed

Sage Special Technique
The Saint’s Sacrifice

Requirements: Stamina 10, Strength 10, Intelligence 8
Antlers aren’t just for show, you know! By performing a massive headbutt they can be driven into an opponent with an excessive amount of force, adding 2 levels of Strength to the attack if it hits. Unfortunately antlers are kind of just for show, and doing this will cause them to break off in the process. Antlers grow back after 2 posts.

Open Slot: Willpower 10, Tactics 10, Speed 8

Stage Four - Basan
Stamina 14, Strength 13, Speed 11, Tactics 10
It took several tries before Basan could finally settle on ’courage’ as his chosen virtue. ‘Honor’ didn’t quite work out- he’s notorious for fighting dirty. Likewise ‘resolve’ ended up falling flat as Basan can be flighty and prone to changing his mind. ‘Flashy’ isn’t a virtue but he definitely qualifies. His scales are a mix of brilliantly shining reds, oranges, and yellows, and tufts of fur and feathers along his body give an amazing impression of flame. Unlike all other kirin Basan has a large beak instead of a mouth, and a rooster like waddle and crest atop his head.

His veins quite literally pump with hot blood and Basan jumps into fights faster than most other kirin. His body he has trained to be shield for others. Though he hates the taste of meat, he is the only one of the kirin who can consume it. Those he truly trusts he shares his secret recipes with, and it is not unheard of for summoners to call Basan’s name simply to share a meal with the kirin.


Strength 1 + 12 =13 (+6 RAF)
Speed 1 +7= 8 (+6 RAF)
Stamina 1 + 9 = 10 (+15 RAF)

Power 1 + 9 = 10
Control 1 + 9 = 10
Reserves 1 + 9 = 10

Intelligence 1 + 8 = 9
Willpower 1 + 8 = 9
Tactics 1 + 8 = 9


Reflect All Force
Stage Three
Stage Requirements: 10 Stamina, 10 Strength, 8 Tactics
Stage Bonuses: +5 Stamina, +2 Strength, +2 Speed
Special Techniques
Chakra Coating Shield Technique (Power 10, Control 10, Reserves 8)

Sage Special Techniques
The Fire Rises

Requirements: Stamina 15, Strength 15, Speed 13, Willpower 14
Get hype! Basan’s attitude and demeanor extends to an aura around him, boosting morale and remove exhaustion to all allies nearby. Passively reduces the severity of pain and improves Stamina by 3 levels of all those friendly to the user within a 25 foot radius. This aura is always active for Basan. If used by a Sage, the activation consumes 1 Sage usage, but can be maintained indefinitely so long as Sage Mode is active.

Open Slot: Willpower 15, Tactics 15, Intelligence 13, Stamina 14

Stage Five - Onami
Stamina 18, Strength 17, Speed 17, Tactics 14

Onami swore her life to the virtue of ‘loyalty’. Unfortunately for many of her would-be summoners, ‘loyal’ doesn’t mean ‘nice’. As a member of the kirin Royal line she expects a certain amount of decorum and protocol be followed. If she doesn’t like what she sees, Onami won’t hesitate to order others –including the person who summoned her- around.

She stands a bit taller than most kirin, about 7 feet high from head to toe. Her scales shine like gold and evoke a sense of wealth and grandeur. Likewise she tends to speak like royalty with lots of big declarations and commands. Despite her attitude Onami is considered one of the most reliable kirin when it comes to getting things done. Just don’t expect her to be very friendly about it.


Strength 1 + 9 =10
Speed 1 +18= 19 (+16 NLS)
Stamina 1 + 13 = 14 (+20 NLS)

Intelligence 1 + 13 = 14
Willpower 1 + 12 = 13
Tactics 1 + 10 = 11

Power 1 + 10 = 11
Control 1 + 10 = 11
Reserves 1 + 10 = 11


Non-Lethal Storm
Stage Four
Stat Requirements: Speed 19, Stamina 14, Strength 10, Intelligence 14
Stage Bonus: +5 Stamina +4 Speed
Special Techniques

Sage Special Technique

Requirements: Stamina 19, Strength 19, Speed 18, Willpower 16
Normal kirin can’t roar, but Onami is no ordinary kirin. After glowing gold for a few seconds she rears back and unleashes a show-stopping bellow that seems to shatter the very air. This technique causes every weapon that’s drawn blood (that is, has fresh blood on it) to break and shatter with the force of an explosive tag. The effect is strongest within 50 feet of the roar, dropping off to a mere explosive pouch force explosion past that for another 50 feet. Naturally the user of this technique is immune to their own technique, but allies won’t be.

Open Slot: Willpower 19, Tactics 19, Intelligence 18, Stamina 16

Stage Six - King Kirin
Stamina 23, Strength 23, Speed 22, Tactics 16, Intelligence 15
King Kirin’s actual name isn’t King, but it’s been so long since anyone called him by anything else that nobody can remember what his given name is. Most are surprised to learn someone as obsessed with nobility as King takes on the virtue of ‘humility’. His marvelous multicolor scales certainly don’t seem very humble. Nor do his mighty, many pronged antlers, or his massive ravenous dragon’s jaw. Even the completely useless leather wings King sports on his back give off an aura of ‘look at me, I’m so special!’.

But, when all the brouhaha and bluster are put aside, King is incredibly selfless and is always seeking ways to put himself before others. The fate of the kirin family weighs heavy on his shoulders and King won’t hesitate to lower himself to whatever level is needed to ensure the survival of his kin. This even extends to the Brigade of Light, who King sees as kirin surrogates. King will not go quietly into that good night.


Intelligence 1 + 20 = 21
Willpower 1 + 20 = 21
Tactics 1 + 20 = 21

Power 1 + 17 = 18
Control 1 + 17 = 18
Reserves 1 + 16 = 17

Strength 1 + 9 =10
Speed 1 +18= 19 (+16 NLS)
Stamina 1 + 13 = 14 (+20 NLS)


Global Ninjutsu
[4]Tenkuu Hokou no Gyou (The Art of Walking on Air) (Power 15, Control 15, Reserves 13, Intelligence 14)
[5]Hiritsuku Kasumi no Jutsu (Stinging Mist Technique) ( Power 17, Control 16, Reserves 16, Intelligence 15)
[5] Chidori (Thousand Birds) ( Intelligence 18, Tactics 17, Willpower 17, Control 14)
[6] Fuuja Houin (Evil Sealing Method) Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15,

Non-Lethal Storm
Stage Four
Stat Requirements: Speed 19, Stamina 14, Strength 10, Intelligence 14
Stage Bonus: +5 Stamina +4 Speed
Special Techniques
-Death of a Thousand Cuts

Sage Special Technique

Requirements: Stamina 26, Strength 25, Speed 24, Willpower 19, Tactics 17
King Kirin was one of the original elders that forged the Kirin contracts, and today he is the last left alive. The (alleged) royal blood in his veins grants him the ability to draft and bind oaths of all sorts. While this technique is most frequently used for kirin betrothals, in combat it can be used to cancel techniques which bind others into slavery or service. Through a simple, musical whistle, King unbinds the commands from any independently operating chakra construct or summon. This dismisses any Stage Five bunshin/artificial life jutsu or lower outright, and sends lower summons back to whence they came. In addition this technique can be used once per thread to completely nullify a Stage Five or lower genjutsu from a single target.

Open Slot: Willpower 26, Tactics 25, Intelligence 24, Stamina 19, Strength 17

Stage Seven - Nazamu
Stamina 32, Strength 30, Speed 28, Willpower 24, Tactics 22
The easy going and placid Nazamu could easily be mistaken for a fish were she not as big as a house. Her mouth is adorned with catfish-like whiskers and a large pair of gill slits can be seen on her neck. Two round fish-eyes sit on her face and her blue scales are dotted with fins. Even her hooved feet are webbed! Nazamu’s long life has been devoted to the virtue of ‘patience’. This is plain as day from her attitude: she simply cannot get worked up over the incredibly small worries of the short-lived. Human and kirin alike will find themselves ignored if their requests are too shallow, too mundane, or too ineffectual.

But! When a worthy task presents itself Nazamu will be the first to spring into action. She still longs for a cause worth dying for, and entertains the Brigade of Light’s whims only because she foresees such an event occurring within her lifetime. The big oaf spends most her time sleeping in bodies of water, though, and contacting her often means having to shake her out of some pleasant dream she’s having.


Strength 1 + 29 =30 (+12 RAF)
Speed 1 +32= 33 (+12 RAF)
Stamina 1 + 29 = 30 (+30 RAF)

Intelligence 1 + 27 = 28
Willpower 1 + 27 = 28
Tactics 1 + 26 = 27

Power 1 + 23 = 24
Control 1 + 19 = 20
Reserves 1 + 18 = 19


Global Ninjutsu
[2] Kyou Masukingu no Jutsu (Sound Masking Technique)( Intelligence 6, Tactics 5, Control 5)
[4]Saihen no Te (Hand of Debris) Intelligence 12, Tactics 11, Willpower 10, Power 12,
[5]Rasengan (Spiral Sphere) ( Power 19, Control 19, Reserves 18, Intelligence 16)
[6] Shogiyomi (Underworld Spears) (Intelligence 23, Tactics 23, Willpower 22, Control 16, Reserves 15)
[6] Kage Bunshin no Jutsu (Shadow Clone Technique) (Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15)

Reflect All Force

Stage 6
Requirements: 30 Stamina, 26 Strength, 19 Speed, 20 Tactics, 16 Intelligence
Stage Bonuses: +5 Stamina, +2 Strength, +2 Speed
Special Techniques
- Chakra Coating Shield Technique (Power 10, Control 10, Reserves 8)

Sage Special Technique
Windfish’s Dream

Requirements: Stamina 35, Strength 33, Speed 31, Willpower 26, Intelligence 18
Deep in her slumber, Nazamu finds it difficult to get up the energy to show up for small-time problems. Passively this technique allows her to use ninjutsu while sleeping, which isn’t of tremendous use to most others. However, her dreams are so rich and detailed that she may conjure kage bunshin not of just herself, but of any member of the kirin family she wishes. Up to 5 of the clones she forms can be imitations of the kirin in this contract, with the full stats and techniques they would normally have. Sages may use this technique to create clones of consenting allies of equal or lower rank, even without knowing the kage bunshin jutsu themselves.

Open Slot: Willpower 35, Tactics 33, Intelligence 31, Stamina 26, Speed 18

Last edited by Junge; 11-10-2018 at 06:28 PM..
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Old 11-16-2018, 04:51 PM   #2
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I’ll go ahead and approve this too. Been reviewing it for a while, with the nonshinobi sage mode clause added, there’s nothing holding me back.
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