iconAll times are GMT -4. The time now is 08:14 AM. | Welcome to Forum, please register to access all of our features.
Old 01-11-2016, 09:31 PM   #1
Geisha
Thus Always to Tyrants
 
Geisha's Avatar
 
Join Date: Aug 2006
Location: District of Columbia
Posts: 1,115
Default [Bijuu Seal] Six Barrels of the Wicked Soul



Shiki Fuuin - Six Barrels of the Wicked Soul Seal


History:

Quote:
Originally Posted by Arechihana Council Elder
Nayoko-sama, do you know what are you are asking of us? Of our faith? To seal the beast into a child of the Arechihana could mean to completely disconnect her from the All-Mother and Father. We could not reconcile such an action within our own souls.
The story of the Six Barrels seal is one of regret, secrecy and, ultimately, heresy. On one fateful night ten years ago, the kazekage made an request upon the Arechihana, her beloved, their beloved, to once again stand and protect the Village Hidden in the Sand. But could she know what she was asking? Could she possibly understand the ramifications of what an action like that would have on the life of the poor, unsuspecting soul? She couldn't. After all, she was not a believer. But the Arechihana Council Members were, and they advised the Lord Shadow to seek protection of the beast in other clans. She would make one final bequest of the Jindaikaze to reconsider and understand the honor that would befall the bearer of such a burden.

Alas, she was able to convince him - not through logic but through his respect of her. It was not a fortnight before the man would make the greatest sacrifice -- his life -- and perhaps something more. The Six Barrels of the Wicked Soul seal was imparted upon Arechihana Rika at the expense of the Lord Elder's lifeblood. The untamed quality that was this new Bijuu, Cao Cao the Two Tails, was imprisoned within the girl and, through that, the ultimate connection was severed. In the eyes of the elders, the girl was likely lost.

Every Arechihana's goal is to meet with the Mother Desert and Father Sky in perfect unison. But the Two-Tails, while perhaps a child of the Mother and Father himself, sought only the worst situations and thus actively seeks to continue this disruption. Thus, the greatest weakness of the Lord's consequences was realized: they had damned the girl for certain.

Seal Bonus:

The most important effects of the Six Barrels seal is obviously the continuing ability to cage the Nibi into Arechihana Rika and discontinue any reign of terror that it might inflict upon the country and its inhabitants. Through this seal, a barrier is in place to prevent its vileness from spreading across the Earth; however, you can not completely keep two beings from one another when they share the same body. Thus the transference of chakra can be realized. Primarily, through this connection, the user is able access what as come to be known as the True Power of a bijuu. The True Power is a skill unique to specific bijuu, and almost always, despite any seal that can be constructed, passes from bijuu to jinchuurki. As for Cao Cao the Nibi, most notably remembered as Shukaku the Ichibi, many had expected the notorious control of sand to remain and they have not been disappointed, if a little surprised at its new form.

Sand Manipulation

Offense + Defense: Through the bijuu's chakra influence, and its paranoia with self-preservation, Rika is benefited with the abilities to both manipulate sand in an offensive manner within a 15 ft radius of her without the use of handseals and use it as a defense barricade with its reinforcement and reflexive speed based on her highest strength and speed level, respectively. Every post of use amplifies drive by 5. The radius increases by half with each rank up.

Bijuu Defense: As an added method of defense, the sand around her within a given radius will move to defend her against oncoming attacks even without her immediate awareness of them. This ability is directly tied to her bijuu's senses being activated. When her drive decreases below the level to use Bijuu Senses, this ability becomes inactive. This ability is linked to the bijuu stat, Fortitude:
  • Fortitude 0 - Each activation increases drive by 20. Defends against stage 2 techniques and taijutsu attacks and a radius of 5 feet and can only defend against attacks from within the visible field
  • Fortitude 1 - The radius expands to 10 feet. Speed and strength of the sand operates one taijutsu level, respectively, above the hosts highest level tai + threshold bonuses.
  • Fortitude 2 - Each activation only increases drive by 10. Defends against attacks regardless of host awareness. Defends against Stage 4 ninjutsu and taijutsu technique
  • Fortitude 3 - The radius expands to 15 ft. Speed and Strength levels have increased two taijutsu levels above the hosts highest level tai + threshold bonuses.

Magnet Release

The Shukaku with its unequaled control of the desert sands was revered as a titan in the Wind Country; however, the Shukaku's chakra was introduced in that time to the thwarting magnet release techniques of the Third and Fourth Kazekage. Each version of the magnet release style has been incorporated his own power and ability. With the increased proficiency in the magnet release style, the user is able to imbue the sand used with heavy earth metals through a magnetic field and current to create stronger, more durable sand-based techniques. Magnet release, commonly understood as a mixture of wind and earth-based elements, is a difficult, but rewarding skill set to possess. Once thought to be a kekkei genkai based down the line of kazekage's, each bearer of the skill set seems to have been a host to the bijuu and thus transferred revealed the secrets of its usage. This seal actively grants the barer the ability to utilize either the illustrious iron sand of the third, or flashy golden dust of the fourth.

Seal Weakness:

- Bijuu by nature are wily creatures and sealing them requires that a host submit more than just their lives to these creatures, but their will as well. The sensitivity between a jinchuuriki's emotions and a bijuu's overwhelming will is such that there are many triggers that will push the host's will further back while giving the bijuu more and more control. Any action that require or use the bijuu's chakra in any way tilt the scale in favor of a bijuu. The constant struggle of a host is to remain in control of a bijuu's power; however, this is easier said than done.
  • Host will die if seal is ever released and/or removed.
  • The inability to undergo the clan tradition of Angya due to the disruptive chakra of the Nibi. This translates to her inability to learn the three secret techniques of the Arechihana Clan. Unless the seal is reconfigured and disallows for the freeflow of chakra, the bijuu will continuously disrupt the process and the secrets will remain unobtainable to her.
  • Inability to take genjutsu lists [Cao Cao's chakra incompatibility and the innate strain of housing two minds prevents as much]
  • The bjuu's chakra, though it can be nearly mastered, will always retain a deteriorating effect when being used by its host. After passing the "Awakening" threshold or 15+ Drive, Rika begins to lose 1 stamina point per post until she falls below the threshold again or hits zero and, unfortunately, dies. These stat reductions last until the end of the thread. [This does not effect jutsu usage]
__________________

YES THE GEISH-MIESTER IS BACK!
Let's RP & fight. I'm always down for a plot.

arechihana rika hideyasu reiha
wardrobe ap

Last edited by Hitoko; 05-24-2017 at 02:39 AM..
Geisha is offline  
Old 04-23-2017, 11:16 PM   #2
Geisha
Thus Always to Tyrants
 
Geisha's Avatar
 
Join Date: Aug 2006
Location: District of Columbia
Posts: 1,115
Default Bijuu Arts: Magnet Release Sand Style

* Permission Granted from Merdle to create a list within Rika's
Bijuu Seal.


Bijuu Art: Magnet Release Sand Style



The Shukaku with its unequaled control of the desert sands was revered as a titan in the Wind Country; however, the Shukaku's chakra was introduced in that time to the thwarting magnet release techniques of the Third and Fourth Kazekage. Each version of the magnet release style has been incorporated his own power and ability. With the increased proficiency in the magnet release style, the user is able to imbue the sand used with heavy earth metals through a magnetic field and current to create stronger, more durable sand-based techniques.

Magnet release, commonly understood as a mixture of wind and earth-based elements, is a difficult, but rewarding skill set to possess. Once thought to be a kekkei genkai based down the line of kazekage's, each bearer of the skill set seems to have been a host to the bijuu and thus transferred the secrets of its usage. This seal actively grants the barer the ability to utilize either the illustrious iron sand of the third, or flashy golden dust of the fourth.

[Note] The Properties of Iron Sand - Iron-infused sand techniques create more durable and sturdier defense, while adding bladed and more lethal variety to techniques.

[Note] The Properties of Gold Dust - Due to gold dust naturally being the heavier mineral, all gold dust sand techniques act as a stager higher when in opposition to normal sand techniques.



Stage One

Bijuu Art: Magnet Release - Pull
Requirements: Control 2, Tactics 2
The first of the user's attempts to manipulate the magnetic fields around them. With the gesture of a wave, the user is able to pull metal in any direction.
Force 0 - The user can force one small metal objects to move in any direction for 2 meters per post. Increases drive by 10.
Force 1 - The user can force one large or two small metal objects to move per post.
Force 2 - The user can force two large metal objects to move 4 meters per post. Increases drive by only 5
Force 3 - The user can force three metal objects of any size to move per post.

Bijuu Art: Magnet Release - Weight in Gold
Requirements: 3 Power, 2 Intelligence
A trickster technique to be sure, but under the right circumstances it can prove invaluable in a pinch. With a handseal, gold dust is summoned and a sandstorm begins to rage within the range of Rika's sand manipulation ability. Slowly, the gold dust begins to line the pockets, crevices and shoes and general clothing of a target. The weight of the gold dust begins to pull down toward the earth in an attempt to slow the user down.
Fortitude 0 - The sandstorm can continuously line the pockets of one target and make them feel heavier than normal. Increases drive by 10. Storm ends after one post.
Fortitude 1 - The sandstorm can continuously line the pockets of two targets.
Fortitude 2 - The sandstorm increases in intensity and weighs the targets down by one speed level. Increases drive by only 5. Storm ends after two post.
Fortitude 3 - The sandstorm can continuously line the pockets of three targets.

Stage Two

Bijuu Art: Magnet Release – Magnetic Sand
Requirements: 5 Control, 4 Power, 4 Reserves
The bijuu is a trickster, and using the magnet release style, its tricks become fiendish. Through the outreach of chakra, the sand in the general area magnifies and seeks out the metal on a target. The sand compacts itself and clings to every available metal surface.
Finesse 0 – The magnetic sand will focus on the metal on one target in a 10 feet radius. 10 Drive Gain
Finesse 1 – The compacted sand will decrease the speed of any target by one taijutsu level.
Finesse 2 – The magnetic sand will cover two targets and any bladed weapons enough that they become blunt. Activating only increases drive by 5.
Finesse 3 – The compacted sand will decrease the speed of any target by two taijutsu levels. Effects 3 targets.

Bijuu Art: Magnet Release – Magnetic Levitation
Requirements: 6 Control, 6 Power, 4 Intelligence
Through the users ability to manipulate magnetic fields, the user clumps magnetized sand under their feet and user that sand to levitate off the ground. Tricky feat requiring balance, core muscles and concentration, an aerial user is primed to gain an edge in battle.
Finesse 0 – The user can levitate two meters from the ground and float at their full speed, swirling through the air with enough fluidity to dodge and evade, though concentration restricts ninjutsu usage. Increases Drive by 10 per post.
Finesse 1 – The user can lift further now, up to five meters.
Finesse 2 – Increases drive by 5. Can utilize ninjutsu while airborne.
Finesse 3 – The user can lift eight meters into the air.

Stage Three

Bijuu Art: Magnet Release – Gold Rush
Requirements: Power 8, Control 8, Reserves 6
Gold dust is the heaviest of metals that the magnet release, at least the version that the Nibi enables, can command. Its mixture into sand can be quite an unyielding defense, and as they always say the best offense is a good defense. The user uses their chakra to pull precious metal into the sand beneath their feet, and with sliding of a foot across the sand, a rush of heavy, sparkling sand rushes up and out very quickly in said direction
Force 0 – The gold dust will block Stage 2 ninjutsu and taijutsu for Genin, and pushes outward 5x5 ft. Blocks one technique. Increases drive by 15
Force 1 – The gold dust is now 10x10 ft. wave of golden, heavy sand. Blocks two techniques.
Force 2 – The wave of gold dust now blocks Stage 3 ninjutsu and taijutsu, and blocks one stage higher for sand techniques as gold is heavier than sand. The wave could submerge a large house and crush anything under its weight. Blocks up to three technique. Increases drive by 10 only.
Force 3 – The wave of gold dust will submerge a small collection of homes and anything smaller. Only Stage 6 Sand techniques may break through this rush of gold dusted terror.

Bijuu Art: Magnet Release – Nerves of Steel
Requirement: Power 9, Control 9, Intelligence 7
Using the illustrious iron sand ability, Rika has taken a page from the classic sand release handbook in an effort to fortify and revamp the sand armor technique. Pulling the much more sturdy iron minerals into her jutsu, she has essentially created a stronger version of the defensive jutsu. Unlike the invisible melding of normal sand, the jutsu creates a thin but visible metallic silver second skin, turning the girl into what can only likened to a metal android.
Fortitude 0 – The metal shell will block Stage 2 ninjutsu and taijutsu and protect against a base strength of 16. Increases drive by 20. Lasts two posts
Fortitude 1 – Increases Strength by two levels. Decreases speed by one.
Fortitude 2 – Blocks stage 3 ninjutsu and taijutsu and protects against a base strength of 25. Increases drive by 10 only.
Fortitude 3 – Does not affect speed.

Bijuu Art: Magnet Release – Imperial Blade
Requirements: Power 8, Control 8, Reserves 6
When attacking with a metal blade, during the user's slash, a magnetic field draws iron sand along an invisible extension on the blade so that the slash may begin with the normal length of the blade, but ends as a enlarged sand sword, often catching it's target off guard. The additional sand immediately disperses after the user's strike.
Force 0 – The blade can be extended two feet. Increases drive by 15
Force 1 – The blade can extend five feet.
Force 2 – The blade can extend seven feet. Increase drive by 10
Force 3 – The blade can extend ten feet.

Stage Four

Bijuu Art: Magnet Release – CaoCao Carcass
Requirements: 12 Control, 11 Power, 10 Reserves, 12 Intelligence
Using a blend of iron sand for skeletal structure and gold dust for sturdy hide, Rika constructs a partial, somewhat zombie-esque and translucent immitation of Cao Cao the Nibi around her body. Standing in the center of his chest, his rib cage semi circling her, two over sized arms with claws stretched outward and the bushy, narrow snout of a lynx hanging overhead, she is fully surrounded by the top portion of the spectral chakra beast. The technique forms as the first of a series of ultimate defense skills that the jinchuuriki has created.
Fortitude 0 – The carcass of Cao Cao acts as a defense against Stage 3 ninjutsu and taijutsu, able to grapple, swat and devour whatever comes at her. Increases drive by 20 for every technique it halts or post of usage.
Fortitude 1 – The carcass can perform any of the bijuu techs available to it at the jinchuuriki's current drive level as a separate offensive action. Consumes a jutsu usage/gains user drive for any techniques.
Fortitude 2 – The carcass acts as a defense against Stage 4 ninjutsu and taijutsu. Increases drive by 10 with every technique it halts or post of usage.
Fortitude 3 – Can rebound a ninjutsu technique or counter a taijutsu attack that is aimed at it.

Bijuu Art: Magnet Release – Heavenly Golden Ornaments
Requirements: 14 Control, 13 Power, 11 Reserves, 10 Tactics
A technique inspired by the ornate images of Mother Sky, Rika compacts gold dust into six solid, hand-sized orbs that float behind her in circle, held in place by their own magnetic field. Through a pulse of chakra, Rika is able to send these orbs flying out at blinding speeds.
Fortitude 0 – These orbs launch themselves with the strength of a Stage 3 technique. Increases drive by 20
Fortitude 1 – The orbs can shoot with a speed and strength two taijutsu levels above the user's highest respective levels.
Fortitude 2 – The orbs now activate their own magnet fields, acting as magnets, ripping metals from buildings in a 10 meter radius. Increases drive by only 10.
Fortitude 3 – These orbs now shoot at three taijutsu levels above the user's highest respective levels.
__________________

YES THE GEISH-MIESTER IS BACK!
Let's RP & fight. I'm always down for a plot.

arechihana rika hideyasu reiha
wardrobe ap

Last edited by Geisha; 04-28-2017 at 10:47 AM..
Geisha is offline  
 

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump