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  • Universal Summon Contracts

    Universal Summon Contracts

  • #2
    Eagle (Washi) Contract

    Once venerated as the strongest and noblest of the many avian houses, the Eagle Clan has fallen from its former glory. Rather than become tied to a single village, the eagles chose a path of independence, considering themselves above swearing fealty to anyone but themselves. As such, their power and influence has come in cycles as the shinobi world goes through periods of prosperity and calamity - the Eagle Clan has chosen to ride the waves rather than take the mundane stability of a village contract. Without ties to any particular village, the clan instead poaches promising shinobi from all over the world and grooms them into proper contract-holders, seeking to sculpt them into representatives of the royal eagles. The birds value combat skill and level heads and are rumored to have signed contracts with historic generals and heroes. The eagles train extensively with weapons and are masters of ranged combat, preferring to cut down their enemies without bloodying their talons. The eagles take their techniques from Projectile Tree, Yatama no Shikaku, and Global Ninjutsu.

    Contract Type: Ninjutsu

    A: Control
    B: Power
    C: Reserves
    D: Willpower
    E: Intelligence
    F: Tactics

    Stage One
    Kuchiyose no Moriko
    Requirements: Control 3, Tactics 2
    Description: Moriko is a cute little eagle with deep brown feathers and a white breast. Even-tempered, she is eager to serve but knows her own limitations. Moriko works on improving herself, making her excellent training partner for young shinobi. She's affectionate and friendly, making it difficult not to love her in return.

    Strength: 1 + 0 = 1
    Speed: 1 + 3 = 4
    Stamina: 1 + 0 = 1

    Intelligence: 1 + 2 = 3
    Tactics: 1 + 1 = 2
    Willpower: 1 + 2 = 3

    Power: 1 + 3 = 4
    Control: 1 + 2 = 3
    Reserves: 1 + 2 = 3

    Jutsu Known:
    Tobidougu Ippuku - Projectile Scroll (Intelligence 3, Reserves 3)

    Stage Two
    Kuchiyose no Makoto
    Requirements: Control 6, Power 6, Willpower 4
    Description: Makoto is Moriko's older brother, though it often seems that the sister is more mature than he is. Makoto is overeager for a chance to prove his worth in battle, but this is merely a front to hide his cowardice. He's about the size of a fully grown short-toed eagle and has brown and white feathers, similar to his sister, with a blank hitai-ate tied around his neck.

    Strength: 1 + 1 = 2
    Speed: 1 + 4 = 5
    Stamina: 1 + 0 = 1

    Intelligence: 1 + 3 = 4
    Tactics: 1 + 2 = 3
    Willpower: 1 + 3 = 4

    Power: 1 + 4 = 5
    Control: 1 + 3 = 4
    Reserves: 1 + 3 = 4

    Jutsu Known:
    Henge No Jutsu - Transformation Technique (Control 3, Intelligence 2)
    Horisageru no Yadama - Burrowing Projectile (Power 5, Control 4, Reserves 4)

    Stage Three
    Kuchiyose no Akikaze
    Requirements: Control 9, Power 9, Willpower 7
    DescriptionStage Four
    Kuchiyose no Madoka
    Requirements: Control 14, Power 13, Reserves11, Intelligence 10
    DescriptionStage Five
    Kuchiyose no Kohaku
    Requirements: Control18, Power 17, Reserves 17, Intelligence 14
    DescriptionStage Six
    Kuchiyose no Shitou
    Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15
    DescriptionStage Seven
    Kuchiyose no Karai
    Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Intelligence 22
    Description:
    Last edited by Kana; 04-19-2018, 04:08 PM.

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    • #3
      Vulture (Hagewashi) Contract
      Global Genjutsu, Horsemen of the Apocalypse, and Madoiken.

      Contract Type: Genjutsu

      A: Intelligence
      B: Tactics
      C: Willpower
      D: Power
      E: Control
      F: Reserves

      Stage One
      Kuchiyose no Hyosuke
      Requirements: Intelligence 3, Reserves 2
      Description:Stage Two
      Kuchiyose no Yoshinori
      Requirements: Intelligence 6, Tactics 6, Power 4
      Description: Yoshinori is an elderly vulture with stiff wings and fraying feathers. He has a wheezy voice and a cough, but is good-natured and humorous in his old age. Yoshinori appears frail and often plays up an angle of senility despite being as sharp as he was in his youth, leading to many laughs at the expense of contract-holders. He keeps a dinged up hitai-te around one ankle.

      Strength: 1 + 2 = 3
      Speed: 1 + 2 = 3
      Stamina: 1 + 1 = 2

      Intelligence: 1 + 3 = 4
      Tactics: 1 + 3 = 4
      Willpower: 1 + 4 = 5

      Power: 1 + 3 = 4
      Control: 1 + 3 = 4
      Reserves: 1 + 2 = 3

      Jutsu Known:
      Magen: Narakumi No Jutsu - Demonic Illusion: Vision of Hell Technique (Willpower 5, Intelligence 4, Tactics 4)
      Kousen: Kagai - War: Assault (Willpower 5, Intelligence 4, Tactics 4)

      Stage Three
      Kuchiyose no Sayoko
      Requirements: Intelligence 9, Tactics 9, Power 4
      Description:Stage Four
      Kuchiyose no Kioko
      Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10
      Description:Stage Five
      Kuchiyose no Shigeki
      Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
      Description:Stage Six
      Kuchiyose no Torazo
      Requirements: Intelligence 23, Tactics 23, Willpower 22, Control 16, Reserves 15
      Description:Stage Seven
      Kuchiyose no Hachemon
      Requirements: Intelligence 32, Tactics 30, Willpower 28, Power 24, Control 22
      Description:
      Last edited by Jami; 02-24-2014, 11:24 PM.

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      • #4
        Dog (Inu) Contract

        The House of Dogs is a young summon family, relatively speaking. After all, it hasn't been that long since man lured wolves in from the darkness and tamed them into the dogs they are today. It's said that, though dogs taught humans how to hunt, it's humans that taught the House of Dogs to wage war. And, indeed, the dogs have collectively become masters of taijutsu, excelling in all forms of hand to hand and weapon-based combat. It seems every member of the House has his own special trick up his collar and the dogs are proud to be known for their adaptability on the battlefield. The dogs once saw themselves in debt to humans for providing them food and shelter, but since then they've come to view humans more as partners than as providers. As such, the House of Dogs is known for being friendly with shinobi and working closely with them - stories even exist of shinobi without contracts going to the dogs for guidance, training, and assistance. The dogs take their techniques from a variety of different universal lists - each individual summon has links to the lists they draw from.

        Contract Type: Taijutsu

        A: Strength
        B: Speed
        C: Stamina
        D: Power
        E: Control
        F: Reserves

        Stage One
        Kuchiyose no Taro
        Requirements: Strength 3, Reserves 2
        Description: Seemingly a small dog, Taro is actually somewhat large for a Spitz. His fur is long and white, completely covering his compact body and turning into a puffy mess of a tail. Below his small ears is a ninja headband, though it bears an engraving of a paw print rather than the emblem of any village. Each of his four paws wear miniature gloves, the fingers cut off to let his claws stick through. Taro is young and acts a bit like a puppy - he's eager and always ready to play. Though excited to help other young shinobi, he is inexperienced in true combat, and is known for his nervous whining when out of his depth. His favorite food is hamburger.

        Strength: 1 + 3 = 4 [+3 Gouken]
        Speed: 1 + 3 = 4 [+3 Gouken]
        Stamina: 1 + 1 = 2 [+3 Gouken]

        Intelligence: 1 + 1 = 2
        Tactics: 1 + 1 = 2
        Willpower: 1 + 1 = 2

        Power: 1 + 2 = 3
        Control: 1 + 2 = 3
        Reserves: 1 + 1 = 2

        Jutsu Known:
        Iron FistStage Two
        Kuchiyose no Jiro
        Requirements: Strength 6, Speed 6, Power 4
        Description: Jiro is a Kai Ken, the Tiger Dog. He's mid-sized among the other dog summons with a coarse, brindled coat of reddish-brown and dark fur. His patterning gives an appearance of tiger stripes. Jiro wears a ninja headband loose around his neck like a collar with the same paw print emblem as Taro. Additionally, Jiro has what look to be shin guards strapped to each of his four legs. In truth, these sleeves hide spring-loaded blades that make Jiro's swiping claws all the more dangerous. He's a dog of few words, with a reserved demeanor. While this makes him look somewhat cool, Jiro is actually quite shy and doesn't get into long conversations for fear of tripping over his words. His favorite color is orange.

        Strength: 1 + 3 = 4 [+5 Fierce God Fist]
        Speed: 1 + 4 = 5 [+5 Hidden Fist]
        Stamina: 1 + 3 = 4 [+4 Fierce God Fist]

        Intelligence: 1 + 2 = 3
        Tactics: 1 + 2 = 3
        Willpower: 1 + 1 = 2

        Power: 1 + 3 = 4
        Control: 1 + 3 = 4
        Reserves: 1 + 2 = 3

        Jutsu Known:
        Fierce God FistHidden FistStage Three
        Kuchiyose no Momo
        Requirements: Strength 9, Speed 9, Power 7
        Description: A black and white terrier, Momo has short, sleek fur and a smaller frame. Her ears hang forward, a bit floppy, and her eyes are dark and full of secrets. She wears a pink peach clip over one ear and has her ninja headband slung diagonally over her chest with a pair of folding fans tucked into it. These fans open to reveal intricate paintings of the ocean, but the fans themselves are reinforced and conceal metal tips suitable for use as weapons. Momo is a bubbly and cheerful dog most of the time, though she secretly has a vindictive and petty side that often comes to the surface. Her favorite season is autumn.

        Strength: 1 + 7 = 8 [+6 River Willow]
        Speed: 1 + 7 = 8 [+8 River Willow]
        Stamina: 1 + 6 = 7 [+4 River Willow]

        Intelligence: 1 + 3 = 4
        Tactics: 1 + 5 = 6
        Willpower: 1 + 2 = 3

        Power: 1 + 5 = 6
        Control: 1 + 5 = 6
        Reserves: 1 + 5 = 6

        Jutsu Known:
        River WillowStage Four
        Kuchiyose no Kiku
        Requirements: Strength 14, Speed 13, Stamina 11, Control 10
        Description: A Tosa, Kiku is a large dog with big, floppy ears and a bit of a wrinkly face. Her coat is a cinnamon brown, though it darkens closer to black around her snout and eyes. Both of her front paws and legs are covered in giant claw contraptions full of wound chain known as tsume. Kiku's headband is in fact a smaller armlet that dangles just above one of her mechanical claws. She is lazy and often sleepy with a relaxed, non-committal attitude towards everything. Kiku is actually rather sharp and intelligent - her laziness stems from boredom as she searches for a real challenge. Her favorite hobby is calligraphy.

        Strength: 1 + 10 = 11 [+9 Heavenly Claw]
        Speed: 1 + 10 = 11 [+12 Heavenly Claw]
        Stamina: 1 + 10 = 11 [+6 Heavenly Claw]

        Intelligence: 1 + 8 = 9
        Tactics: 1 + 8 = 9
        Willpower: 1 + 8 = 9

        Power: 1 + 9 = 10
        Control: 1 + 9 = 10
        Reserves: 1 + 9 = 10

        Jutsu Known:
        Heavenly ClawStage Five
        Kuchiyose no Daiki
        Requirements: Strength 18, Speed 17, Stamina 17, Control 14
        Description: Daiki is a husky with a bushy coat and an almost bear-like face. Though not the biggest of the dog summons, he has a barrel chest and impressive frame, which combined with his fur make him look much larger than he really is. His ninja headband is worn over one eye as a patch - the socket beneath is empty and permanently shut. A bundle of javelins sits strapped to his back for Daiki to throw or use in close combat as spears. Daiki is boisterous and loud with a personality befitting a great warrior of his stature. He is a lover of both simple pleasures and the final things, finding a way to revel in any opportunity, but sometimes comes off as air-headed for it. His favorite story is Taketori Monogatari.

        Strength: 1 + 12 = 13 [+16 First Lord's Charge]
        Speed: 1 + 15 = 16 [+20 First Lord's Charge]
        Stamina: 1 + 13 = 14

        Intelligence: 1 + 9 = 10
        Tactics: 1 + 8 = 9
        Willpower: 1 + 13 = 14

        Power: 1 + 12 = 13
        Control: 1 + 12 = 13
        Reserves: 1 + 11 = 12

        Jutsu Known:
        First Lord's ChargeStage Six
        Kuchiyose no Chouko
        Requirements: Strength 23, Speed 23, Stamina 22, Control 16, Reserves 15
        Description: Chouko is a Chin, a toy breed of dog. She is small and almost fragile-looking with a long, black and white coat that makes her look particularly ridiculous. Her face is a bit squished with big eyes. Chouko's headband hangs off her, looped around the middle of her body. Despite her size, though, Chouko is well known for caring a full-sized arbalest into battle, modified to be operated with paws and teeth. She's a bit bizarre, but mostly just goofy and eccentric. Chouko has a weird sense of humor and is a fan of word play in particular. Her favorite day is Thursday.

        Strength: 1 + 25 = 26 [+25 Close Combat Archery]
        Speed: 1 + 16 = 17 [+10 Close Combat Archery]
        Stamina: 1 + 19 = 20 [+10 Close Combat Archery]

        Intelligence: 1 + 13 = 14
        Tactics: 1 + 15 = 16
        Willpower: 1 + 12 = 13

        Power: 1 + 17 = 18
        Control: 1 + 17 = 18
        Reserves: 1 + 16 = 17

        Jutsu Known:
        Close Combat ArcheryKageyaStage Seven
        Kuchiyose no Kibe
        Requirements: Strength 32, Speed 30, Stamina 28, Power 24, Control 22
        Description: Kibe, sometimes called the Inu no O or the King of Dogs, is a Shiba Inu, larger than normal, though still on the smaller side for the summons. He's wiry with sharp ears and a tail that curves up to rest on his back. Kibe's fur is fairly short and colored in the traditional tan and white sections of his breed. He wears his headband as a loose belt around his waist, from which hang a number of wakizashi - though as they are sized for him, they come closer to the average ninja's katana. Kibe, as the rightful ruler of the House of Dogs, is a wise and shrewd Shiba, making each decision with careful consideration. Though he at first seems to be serious and straight-laced, he used to be known as a prankster and general goofball before he ascended to the throne. His favorite jutsu is this one.

        Strength: 1 + 30 = 31 [+30 Multiple Sword Style]
        Speed: 1 + 35 = 36 [+24 Multiple Sword Style]
        Stamina: 1 + 25 = 26

        Intelligence: 1 + 23 = 24
        Tactics: 1 + 24 = 25
        Willpower: 1 + 23 = 24

        Power: 1 + 27 = 28
        Control: 1 + 27 = 28
        Reserves: 1 + 26 = 27

        Jutsu Known:
        Multiple Sword StyleKawarimi no Jutsu - Body Switch Technique (Body Switch Technique)
        Kinobori no Jutsu - Tree Walking Technique (Power 5, Control 4, Reserves 4)
        Tenkuu Hokou no Gyou - The Art of Walking on Air (Power 19, Control 19, Reserves 18, Intelligence 16)
        Takai Yoso no Te - Higher Element Hand (Intelligence 19, Tactics 19, Willpower 18, Power 16)
        Last edited by Kaen; 04-16-2014, 10:11 PM.

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        • #5
          Slug (Namekuji) Contract

          The Slug Family lives hidden away in the ancient Shikkotsu Forest, a dark wilderness few humans have ever ventured into. Naturally peaceful, the slugs have survived as long as they remember by relying on their toughness and their many sisters. Unique among the summon houses, the slugs know the secrets of healing, able to channel their natural regenerative abilities into others, and many shinobi scholars believe that it was the slugs who originally revealed the secrets of medical ninjutsu to their contract-holders. Indeed, the slugs have an unusual number of medics in their contract books, but in truth, the sisters extend contracts to any shinobi who abhors violence and inspires peace. The slugs take their techniques from Global Ninjutsu, Medical Ninjutsu and Precision Fist.

          Contract Type: Ninjutsu

          A: Power
          B: Control
          C: Reserves
          D: Intelligence
          E: Tactics
          F: Willpower

          Stage One
          Kuchiyose no Mae
          Requirements: Power 3, Willpower 2
          Description:Stage Two
          Kuchiyose no Shika
          Requirements: Power 6, Control 6, Intelligence 4
          Description:Stage Three
          Kuchiyose no Haruka
          Requirements: Power 9, Control 9, Intelligence 7
          Description:Stage Four
          Kuchiyose no Nami
          Requirements: Power 14, Control 13, Reserves 11, Tactics 10
          Description:Stage Five
          Kuchiyose no Yasuko
          Requirements: Power 18, Control 17, Reserves 17, Tactics 14
          Description:Stage Six
          Kuchiyose no Hachikuji
          Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15
          Description:Stage Seven
          Kuchiyose no Katsuyu
          Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Tactics 22
          Description:
          Last edited by Jami; 02-24-2014, 07:18 PM.

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