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  • Mizu's swaps


    Jutsu Name:
    Alone Loneliness
    Jutsu Requirements:
    Replacing: 5
    Jutsu Description: A genjutsu that requires the user to see the opponent and say the words, "I'm so alone." In that instant, the entire world beneath them crumbles, replacing them on two islands (or three/four islands, depending on opponent numbers, up to 5 islands, including the user) which are roughly 50 meters apart. The landscape is completely bare and the targets do not wonder why the islands came to be, they simply understand and accept that they did come to be.

    Suddenly, the islands continue getting farther away: by the end of the first post, they are 70 meters, by the second post they are 100 meters away, and by the third post, they are so far away that the user is nothing but a speck. In actuality, all the targets and the user are standing in place.

    In the even that the user leaves the island, the islands will slowly start to return together and after one post, the illusion is dispelled. This allows a chance for the user to escape in the remaining moments before the islands come back together.

    The user, once alone on the island, feels alone and sad. This is purely fluff, though.

    Note: The water can be water-walked on, but still, the water will move farther away, meaning, as he runs, the target is still running closer than had he not moved, but never getting anywhere closer.
    Also Note: The islands are 3 meters in diameter. Meaning free movement to an extent.
    Again Note: This is not a binding jutsu, per say. The targets can move, but might...you know hit their heads on a tree or something. This is visual impairment only, and feeling, if they choose to try and feel the water. They can move anywhere, and perform any attacks, though their aim will be off since they're like...70 meters away at least.
    They can run, though the distance they cover is so exponentially cut that it's as though they are standing in place. A leap forward 40 feet (if possible) would result in maybe a few inches moving forward.
    Final Note: Any offensive attack from the user that hits the enemy will dispel this jutsu.

    Merdle Edit: Based on stage duration
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  • #2
    Ultimate Genjutsu of Doom

    Stage: 7

    Jutsu Name: Ultimate Aura
    Replacing:
    Jutsu Requirements:
    Jutsu Description:

    You wanna try and Kai out of this?

    "You're forgotten," is all he says, but the second you hear the noise, it has begun.

    There he stands, a single man surrounded by nothing, in this blank expanse, the opponent sees his enemy, directly in front of him, chakra pouring out of him, oozing around in a circular vortex of sharp spears, curling on themselves, forming a giant web.

    It grows bigger and the heat of it is tremendous, seemingly supernova in it's temperature. Mist sears around the target, burning them, lapping at their skin with tongues from hell. The pain is horrid, monstrous.

    The closer a shinobi gets, exponentially more pain is inflicted, but there is no maximum range on the distance once it is activated.

    On the second post, the web grows bigger. Trees turn black, dead, from the squelching heat. The air shimmers into a hazy nightmare of steam. Nothing but extremely faint outlines can be seen against the white and red fuzz. The skin of the victim begins boiling. They can move, and try to escape, but it's in their mind, the illusion made real by their brain.

    OOC: Basically, it is a big, ultra, omega, super dump-load of a lot of pain, if you want your ninja to uber-pwn and get out of it simply by saying you can stand the pain, go for it, I'm not stopping you, but realize, this is a lot of pain. A whole lot. Uchiha Sasuke Chidori Rasengan Curse Seal lvl 2. Kyuubi lvl. 4 pain. Just don't god-mod because I couldn't word it to say it's a lot of pain.

    Every post it continues, is more pain, and though one would believe the receptors should shut down from so much onslaught, they never do, freshly screaming out to the body at every second. The entire body feels like it's being cut over and over, burnt and burnt, bleeding and oozing and dying.

    "Just wish for death," he often says.

    And often, they do.
    [The last part is just fluff].


    Base Duration: 2 posts.
    Requires Opponent Permission or Death Enabled Thread.


    Note: Yes, I'm totally going for Stage Seven here.


    Stage: 5
    Jutsu Name:
    Ultimate Lasers
    Replacing:
    Jutsu Requirements:
    Jutsu Description:

    A childish jutsu, and effective to say the least, Ultimate Lasers capatilizes on fear present in opponents to produce the effect it aims to achieve.

    Upon hearing the words, "I'm Charging My Lasers," the opponent see the user charge an exceptionally vast, almost unlimited amount of chakra into a big, round, blue ball. The ball then explodes outward in a huge beam of pure chakra. The beam aims to rip apart the user and no matter where he runs, the beam finds a way to hit (If the genjutsu is activated of course).

    There is an exceptional amount of illusory pain that lasts the duration of the jutsu, and the beam can leave illusory burns and deep gashes along the target's body, though they dissapear after the end of the jutsu.

    The target can still fully move, of course.

    Base Duration: 1 post

    Stage: 6
    Jutsu Name: It's Faceripping Time
    Replacing:
    Jutsu Requirements:
    Jutsu Description:

    Triggered by a short series of seals, the target will suddenly see his world go fuzzy in a shroud of blue and white. It is a very peaceful world and many a shinobi have been known to feel at ease, though it in no way forces any emotion on the user (as that would break the rules and such).

    At the most serene of moments a ear-splittingly loud shriek is issued, usually curtling blood and scaring the hell out of anyone. A giant monster appears from underneatht the user!

    His claws latch into the opponents face, ripping his skin off the bone completely, leaving nothing but his eyes, teeth and skull left as he watches his face being dragged on the ground, blood gushing from his giant wound. Nausea usually ensues as exceptional pain rockets through the area.

    If that wasn't enough, after one post of face-ripping, and just when the user is beggining to sort through the mess he is currently in, another claw reaches up and rips out his eyes, severing the ocular cords slowly and bluntly. More pain.

    The claw also digs into the brain. The second that is over, however, the genjutsu ends, meaning the maximum duration is two whole posts.

    Base Duration: 2 posts.


    Last edited by Mizu; 07-14-2007, 01:30 AM.
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    • #3
      Mizu's Swaps

      Maseika Kagenmi


      Mizumaru's Swaps

      Last edited by merdle; 01-26-2008, 03:57 AM.
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      • #4
        Sarasu's Corpse Manipulation Swaps.

        Stage Two:

        Jutsu Name:
        Dead Man's Scream
        Replacing:
        Jutsu Description: A simple ninjutsu technique. Upon imbuing chakra remotely into a corpse, Sarasu can initiate the body to temporarily reanimate, forcing it's throat to seize up and scream the loudest it can in a grimace of death throes and pains. Upon finishing the scream, it "dies" once again quickly, becoming silent and nothing but... a corpse.


        Jutsu Name: Death Grip
        Replacing:
        Jutsu Description: The corpse suddenly reanimates, just for a second, instinctively reaching out for the target. If he's not in reach, the arm simply flails for a while before it "dies" once again. If he grabs, depending on the strength, the user can influence the corpse to keep the target held, but since it's a corpse, a single hit will usually snap off the fingers, arms, or other bodily parts. Corpses are pretty weak, actually.
        Last edited by Mizu; 02-18-2008, 01:49 AM.
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        • #5
          Sarasu's Single Scalpel Swap.

          Stage <>

          Korede: Korewa no Enjintou Dachi!

          Here: This is my Scalpel!
          Replacing:
          This is Sarasu's only ranged attack. After living as a pure medical shinobi, he found that the time it took to master controlling human remains took too long, so in a pinch he changed his focus, learning to control his chakra in such a way to manipulate his own medical tools. Some may call it the medical tool summon skill turned offensive... Sarasu just calls it "My Single Scalpel Summon Skill." After a single seal, Sarasu sends his chakra in the ground, summoning a single giant scalpel blade (3 feet) to emerge from the ground. It stands straight up, is very, very sharp, and usually cuts through human legs and such with as much ease as a regular scalpel. It's a very dangerous skill, and best used in combat when the opponent won't notice the very subtle shift of the earth as the blade emerges. It's a single blade, it can't move, and it can't be manipulated in any way by Sarasu or anyone else. The single target must be within eyesight and no more than 20 meters away.

          In Summary:
          -The blade is like a big lance coming up from the ground... like, not is.
          -It's 3 feet, nothing crazy.
          -Disappears after a single post. Attack, then gone.
          -Can not be physically manipulated (to avoid Sarasu metagaming a field of scalpels, lolol).


          Mizu's Swap Thread
          Last edited by Mizu; 04-04-2008, 03:32 AM.
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          • #6
            [Stone] Haide - Projectile Swaps


            Projectile Techniques:
            Blur The Line Between Stone and Sword
            Pikaisugata Haide's Personal Jutsu

            +
            Stage Six
            Jutsu Name: Alpha Null א‎0 Kunai[Cardinal Countably Infinite Set]
            Replacing:
            Jutsu Requirements:
            Jutsu Description: A little odd, Alpha Null is an infinite set only because of the items used. Cleaver swords, maces, flails, bo, tessen, katars, scythes, and a flurry of other seemingly extraneous and outrageous weapons fly from the scroll toward an opponent. Their numbers are less than a traditional technique because of the equipment size, but the damage is much more severe, of course. These created weapons immediately disappear after the jutsu, and can not be used as the weapons they are outside of projectile jutsu.

            Stage Five
            Jutsu Name: Torus [Revolution Surface]
            Replacing:
            Jutsu Requirements:
            Jutsu Description: Torus, a doughnut shape, is obtained by maintaining a circle in three-dimensional space about a line, which does not intersect the circle. Haide took this in his jutsu creation to create a doughnut shape of kunai around him. The halo of projectiles becomes dense and serves as a deterrent for taijutsu, since the spinning doughnut of projectiles (with Haide in the center) could cut through flesh with its momentum and sharpness. The Torus lasts 3 posts maximum and moves with Haide, who serves as the non-intersecting line.

            Stage Four
            Jutsu Name: Transversal [Line Plane-Figure Cutter]
            Replacing:
            Jutsu Requirements:
            Jutsu Description: A perfect trap, two projectiles are seemingly thrown at random, but they serve as the two beacons, sending a small chain upwards to connect with the nearest surface (tree, roof, etc). These two lines are now the launching point of any kunai Haide wishes for the next three posts, meaning the kunai launched from the chains travel directly across, acting as a transversal agent between the two chain lines. This means that from either of the two lines created by the Kunai-chain combination, 10 kunai may be launched. The kunai travels in a straight line until it hits the opposite side. The beauty of the technique is that the kunai travel at a faster velocity than Haide's thrown speed. After the technique ends, all weapons disappear in a silent plume of smoke.

            Last edited by Mizu; 09-05-2008, 02:39 AM.
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            • #7
              Enter the Twilight


              Maseika Kyo
              Dimensional Transferring

              Chronology And Time Are But Constructs

              Jutsu Name: Enter The Twilight
              Stage/Duration: Standard Stage Five Duration
              Jutsu Description/ Trigger: After the Maseika makes physical contact with an enemy or friend, Kyo can channel his chakra and pull them into the Twilight, an illusory metaphysical coalesce of the fourth dimensions. Most clan members have been unable to literally enter the fourth dimension, Kyo found his alternate to the real thing through a genjutsu.

              In the Twilight, the world is shadows and blued, smokey and filled with darkness, though everything is the same, if not buzzing and systematically pulsing in arrhythmic beats. They enter in the same position they were in the third dimension, though they can see their variations frequently changing, doing something different from their time-path. In the Twilight, time seems to pass twice as slowly as the third dimension. There are seemingly no other humans present, though their variations are ethereal and haunting, like human echoes running wildly, entering and exiting the Twilight with each passing second. Once the people in the Twilight move past farther than their original perspective, details and landscapes becomes shadowy blues that contain no features at all (as they can't perceive what they can't perceive).

              To illusion also extends to anyone watching: the two bodies have completely vanished off the face of the world. Of course, if someone was approaching, the user and target could see the people approaching through the Twilight, faintly. The illusion ends the second the invisible "Twilight"-goers are touched or injured.

              Though their bodies are ripped from the third dimension suddenly, the emerge just as suddenly. At the end of the technique, the affected and the Maseika are returned to their exact position. No damage incurred in the Twilight genjutsu carries, though loss of consciousness could be possible because the mind makes it real. Kyo, however, can not attack while in the Twilight. No damage is transferred. If someone somehow got injured enough in the Twilight, they could potentially faint, "re-appearing" in the real-world unconscious. The exception to this would be healing techniques, which can be performed in the Twilight. In the event a third person is taken into the Twilight with Kyo, the technique lasts nominal duration of one post maximum (though minimum durations still apply). Because of the illusory aspect of it, though they seem to be completely spirited away, they are incidentally enough standing exactly where they were prior to the techniques use.
              Last edited by Mizu; 01-23-2009, 05:30 PM.
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              • #8
                Mizu's swaps

                Bringing the Steam
                ..::..


                Call me for the pleasure
                You can call me for the pain
                You bring the body and
                I'll bring the steam

                Name: Kitei, Karyokutoraneko! (Lift, Steam Ocelot!)
                Stage: Five
                Description: After amplifying his chakra through his nodachi, the sword creates chakra compacted steam which trails behind the sword, a white ribbon of water. The beauty of the technique is that a fist sized trail traces the sword's tip's every move in the air. The steam hinders vision slightly (as steam is dense), but only where the trails block. When the user wills it, he may push out with his hand, scattering the trails of chakra-steam to shoot from the epicenter, dousing the opponents in thick streams of his highest level steam. This is a post-by-post jutsu.

                Name: Ruriirokaryokutoraneko Kuikorosu (Azure Ocelet Biting to Death)
                Stage: Seven
                Description: This ninjutsu is the epitome of what can be done in Steam manipulation. The user performs a long string of handseals and amplifies his chakra through his nodachi, which vibrates and hisses, steam emanating from every section of the blade. The steam gathers around the user and target, covering an area of 40 meters. A main portion of the steam is then controlled, rushing forward in a feral feline's mouth to burn, tear, and destroy opponents. In the event the user wishes to, he may split the steam into two amorphous clouds of steam that may attack with lessened damage. The primary steam carries the highest burning potential the user has, as well as the ability to slice into flesh much like blades. It may only be initiated once per thread and after its use (whether it be one post or two, jutsu uses provided) leaves the user unable to perform any other sword related techniques, nor use any ninjutsu or genjutsu a genin would not be able to. In the event the opponent opens his eyes, ocular damage is known to have arisen. Unprotected eyelids blister, however.
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                • #9
                  Snow Illusions

                  Name: Snowball
                  Stage: One
                  Duration: [1, 3, 6]
                  Trigger: Hearing the user say the technique's name.
                  Replacing:
                  Description: Once afflicted with this illusion, at the behest of the user, the target will be caught unawares and hit by an illusory ball of compacted snow once per post for the duration of the technique. The snowball causes minimal pain since it's just a snowball. The target, and not the user, specifies where the snowball hits, when it hits, and how it hits since it is taking place in their mind.

                  Name: Frozen
                  Stage: Two
                  Duration: [1, 3, 5]
                  Trigger: Sensing the user pointing at an object.
                  Replacing:
                  Description: After an illusory "charging" of an item, the target will sense that a specific object (not on their person at the time) is extremely cold. If the object is picked up or touched, it will create illusory pain and trick the brain into responding as though the item were very cold. If the target holds on and endures, the illusion is broken. The target might pick up and drop the cold object repeatedly, if they are not savvy. The object must be a "specific" object, not the ground or a patch of air.

                  Name: Ice Lance

                  Stage: Three
                  Duration: [1, 3, 4]
                  Trigger: Hearing the user scream.
                  Replacing:
                  Description: The user completes hand-seals and screams. Illusory spears of perfectly clear ice jettison from the ground, skewering the air a few times a second. The spears will never hit a moving target, instead piercing close by, or where the target was previously. The target can only be hit if she stands still. If the spears hit the target, they cause illusory pain akin to taking a sword in the belly. This has no other effects.

                  Name: Frostbite
                  Stage: Three
                  Duration: [1, 3, 4]
                  Trigger: Physical contact with the user.
                  Replacing:
                  Description: Upon contact with the user, the target will be tricked into thinking that contact with the user causes frostbite and damage to their body by ways of exceptional cold. The frostbite is localized to the points of contact and while the ice that grows on the area lasts the duration of the genjutsu, the intense pain of the genjutsu's duration remains faintly as a reminder.
                  Last edited by Mizu; 05-24-2014, 08:01 PM.
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                  • #10
                    Medical Jutsu

                    First Aid Summon
                    Stage: 1
                    First Aid is Koushou’s first line of defense when out in the open. Leaves, grass, or debris swirls around and forms two semi-translucent panels in front of Kou, who can quickly tap symbols and summon medical equipment. The equipment must be physically located at his home clinic room and can only be basic medical equipment like gauze, syringes, pain medications, droppers, bandages, and such.
                    Stage Two Effect: Larger medical items like crutches, braces, and wheelchairs can be summoned.
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                    • #11
                      Technoswaps

                      Technoswaps

                      Ultraviolet/Infrared Vision
                      Stage: 4
                      The technopath has small robotic pieces emerge from his clothing and swarm toward a target. They combine to form a visor with a metallic lens over one eye with a small needle on the side that connects into the eye's lens. The needle delivers an alchemical serum that modifies the eye cone function, functioning as extra rods and cones for the eye. This opens human eyesight to ultraviolet vision. Just as every color is on a wavelength, there are colors above the spectrum that have never been experienced. This has a few benefits, for the accustomed technopath: mundane smog, water, and color camouflage are easily discerned. Infrared allows targets to track heat. For those who are not accustomed, the new sensory stimuli can be very distracting. This last two posts.
                      Human RFID
                      Stage: 2
                      A small nanode attached between two targets and with precise chakra control two targets can share information in real time like they were communicating over radio. The connection transmits vast amounts of data quickly, allowing instantaneous information dispersal between individuals. Hectic or anxious thoughts jumble messages so it is unreliable in combat, though usable.
                      Interface
                      Stage: 3
                      The gadgeteer throws out small gears, wires, and circuits which assemble through chakra control and Raiton manipulation. The gadgeteer can make rudimentary levers and pulleys which range from simple swiping traps to trip up opponents to more complicated ideas like a springboard to jump higher. Building can be done rapidly, but takes a few seconds so it can't be used effectively in active combat. This counts as an offensive action. This is limited in scope so it can't be used to make highly technological machines or anything that requires programming or "language" to function.
                      [Stage Four[/b]: Interfacing can be done in battle, but the more complicated the design, the longer it takes.
                      Last edited by Mizu; 04-22-2017, 12:22 AM.
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                      • #12
                        [Stone Force Jewel Swaps]

                        Jutsu Name: Bulwark
                        Stage: Stage Two
                        Description: Kaori sends veins of his jewel into the ground which center in front of an ally. With a pulse of chakra the veins latch onto the ground and pull Kaori like a slingshot directly in front of an ally who has been targeted by an enemy's attack with a speed that is almost instaneously. This functions exactly as a kawarimi in reverse, putting Kaori in danger. It can not be used more than twice a thread and counts against kawarimi usages.

                        Jutsu Name: Reinforce
                        Stage: Stage Five
                        Description: Kaori surrounds himself with electrified jewel veins in preparation for a ninjutsu or taijutsu attack. This defensive technique raises his stamina by one level for that post. If the technique used against Kaori is Stage three or less, the attack is nullified and does no damage. His stamina is reduced below base by one level for one post after.
                        Last edited by Mizu; 06-09-2017, 09:01 PM.
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                        • #13
                          Spirit of the Mermaid Swaps

                          Jutsu Name: Spirit of the Mermaid
                          Jutsu Stage: Going for One
                          Jutsu Description: Hoshi calls forth barnacles and coral to form a mermaid tail around her leg. On land this doesn't do much but in the water her coral tail allows her to pivot and swim with more dexterity. While in mermaid form, any damage done to her tail is treated as damage done to her legs. She can breathe underwater while being a mermaid because of chakra and ninja magic.
                          Last edited by Mizu; 08-09-2017, 12:01 PM.
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