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Old 05-19-2010, 05:19 PM   #2
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Join Date: Mar 2005
Location: Lawrence, Kansas
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Ninjutsu, simply speaking, is the use of chakra to create. By using a ninjutsu technique, a character creates a specific effect, distinguished from genjutsu by being 'real'. Largely, ninjutsu techniques are flashy things; everyone can recognize the destructive force of a katon or the towering defense of a doton. However, ninjutsu are not limited to mere attacks and shields. A number of other effects are handled by ninjutsu, such as the ability to walk on walls or across water. For ease of use, ninjutsu can do any and all of the following:

1. Ninjutsu can damage and debilitate. These are the offensive techniques that any ninjutsu specialist knows. Throwing fireballs, hurling hundreds of daggers at once, or summoning a slicing windstorm are all examples of offensive ninjutsu. By activating and using these techniques, a character uses their one attack per post because these jutsu are the attacking sort. If it's destructive, it's ninjutsu.

2. Ninjutsu can defend. By building a wall of stone or a dome of water or even pushing an opponent's weapon out of the way with air currents, ninjutsu are able to deflect, absorb, and mitigate incoming attacks. These ninjutsu are defensive and using them counts as one of the two actions per post, but not as attacks. Thus, two defensive ninjutsu can be used if the character forgoes an attack or one defensive and one attack can be used in a single post. If it's protective, it's ninjutsu.

3. Ninjutsu can support. Almost all shinobi know how to replace themselves with nearby objects via kawarimi. Some can alter their appearances via henge no jutsu or transport themselves extreme distances through shunshin. Other characters might be able to temporarily heighten their physical stats to fight harder. These techniques are occasionally useful in combat but more often are effective tools outside of battle situations. Such ninjutsu are utility and count as an action if used in battle.

4. Ninjutsu can heal. This is a skill almost exclusive to medical shinobi; the medical jutsu. These jutsu remove damage from the body, cleanse toxins, and restart hearts. Many such jutsu can be used in reverse and become offensive in nature, but generally are used exclusively to overwrite the effects of true offensive jutsu. Medical jutsu are limited to medical archetypes and certain clans.

5. Ninjutsu can simply be. The rarest type of jutsu by far, these are also some of the most basic. Some techniques require so little jutsu or concentration that a character can toggle them on and off at will. Running on walls or water is a snap once a character has the respective technique; these passive jutsu don't require actions to activate and don't count against jutsu usages per thread. Passive ninjutsu are rarely allowed as swaps as only a small number of effects deserve such treatment. Most passive techniques to minimal combat use outside of mobility with the walking jutsu.

All ninjutsu can be divided into these five categories and such divisions are usually obvious. Simply read the technique's description and you should know what type of technique it is. Ninjutsu are ruled by the Chakra stats (Power, Control, and Reserves) and any character with these as primary likely specialize in at least one type of ninjutsu, typically a mixture of offense/defense via an elemental list or medical through its own list.
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