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Konohagakure List - Katon Ninjutsu

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  • Konohagakure List - Katon Ninjutsu

    Katon Tech Tree

    Stage One

    Katon: Ichi (Fire Element: One)
    Type: Ninjutsu
    Requirements: Power 4, Control 4
    Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

    Katon: Shoumeidan no Jutsu (Fire Element: Flare Technique)
    Type: Ninjutsu
    Requirements: Control 3, Intelligence 2
    Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

    Katon: Shuriken no Jutsu (Fire Element: Shuriken Technique)
    Type: Ninjutsu
    Requirements: Power 2, Tactics 2
    Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
    Note: Only one projectile at a time.

    Katon: Fukumen no Jutsu (Fire Element: Veil Technique)
    Type: Ninjutsu
    Requirements: Power 3, Willpower 2
    Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
    Note: Both the effect and the recovery from this technique can be overcome in one post.

    Katon: Tanebi no Jutsu (Fire Element: Cinder Technique)
    Type: Ninjutsu
    Requirements: Intelligence 3, Reserves 3
    Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A sparking cinder travels from their hand to their target, before going off at the destination. This jutsu is used mostly in pranks and the like.
    Base Effect: Can start up to two separate sparks.
    Stage Two Effect: Can start up to four separate sparks.
    Stave Three Effect: Can start up to six separate sparks, or one large spark that have the same effect as exploding pouches.
    Stage Four Effect: Can start up to eight separate sparks, or one large spark that has the same effect as an exploding tag (this ability can only be used twice in one thread).

    Open Slot: Intelligence 4, Tactics 4

    Stage Two

    Katon: Ni (Fire Element: Two)
    Type: Ninjutsu
    Requirements: Katon: Ichi; Power 7, Control 7, Intelligence 6
    Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

    Katon Housenka no Jutsu (Fire Element: Mythical Fire Flower Technique)
    Type: Ninjutsu
    Requirements: Power 6, Control 6, Intelligence 4
    Description: A jutsu that sends multiple, small blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
    Base Effect: Can fire up to six separate volleys.
    Stage Three Effect: Can fire up to ten separate volley’s, also able to mask projectile weaponry in each fireball.
    Stage Four Effect: Can fire up to fourteen separate volleys.
    Stage Five Effect: Can fire up to eighteen separate volleys.

    Katon: Hoteri Ougigata no Jutsu (Fire Element: Flash Fan Technique)
    Type: Ninjustu
    Requirements: Intelligence 5, Tactics 4, Willpower 4
    Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. Not necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
    Base Effect: Range of the cone is 3m, but its damage is contained to 1st degree burns.
    Stage Three Effect: Range of the cone is 5m, and its damage extends to that of 2nd degree burns.
    Stage Four Effect: Range of the cone is 7m.
    Stage Five Effect: Range of the cone is 10m.

    Katon: Bounetsu no Jutsu (Fire Element: Flame-Resistance Technique)
    Type: Ninjutsu
    Requirements: Intelligence 6, Tactics 5, Control 5
    Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.
    Note: Damage must be withstood realistically after this jutsu is used. Maximum two uses per thread.
    Base Effect: Can ‘withstand’ up to two Katons from Stage 2 and below.
    Stage Three Effect: Up to two Katons from Stage 3 and below.
    Stage Four Effect: Up to two Katons from Stage 4 and below.
    Stage Five Effect: Up to three Katons from Stage 4 and below, or a single Stage 5 technique.

    Katon: Yojin Bunshin no Jutsu (Fire Element: Ember Clone Technique)
    Type: Ninjutsu
    Requirements: Power 5, Control 4, Reserves 4
    Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distraction more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
    Note: The clone only has 1/10 the stats of the original user including taijutsu bonuses. The clone can use 1 jutsu that the user knows once a thread. The clone must have the required stats to use the jutsu, as well as be the same element of the jutsu. For every 5 Reserves, 1 clone may be created.

    Open Slot: Intelligence 7, Tactics 7, Control 6

    Stage Three

    Katon: San (Fire Element: Three)
    Type: Ninjutsu
    Requirements: Katon: Ni; Power 9, Control 9, Intelligence 7
    Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.

    Katon Ryuuka no Jutsu (Fire Element: Dragon Fire Technique)
    Type: Ninjutsu
    Requirements: Power 8, Control 8, Reserves 6
    Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliffsides into molten piles of magma.
    Base Effect: The flame can be held for two posts.
    Stage Four Effect: The flame can be held for three posts.
    Stage Five Effect: The flame can be held for five posts.

    Katon: Kyuuka no Jutsu (Fire Element: Flame Sphere Technique)
    Type: Ninjutsu
    Requirements: Power 10, Control 10, Willpower 8
    Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed circumstances.
    Note: The user must remain still while using this technique and my choose to include nearby teammates in it as well.
    Base Effect: May block techniques up to Stage 2, and users who possess Stage 2 in any Taijutsu.
    Stage Four Effect: May block techniques up to Stage 3, and users who possess Stage 3 in any Taijutsu.
    Stage Five Effect: May block techniques up to Stage 4, and users who possess Stage 4 in any Taijutsu.

    Katon: Shouidan no Jutsu (Fire Element: Incendiary Technique)
    Type: Ninjutsu
    Requirements: Intelligence 9, Tactics 9, Control 7
    Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well as leave a lasting flame going.
    Note: Areas affected by this technique remain kindled for the remainder of the thread unless otherwise doused.
    Base Effect: Explosions created from this gel with active radiuses of 1-2m. Five globs may be created.
    Stage Four Effect: Explosions created from this gel create explosions with active radiuses of 4-5m. Seven globs may be created.
    Stage Five Effect: Explosions created from this gel bear the intensity of 5-10m. Ten globes may be created.

    Katon: Hidoko no Jutsu (Fire Element: Bed of Fire Technique)
    Type: Ninjutsu
    Requirements: Intelligence 8, Tactics 6, Willpower 8
    Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.

    Open Slot: Intelligence 10, Tactics 10, Reserves 8

    Stage Four

    Katon: Shi (Katon: Four)
    Type: Ninjutsu
    Requirements: Katon: San; Power 15, Control 15, Reserves 13, Intelligence 14
    Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.
    Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.

    Katon Goukakyuu no Jutsu (Fire Element: Powerful Fireball Technique)
    Requirement: Katon Ryuuka
    Type: Ninjutsu
    Requirements: Power 14, Control 13, Reserves 11, Tactics 10
    Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.

    Katon: Nenshou Tosshin (Fire Element: Burning Rush)
    Type: Ninjutsu
    Requirements: Katon: Kyuuka no Jutsu; Power 12, Control 11, Reserves 10, Intelligence 12
    Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated.
    Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The invigorating effect (increase in speed level) lasts for two posts. Afterwards the effect passes and the user is left strained (speed decreases by one level) for one post.
    Base Effect: May block techniques up to Stage 3, and users who possess Stage 3 in any Taijutsu. Speed is increased by one level.
    Stage Five Effect: May block techniques up to Stage 4, and users who possess Stage 4 in any Taijutsu. Speed is increased by one level.
    Stage Six Effect: May block techniques up to Stage 5, and users who possess Stage 5 in any Taijutsu. Speed is increased by one level.

    Katon: Taika no Jutsu (Fire Element: Fireproof Technique)
    Type: Ninjutsu
    Requirements: Katon: Bounetsu no Jutsu; Intelligence 14, Tactics 13, Willpower 11, Control 10
    Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.
    Note: Only up to two things may be protected in this way, there are no limitations on what can be protected. This technique can only be used once per thread and the sharing effect must be used within the first three posts of activation.
    Base Effect: Objects are protected against three Katons from Stage 4 or below.
    Stage Five Effect: Objects are protected against three Katons from Stage 5 or below.
    Stage Six Effect: Objects are protected against four Katons from Stage 6 or below.

    Katon: Myaku Hitofuki no Jutsu (Pulse Blast Technique)
    Type: Ninjutsu
    Requirements: Intelligence 12, Tactics 11, Willpower 11, Power 12
    Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.
    Base Effect: The radius of this invisible force is 6m. The force of the blow will knock opponents away 5ft.
    Stage Five Effect: The radius of this invisible force is 9m. The force of the blow will knock opponents away 10ft.
    Stage Six Effect: The radius of this invisible force is 12m. The force of the blow will knock opponents away 15ft.

    Open Slot: Intelligence 15, Tactics 15, Willpower 13, Power 14

    Stage Five

    Katon: Go (Fire Element: Five)
    Type: Ninjutsu
    Requirements: Katon: Shi; Power 19, Control 19, Reserves 18, Intelligence 16
    Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.
    Note: This jutsu can pierce through any non-liquid-based defense Stage 4 or lower.

    Katon Hidora no Jutsu (Fire Element: Hydra Technique)
    Type: Ninjutsu
    Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
    Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.

    Katon: Daitou no Jutsu (Fire Element: Longsword Technique)
    Type: Ninjutsu
    Requirements: Katon: Kyuuka; Power 18, Control 17, Reserves 17, Tactics 14
    Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively. If it used longer than a minute (one post) the user’s arm will be singed and will be unavailable for the rest of the fight.
    Note: Range of this technique varies from 3-5 feet depending on the user's preference. Also, it cannot pierce or destroy defensive jutsus in higher stages than its own.

    Katon: Hibashira no Jutsu (Fire Element: Blazing Column Technique)
    Type: Ninjutsu
    Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
    Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.

    Katon: Neshou Bunshin (Burning Clone)
    Requirements: Intelligence 17, Tactics 16, Willpower 16, Power 15
    Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats, including 1/3 of taijutsu bonuses. Each clone may use a single jutsu (stage three and below) that the owner knows and the clone has the stats for (the jutsu must be from the Katon list and cannot be another clone-forming technique). One clone may be made per every 10 Reserves. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.

    Katon: Kudakasei no Jutsu (Fire Element: Shatterforce Technique)
    Type: Ninjutsu
    Requirements: Intelligence 19, Tactics 19, Willpower 18, Power 16
    Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders.
    Note:Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.
    16 Power: The radius of the attack is 5m.
    - 23 Power: The radius of the attack is 7m.
    -- 30 Power: The radius of the attack is 10m.

    Stage Six

    Kaseiken (Flame Fist)
    Type: Ninjutsu
    Requirements: Katon: Go; Power 26, Control 25, Reserves 24, Intelligence 19, Tactics 17
    Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.
    26 Power: Can completely destroy Stage 5 defensive techniques (taijutsu or ninjutsu).
    - 33 Power: Can completely destroy Stage 6 defensive techniques (taijutsu or ninjutsu).
    24 Reserves: Can be used once a thread.
    - 32 Reserves: Can be used twice a thread.
    25 Control: Using this technique will cause the user’s Speed and Stamina to fall by one level.
    - 34 Control: Using this technique has no effect on the user’s Speed and Stamina.

    Katon Karyuu Endan (Fire Element: Fire Dragon Blast)
    Type: Ninjutsu
    Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15
    Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.

    Katon Yurika no Jutsu (Fire Element: Fire Lily Technique)
    Type: Ninjutsu
    Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
    Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
    21 Power: Can create five separate fireballs.
    - 28 Power: Can create six separate fireballs.
    -- 35 Power: Can create seven separate fireballs.
    19 Reserves: Can be used twice a thread.
    - 27 Reserves: Can be used three times a thread.

    Fuuinka (Fire Sealing)
    Type: Ninjutsu
    Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
    Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
    Note: Only one technique can be sealed at a time, and only two per thread. Using a technique that has been sealed is limited in that that specific technique must be used within the next two posts after it has been absorbed into the scroll. Seals labeled for ‘study’ (not copying) cannot be used in combat whatsoever. Summoned creatures are exempt from this rule, but not their techniques. Also, only techniques Stage Six and below are capable of being absorbed.

    Katon: Gouka Hataka no Jutsu (Fire Element: Hellfire Clap)
    Type: Ninjutsu
    Requirements: Intelligence 23, Tactics 23, Willpower 22, Control 16, Reserves 15
    Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure.
    15 Reserves: The diameter of this technique is 16m.
    - 22 Reserves: The diameter of this technique is 18m.
    -- 29 Reserves: The diameter of this technique is 20m.
    16 Control: Bypasses Stage 4 defensive techniques (taijutsu and ninjutsu).
    - 24 Control: Bypasses Stage 5 defensive techniques (taijutsu and ninjutsu).
    -- 32 Control: Bypasses Stage 6 defensive techniques (taijutsu and ninjutsu).

    Open Slot: Intelligence 26, Tactics 25, Willpower 24, Power 19, Control 17

    Stage Seven

    Moushou Kaseiken (Fierce Flame Fist)
    Type: Ninjutsu
    Requirements: Kaseiken; Power 35, Control 33, Reserves 31, Intelligence 26, Willpower 18
    Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing, even demonic. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied five-fold. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately user to fight at his limits.
    Note: Can only be used once a thread and to strike an opponent with this technique requires admin/player approval. Afterwards, the user’s Speed and Stamina decrease by one for three posts. It also retains the effect of Kaseiken, but now it may decimate any defensive jutsu Stage 7 or below.

    Katon: Shinhidora no Jutsu (Fire Element: True Hydra Technique)
    Type: Ninjutsu
    Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Tactics 22
    Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.

    Katon: Homura Bunshin no Jutsu (Fire Element: Blazing Clone Technique)
    Type: Ninjutsu
    Requirements: Intelligence 30, Tactics 27, Willpower 26, Power 22, Control 20
    Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it’s extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the forge. Second to that would be its innate tendency to explode in a burst of flame when dealt a killing blow, comparable to that of a few exploding notes. However, it’s more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user’s mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user’s own techniques.
    Note: Obviously quite an elaborate and powerful bunshin, there are some key restrictions here as well. Only one bunshin may be created in any given post, and at maximum three bunshins in one thread (past or present). Its stats are that of the users, though limited to ½ their taijutsu bonuses. The limit is based on reserves, and a user must possess 15 points per bunshin (45 in reserves would meet the maximum amount of bunshins in a single thread). Also, the amount of techniques each bunshin knows is dependent on the user. All Katons Stage 6 and below at the user’s disposal are taken as the bunshin’s as well, though taijutsu specials are dependent on its stats. They can use one technique at most and afterwards disperse naturally as a wisp of smoke.

    Katon Shunshin no Jutsu (Fire Transport Technique)
    Type: Ninjutsu
    Requirements: Intelligence 32, Tactics 30, Willpower 28, Power 24, Control 22
    Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it’s other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.
    Note: Once used, the person who performed this technique must exit the thread no matter the outcome of the attack. It is quite literally an escape technique.

    Katon: Oorashi no Ryu (Fire Element: Raging Storm of the Dragon)
    Type: Ninjutsu
    Requirements: Power 30, Control 27, Reserves 26, Intelligence 22, Tactics 20
    Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.
    Note: This attack only lasts one post and no more. It can only be used twice per thread because of its obvious strengths. It has a 4-post cooldown, within which only techniques from Stage 4 and below may be used.

    Open Slot: Intelligence 35, Tactics 33, Willpower 31, Power 26, Reserves 18

    Stage Eight
    - Available to Sennin and Hokage NPCs only.
    - Requires GM approval

    Fuuinka Koui (Highest Ranking Fire Sealing)
    Type: Ninjutsu
    Requirements: To be announced; NPC only
    Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.
    Note: Almost all limitations from the previous techniques (minus the detail about copying) are removed. That is to say, all fire-based techniques fall prey to this one. The only things exempt are Summons (as mentioned in the Fuuinka). The scroll usage is carried between threads and the amount that can be stowed away is nearly unlimited. These details will be added to character sheets and removed when appropriate.

    Katon: Daikonran (Fire Element: Pandemonium)
    Type: Ninjutsu
    Requirements: To be announced; NPC only
    Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent’s appendages one by one before finishing them off.

    Katon: Kitsune-hi (Fire Element: Firefox)
    Type: Ninjutsu
    Requirements: To be announced; NPC only
    Description: The most feared creature in the world provides the basis of this technique: the legendary Kyuubi. Known to be passed between Hokage’s and their protégés through oral tradition, the technique is more a ritual akin to summoning than a normal ninjutsu. Biting their thumb, the user scribbles several runes of power onto the ground and then places both hands firmly on the ground in front of it. The ground cracks and spews forth liquid magma, which then takes the shape of the creature of yore. The size of a moderately-sized house, it’s nine whipping tails spell death and destruction. The creature moves with a will of its own, incinerating all it touches and creating explosions with every step of its paws. At its climax the Kyuubi-shaped creation will explode, and it’s nine tails will each become a separate attack amongst itself, each with the power of Katon Karyuu Endan. There has been no technique in Konoha’s history to match the sheer devastating power of this.
    Last edited by merdle; 01-08-2019, 10:57 PM.

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