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  • Nut's Swap Thread

    These genjutsu swaps are to be swapped from the Mist Genjutsu list, and are for Shin Hachi on creation

    Jutsu Name:Shiiru Ninpou: Shutten (Force Ninja Art: Authority)
    Stage: 2 (given by Rizhou)
    Trigger: This jutsu is activated when user says "Listen here."
    Description:
    To Accompany the other Shiiru Ninpou arts. This one is very similar to Shiiru Ninpou: Hoshou, but with one key difference. Instead of trust as if they were life-long friends, it creates the feeling of the user outranking the other, therefore as a senior officer, the other is more likely to do what is asked of them.
    Duration: 1, 3, 5

    Jutsu Name: Shiiru Ninpou: Shinrai (Force Ninja Art: Confidence)
    Stage: 1 (given by Rizhou)
    Trigger: This Jutsu is activated when the user says "Yes, We can."
    *Courtesy of President Obama, but...being used in different context. :B
    Description:
    To Accompany the other Shiiru Ninpou Arts. Similar to Shiiru Ninpou: Shutten and Hishou. This genjutsu fills the comrades of the user with a winning attitude as it were, therefore the comrade is likely to fight harder. It is like a pep-talk in fewer words.
    Duration: 1, 3, 5

    -----------

    These ninjutsu swaps are for the Jouki Mizu (Steam Water) list - and are meant for Hachi to discover in RP.


    Jutsu Name: Jouki Hou (Steamthrower Techique)
    Stage: 3 (Given by Juu)
    Requirements: Umihebi no Ibuki (Serpent's Breath)
    Description: A surge of steam sent at the opponent, originating from users' mouth. Power of steam is said to leave the flesh it makes contact with in second degree burns. Surge of steam lasts 2 posts.

    Jutsu Name: Jouki Butoukai (Steamball Techique)
    Stage: 4 (Given by Juu)
    Requirements: Jouki Hou (Steamthrower Techinque)
    Description: Using a large ammount of chakra, user is able to breath out a dense cloud of steam that forms into a tight ball, able to cause 3rd degree burns if hit directly with it -largest area it can damage is 1 foot diameter circle with direct hit-, mere graze causes other to obtain 2nd degree burns on location. Steamball lasts 1 post.

    Note: Steamball is not shot, but formed near the target, at point blank range.

    ------

    Yoshi's Swaps

    Lifelike Cadaver
    Stage:
    2
    Trigger:Description:Duration: 1/2/4

    ----

    Kanji


    Stage: 3
    After a set number of handseals, Kanji has molded his chakra, a significant amount, into one of his fists. That fist then slams into the earth below him, and creates a straight 10 foot crack in what ever direction the fist is facing. Within seconds of that, it opens wider, the crack widens to about 4 feet in diameter and drops down about 10 feet.

    The 7 Rings of Hell
    Stage: 6
    Requirements: Rock Prism Wall
    This technique builds off of the concept from which the rock prism wall technique was created. It starts with a wide five foot ring that starts at 10 feet wide around the victim and is one foot thick. The second ring comes up right on the inside of it, increasing the thickness of the wall to two feet thick, and shrinking it down to 9 feet in diameter on the inside. This happens seven times in the matter of one post, by the beginning of the next the victim finds themselves in a 3 foot diameter area to move in, with seven foot thick stone wall surrounding their every size and stretching up past their head to ultimately 15 feet in the air. The stone wall requires two stage 4/5 ninjutsu strikes to break through, or one stage 6 technique. It requires multiple taijutsu strikes from anyone under level 6 strength, but level 7 strength can be punched through.

    Notes:
    -This technique can be surpassed easily by kinobori technique, but requires a post to get out of.
    -Due to the extensive amount of chakra to make this technique effective, the first post can only summon 3 of the rings, while the second post does the last 4. (This also means if the opponent attacks and disrupts the process of the rings arising, Kanji will not be able to complete the technique)




  • #2
    Yeah, I'll just change my approval to a double to get this in. This is now your jutsu thread.

    Comment


    • #3
      Swaps for My Leaf Nins

      Inserted Buko's ratings


      *These swaps are for the Medical Jutsu List*

      Chiyute Hi no Jutsu: Karui (Healing Flame Technique - Minor)
      Stage: 1
      Description: Chiyute Hi no Jutsu (Healing Flame Technique)
      Stage: 2
      Requirements: Chiyute Hi no Jutsu: Karui
      Description:
      Upon further studying of combining flames and healing. With this technique, Emi is able to create a larger flame, and even as she is massaging the area it looks as if her hands are flaming, but it causes no damage to the user or her patient. For the patient Emi can now kill the pain completely for 3 posts, and is able to take care of extensive bruising and free up body parts that have locked up due to muscle constriction. This jutsu can only be used 1 time per character per thread.

      Taii's Gate Swaps
      *Inserted swaps for the gates Riz gave*

      Kai-Mon
      Yari Tei Tsuuga
      Requirements:Kyu-Mon
      Yari-Tsuuga
      Requirements: YnB/ Inuzuka taijutsu practitioner
      With the boost of speed and strength, Taiichi has managed to combined both his clan taijutsu style and the spears he wields. With the opening of this gate, Taiichi can perform the Tsuuga technique of his clan style with the addition of his spear being the weapon he lunges into his opponent with. The spear causes more damage to the body. Where it increases in damage though, it decreases the range of his attack (normally it is a mauling scratches and gashes, where as now, if he his mark, the spear is thrusted into the body and twisted, causing one deep gushing wound.)

      Note: All flaws and merits of this attack are the same as the Tsuuga is described in the Inuzuka tai style page.

      Sho-Mon
      Haji
      Requirements:


      *These swaps are for the Spec. Tech. Openings in Ryuujin-Fu.*

      Stage 2
      Senkou
      Similar to Katon: Fukumen, but done with the feet and no handseals. Based on the knowledge of Tenka, The flames from Katsu's feet flare up, not in a more dangerous way of Tenka, but simply as a distraction, so the victim looks at her feet instead of her hands, where she does the damage and has an opening to do the damage. The flare is consistent with that of a contained, point-blank Flash Bang tool (without it of course).

      Stage 4
      Kashou
      All flames from Hanabi are concentrated into one fist, Katsu then slams it into the ground below her, and able to send the flames along the ground in one direction for about 5 feet. If the enemy is caught in the flames, it is able to do damage to their shoes, and if it makes contact with any sort of skin it can cause up to 2nd degree burns, depending on how long they are in contact with the flame.
      Last edited by Nutextrordinaire; 01-17-2011, 11:13 PM.



      Comment


      • #4
        Nut's Swap Thread

        Inserted Narf's Stage Ratings


        -Intended for Global Nin/Kuro Suiton List-

        Abura Jinsokuhi (Oil Rapidfire)
        Stage: 2
        A jutsu that allows Mae to send 6 small balls of oil from the oil moat that can be sent at one or multiple close grouped enemies. Shuriken/Kunai can be hidden inside these at the same time adding more danger than just nuisance to the jutsu.

        Abura Ryuu Kokyuu (Oil Dragon Breath)
        Stage:Abura Torakkingu (Oil Tracking)
        Stage:
        Stage: 3
        Self-explanatory practically, 5 ft tall and 3 ft wide and about 3 inches thick. Can withstand ninjutsu up to stage 2, and taijutsu up to Strength level 2.

        Toshiro's Elemental Kickin' Techs.
        Chimamire Kutsuoto Sp. Tech. Open spots.

        Wind Butterfly Kick
        Stage: 1
        This is a double kick, where Toshiro does a handless jumping cartwheel, but his feet are aimed at the persons face, attempting to bring them face first into the ground as Toshiro lands. The chuunin also throws in his chakra, adding it into the wind element and causing a slightly stronger blow, or if even he does not hit his target, and only narrowly misses it (within a foot distance of opponent), they will get a slight burst from the added wind. Not enough to draw blood though.
        -video demonstration: http://www.youtube.com/watch?v=tgBjv...eature=related -

        Glass Shard Tornado Kick
        Stage: 3
        Requirements: Sand or Glass is underneath Toshiro, or within a foot of his body.
        Toshiro steps, turns, picking up the leg, then jumps kicking high aiming for the chin or neck area, as well hitting his hands which are outstretched. Toshiro adds the element of glass into this kick, putting it into his feet and shooting the small shrapnels (such as the glass torrents-minor tech) at the opponent. -If the kick connects, the glass shards is embedded into portion where kick lands causing minor gashes and slight bleeding.
        -video demonstration: http://www.youtube.com/watch?v=34-x4...feature=relmfu -

        Sand Tiger Tail Kick
        Stage: 2
        Requirements: Sand must be in within a foot of Toshiro.
        Toshiro twists down to not facing the opponent, and back kicks aiming for knees, ribs, or armpit. Toshiro is also able to bring up the sand with him, forcing the chakra into the sand to cause more damage/distraction.
        - video demonstration: http://www.youtube.com/watch?v=XfZdHnyIH28 -



        Comment


        • #5
          The Komainu Seal

          The Komainu Seal
          The Guardian Dog Seal



          Seal Owner: Inuzuka Taiichi

          Seal History:
          Seal Description:

          When the seal is activated it transforms the human into a beast, a canine. With this initiated the user is able to have the full senses and strengths of the canine plus his natural size. With the added power of the Inuzuka clan, it makes for a disastrous combo for any who are against it.



          Seal Stages/Bonuses:
          A. Stamina
          B. Strength
          C. Speed
          D. Willpower
          E. Intelligence

          *Note: The bonuses can only be applied when the seal is active (in the transformed state) in addition to his taijutsu bonuses.

          Level 1
          Requirements: Stamina 15, Strength 15, Speed 13, Willpower 14
          Bonuses: +5 Strength, +4 Speed

          Level 2
          Requirements: Stamina 30, Strength 25, Speed 20, Willpower 20, Tactics 16
          Cumulative Bonuses: +10 Strength, +8 Speed



          The final level of this seal reveal the dangerous nature of it. The appearance changes at this point, Taii develops all black fur with yellow eyes. He takes on a more black wolf appearance, a large one at that. The size of this wolf is 50 inches weighing in at about 170 lbs.

          This is when things become hairy for anyone working with him who is not a canine comrade. Normal mental facilities that Taii may have had as a human, are gone, he only knows to protect for himself, feed for himself, and his pack (if you are not apart of what he has defined pack, you better start running.) He is very aggressive.

          He is at his most aggressive now, as well as possessive, considering himself the self-appointed leader by sheer size and power he exudes. He is the ultimate alpha male.

          Seal Weakness: OOC Notes:
          -Will plan on having a thread to obtain seal after approval
          -if anyone wants it from me, must have thread with Taii, must be at least chuunin rank, and must be an Inuzuka.
          -Inspired by The Komainu statues/legends from Japanese Mythology
          Last edited by Nutextrordinaire; 01-09-2012, 08:36 PM.



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