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Sabaku Kenfu - Sunagakure Taijutsu

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  • Sabaku Kenfu - Sunagakure Taijutsu

    Credit to Taro and Shinku for this style.

    Sabaku Kenfu (Desert Fist Style) Notes:
    - The sand must be carried around in the special weights (Sagan Omori).
    - While the weights are on and the sand is inside the weights, the user will not gain the Speed bonuses of the style. If the weights are removed or all the sand inside them is drawn out, the Speed bonuses are enabled.
    - While the weights are on and the sand is inside the weights, the user will only gain half of the Strength bonuses of the style. If the weights are removed or all the sand inside them is drawn out, the Strength bonuses are enabled in their entirety.
    - The sand in the weights cannot be used for Sand Ninjutsu.
    - After every special technique, the sand used will fall to the ground. It can be passively retrieved with a special technique, or can be gathered back into the weights manually (which will take one post per weight of sand).

    Style Basis: Hybrid Taijutsu: Elemental (Sand)

    ------------

    Stage One
    Stage Requirements: Speed 4, Strength 4
    Stage Bonuses: +4 Strength, +3 Stamina, +2 Speed

    10 pounds of sand in each weight. Regular Techniques

    Twin Hammers
    Special Techniques

    Stat Requirements: Control 2, Power 2

    Personal Desert Stage Two
    Stage Requirements: Speed 7, Strength 7, Control 6
    Stage Bonuses: +4 Strength, +3 Stamina, +2 Speed

    [I]
    Regular Techniques


    Counter Palm
    A simple move to counter simple attacks, the user simply waits until his adversary lashes out with a punch. With his non-dominant hand, the user will then use the palm to force aside the assaulting fist off course so that it shoots wide. With the open lane, the user will then use the other fist to attack.

    Counter Knee
    Similar to Counter Palm, this move requires that the foe first starts with a kick. The user will then lunge forwards with a knee to stunt the attack before launching his own kick with the other leg.

    Special Techniques
    Stat Requirements: Control 4, Power 4

    Limbs of Shukaku Stage Three
    Stage Requirements: Speed 10, Strength 10, Control 8
    Stage Bonuses: +4 Strength, +3 Stamina, +2 Speed

    40 pounds of sand in each weight. Regular Techniques

    Intercept Requires target permission since it grapples and keeps a firm hold on the target.

    Bombs Away Special Techniques
    Stat Requirements: Control 7, Power 7, Reserves 6

    Fishing Line
    Fishing Line seems like a useless technique in and of itself, but when used in tandem with other tactics can become rather handy and frustrating to the opponent. The user draws out thin ribbons of sand and loops them around his wrists and ankles (one per weight) so that he can flail the weights around like weapons, and if he were to throw one (eg. Bombs Away), he could retrieve them via pulling back on the line of sand. The lines only extend for ten feet and can be maintained for one post per three Reserves before a one post cooldown.

    Stage Four
    Stage Requirements: Speed 15, Strength 14, Stamina 14, Control 14
    Stage Bonuses: +4 Strength, +3 Stamina, +2 Speed

    65 pounds of sand in each weight. Regular Techniques

    Invert
    Special Requirement: Special Techniques
    Stat Requirements: Control 10, Power 10, Reserves 8

    Two Hit ComboStage Five
    Stage Requirements: Speed 20, Strength 18, Stamina 18, Control 16
    Stage Bonuses: +4 Strength, +3 Stamina, +2 Speed

    100 pounds of sand in each weight.
    Regular Techniques


    Temple Bash Special Techniques
    Stat Requirements: Control 15, Power 15, Reserves 13

    Three Hit Combo
    Special Requirement:Stage Six
    Stage Requirements: Speed 25, Strength 25, Stamina 25, Control 20, Power 16
    Stage Bonuses: +4 Strength, +3 Stamina, +2 Speed

    150 pounds of sand in each weight. Regular Techniques

    Iron Claw Special Techniques
    Stat Requirements: Control 19, Power 19, Reserves 18

    Desert Sweep Stage Seven
    Stage Requirements: Speed 34, Strength 34, Stamina 31, Control 24, Power 20
    Stage Bonuses: +4 Strength, +3 Stamina, +2 Speed

    200 pounds of sand in each weight.
    Regular Techniques


    Counter Crush Special Techniques
    Stat Requirements: Control 26, Power 25, Reserves 24

    The Desert is my Weapon
    Special Requirement Personal Desert
    With the mastery of sand control, the user can now form a jagged, double ended spike out of compacted sand in the air. The spike can then be launched to rocket towards the target with the intent of impaling. One spike takes all the sand from a single weight, so four spikes can be formed at once anywhere within the radius of Personal Desert. The spike itself is massive, roughly four feet long and two feet in diameter. However, the spike must remain within the area of Personal Desert or else it will disintegrate.

    Drill Bit Combo
    Special Requirement:
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