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  • Taijutsu

  • #2
    Taijutsu Summary

    While Ninjutsu and Genjutsu focus upon the application of Chakra, Taijutsu is founded upon the strength of the body. Hands, feet, arms, legs, and weapons are utilized in different forms of Taijutsu we call "Taijutsu styles". The requirements for most styles are based upon the Physical statistics: Strength, Speed, and Stamina. However, that does not mean that Taijutsu are a completely separate entity from Ninjutsu and Genjutsu, as some styles do exist that incorporate the use of Chakra.

    There are several different types of styles on Engi no Jutsu:
    • Pure Taijutsu : Pure Taijutsu are based solely on the body. Little to no Chakra is involved with Pure Taijutsu, though chakra can be used to augment the body during special techniques. A few examples of Pure Taijutsu styles are Chimamire Kutsuoto (Bloodstained Footsteps), and Kyuusaku-Ken (Desperate Measure Fist).
    • Weapon Taijutsu : Weapon Taijutsu are based around a weapon, whether it's a sword or a shield or a bow and arrow, different weapon styles use each weapon in different manners. They can be purely physical or involve Chakra in their special techniques. The benefit of Weapon styles are their versatility between physicality and Chakra, as well as the added perk of having a weapon. Examples of a few Weapon Taijutsu styles are Chigitana no Kenbu (Sword Dance of the Bloody Sword), Shinigami no Oshie (Teachings of the Shinigami), and Isshiki Ikioi Hanpatsu (Reflect All Force).
    • Hybrid Taijutsu : Hybrid Taijutsu are an interesting mix of physical combat and Chakra application. At their core, they are purely physical-based styles that reach their full potential when the Chakra-based special techniques are purchased. A Hybrid style can also be expensive to max out as it requires meeting the stage requirements, the special technique requirements, then purchases of the stage and each special technique, but the power output and adaptability of Hybrid styles can be formidable. Examples of a few Hybrid Taijutsu styles are Right Season Worker's Glove and Ekitai-Kenfu (Fluid Fist Style).
    • Chakra-based Taijutsu : Chakra-based Taijutsu heavily incorporate either the use of Ninjutsu or Genjutsu. These styles are geared towards characters who are Ninjutsu or Genjutsu specialists, but who still want to be able to take a Taijutsu style. Taking a physically-oriented style can be difficult for them because their Physical stats are lower, so Chakra-based Taijutsu styles become a viable option. While Chakra-based styles will, on purely physical terms, never be able to match up to a regular Taijutsu style, they have a bonus of being able to grant a special ability boost at each stage to make up for the gap. A few examples of Chakra-based Taijutsu styles are Madoiken (Illusion Fist) and Seido Kobushi (Precision Fist).

    Any character can take a Taijutsu style and is limited only by their costs. Depending on the type of your character, you pay different costs for Taijutsu styles. The more physical your character is, the less you have to pay for Taijutsu, while the less physical your character is, the more you have to pay.
    • Physical Primary : Characters with the Physical stat block as their Primary stat block only need to pay one jutsu point per stage for up to two different Taijutsu styles.
    • Physical Secondary : Characters with the Physical stat block as their Secondary stat block only need to pay one jutsu point per stage for their first Taijutsu style. All extra styles cost two points per stage.
    • Physical Tertiary : Characters with the Physical stat block as their Tertiary stat block must pay two jutsu points per stage for every Taijutsu style.
    Last edited by Jami; 03-24-2014, 07:26 PM.


    • #3
      Techniques and Bonuses

      While each stage of a Tajiutsu style normally has a description of the general ability level the user is at and what to expect of someone at that stage, there may also be regular techniques and special techniques.

      Regular techniques

      Regular techniques are mundane types of moves you might see in the every day world: a punch, a high kick, a head lock, and so on. There is no limit to the number of regular techniques that can be placed into a style, although regular techniques may not exceed the capabilities of the style, and of the stage they are in. Regular techniques also must fit the theme of a style; for example, a style that uses only the feet and legs would not be able to have a regular technique that involves punching.

      Regular techniques are free. They do not need to be purchased, and it is considered that when you buy a stage in a Taijutsu style, you get all of that stage's regular techniques bundled with it at no extra cost.

      Special techniques

      Special techniques have a little bit more oomph to them. They are the moves that break the laws of the physical world we know either by performing incredible feats of physical strength or by adding Chakra into an attack to create dazzling effects. While a punch may be a regular technique, a punch that can electrify the target would be a special technique.

      All Taijutsu styles start with three slots for special techniques. When creating a list, you can fill those slots or leave them open - like ninjutsu or genjutsu, special techniques can be freely swapped over with custom techniques.

      Special techniques are not free. Each special technique in a style costs one jutsu point to purchase.

      Stat Bonuses
      All Taijutsu styles are allowed to give a total of nine bonus stat points to Physical stats per stage. However, the most any single stat can receive per stage is +5, so the points must be distributed with this in mind.
      These bonus points stack. That means if Stage One of a style gives +5 Strength and +2 Stamina, and Stage Two of the same style gives +3 Strength, +3 Speed, and +3 Stamina , your character would reap a total of +8 Strength, +3 Speed, and +5 Stamina in bonuses. However, these bonus points are not applied directly to your character's Physical stats. You cannot use these bonus points to pump up your Physical stats so you can purchase higher stages of a style. They only apply when your character is fighting and using the style in the RP. However, while bonus points do stack, they do not stack across styles. If one style gives a total of +5 Strength, and a second style gives a total of +6 Strength, you are not to add them for a total of +11 Strength. Only take the highest bonus.

      Bonuses are to be displayed at the end of your Physical stats as following:
      Strength: 1 + 1(Pool) = 1 (+3 Kaiki)
      Speed: 1 + 3(Pool) = 4 (+4 Kaiki)
      Stamina: 1 + 3(Pool) = 4 (+2 Kaiki)
      As you can see, the bonus points from the Kaiki (The Eclipse) Taijutsu Style are added onto the end very clearly, and they are considered to be "virtual stat points" that only apply in the RP itself.

      • If ABC is Physical: +9 per stage and max of +5 per stat
      • If ABC is Chakra or Mental (Chakra-based Taijutsu): +3 per stage
      • If it's a Hybrid Taijutsu style: a stat requirement placed on obtaining specials.
      Last edited by Jami; 03-24-2014, 07:30 PM.


      • #4
        Physical Scales

        The Physical Scale places characters onto different tiers of experience and skill based on their rank. While a Genin and a Jounin might have the same Speed stat value, their ability will be different because there is a distinct difference in skill level: the Jounin, who is more developed and seasoned, will be at a higher level despite having the same numerical value as the Genin.

        The following scale system splits everything into levels, and is shaped like a taijutsu list. However, it has nothing to do with Taijutsu; it is an indication of how one rank's stats compare to those of another. Stat bonuses and Gates are added to your stats first, and then you can see in which level you fall. If your level is lower than your opponent, you can be sure he's that much better at that field than you are, not necessarily in stats, but at least in experience and skill.

        Please do note that the scales are not the "be-all-end-all" of Engi no Jutsu! roleplay; they're merely a guideline. Just because you have a statistical advantage over someone does not mean you'll always hit them, or you'll always win, and the same goes if they have an advantage over you. Be fair, play with your best judgment, and if you're in doubt, consult a moderator.

        Level One

        Rank Requirements:
        Genin: 1-9
        Chuunin: 1-7
        Jounin: 1-6
        Sennin: 1-5

        Level Two

        Rank Requirements
        Genin: 10-18
        Chuunin: 8-14
        Jounin: 7-12
        Sennin: 6-10

        Level Three

        Rank Requirements
        Genin: 19-27
        Chuunin: 15-21
        Jounin: 13-18
        Sennin: 11-15

        Level Four

        Rank Requirements
        Genin: 28-35
        Chuunin: 22-28
        Jounin: 19-24
        Sennin: 16-20

        Level Five

        Rank Requirements
        Genin: 36-45
        Chuunin: 29-35
        Jounin: 25-30
        Sennin: 21-25

        Level Six

        Rank Requirements
        Genin: 46-54
        Chuunin: 36-42
        Jounin: 31-36
        Sennin: 26-30

        Level Seven
        Genin: 55-63
        Chuunin: 43-49
        Jounin: 37-42
        Sennin: 31-35

        Level Eight

        Rank Requirements
        Genin: 64-72
        Chuunin: 50-56
        Jounin: 43-48
        Sennin: 36-40

        Level Nine

        Rank Requirements
        Genin: 73 and up
        Chuunin: 57-63
        Jounin: 49-54
        Sennin: 41-45

        Level Ten

        Rank Requirements
        Genin: N/A
        Chuunin: 64-70
        Jounin: 55-60
        Sennin: 46-50

        Level Eleven

        Rank Requirements
        Genin: N/A
        Chuunin: 71 to 77
        Jounin: 61-66
        Sennin: 51-55

        Level Twelve

        Rank Requirements
        Genin: N/A
        Chuunin: 78 and up
        Jounin: 67-72
        Sennin: 56-60

        Level Thirteen

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: 73-78
        Sennin: 61-65

        Level Fourteen

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: 79-84
        Sennin: 66-70

        Level Fifteen

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: 85-89
        Sennin: 71-74

        Level Sixteen

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: 90-94
        Sennin: 75-78

        Level Seventeen

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: 95-99
        Sennin: 79-82

        Level Eighteen

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: 100 and up
        Sennin: 83-86

        Level Nineteen

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: N/A
        Sennin: 87-90

        Level Twenty

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: N/A
        Sennin: 91-94

        Level Twenty-One

        Rank Requirements
        Genin: N/A
        Chuunin: N/A
        Jounin: N/A
        Sennin: 95 and up

        Do realize that it is impossible for a Genin to reach 80 in any stat. The reason all the stats are listed here are simply for the sake of completion. This is the entire list, but regular caps still apply. This means that a Genin without bonuses is stuck at level 3, a Chuunin without bonuses is stuck at level 5, and a Jounin without bonuses is stuck at level 7. Bonuses can increase this, but only temporarily, of course.

        The scale has been stopped at 80, but it is not impossible to break that wall (for example, by using the Celestial Gates). However, after a certain point, all ranks will reach the wall of "70-something and up" and it will come down to a difference in experience and ability between characters.

        Last edited by merdle; 06-16-2017, 03:52 PM.


        • #5
          Registration Template

          When registering a Taijutsu style, fill out the following form appropriately and place it into the Jutsu Registration section. For the base skeleton of the stat requirements needed and such, see this post in the "Creating Custom Jutsu and Seals" thread of the Handbook.

          [U][B]Taijutsu template [/B][/U]

          [B]Style Name: [/B]

          [B]Style Description: [/B](describe what makes this style unique, what its focus is, how it works etc.)
          Style History: [/B](optional)

          [B]Style Basis: [/B](Choose Taijutsu, Ninjutsu or Genjutsu. Also, add if this is a Weapon style or not. Finally, add if this is a Hybrid styleor not)

          [B] Training Methods: [/B](Describe how training for this style is done) (this is optional)


          [B] Stage One: [/B]
          [B] Stat Requirements: [/B]
          [B] Stage Bonuses: [/B]

          (Describe the different aspects of your style here, such as flexibility and acrobatics)

          [B] Regular Techniques: [/B](Any basic techniques go here, examples would be Konoha Senpuu)

          [B] Name: [/B]
          [B] Description: [/B]

          [B] Special Techniques: [/B](Any techniques that allow the user to do things beyond what they'd typically be capable of with just the stage alone).

          [B] Name:
          Description: [/B]
          Last edited by Res; 06-22-2010, 12:22 PM.