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  • Fire Country - Hidden Leaf Village

    Hi no Kuni/Konohagakure


    History:

    Government:Village Layout:Occupations/Businesses:Festivities/Holidays:Climate and Location:

    Konoha possesses moderate seasonal patterns. There are the traditional Four Seasons: Winter, Spring, Summer, Fall. They begin in that order, starting from the month of January, and ending December with Winter once more. Snow is quite common during the winter, often times masking the entire village/country. In the Spring, Sakura's bloom within the village and give off a nostalgic affection in the air, intoxicating many shinobi during this time. In the Summer temperatures are never higher than 90 degrees Fahrenheit, the record being at 90.4. General temperatures range from 45 to 85 degrees Fahrenheit. The rest of the Hi no Kuni is similarly contained as well.

    To the northeast there are some outlying mountain ranges that though not entirely perilous, do provide a buffer from which invaders must either move around completely and risk detection by the outposts on either end, or travel through the range and take twice as long as need be. Other outposts take position all around Hi no Kuni, two major ones encompassing the northwest just between the country that separates Iwa and Kusa. It is also there where the above mountain range begins, and then travels east along the borderline almost perfectly.

    Several smaller stations are positioned following the edge of the eastern border flowing south near the coast, each about 100 or so miles away, stretching about a 500 mile distance. Further south are about 6 fairly-sized outposts, each about the size of a very small village, that also patrol the borders, one almost touching ground with one of that belongs to the Kusa no Kuni. These outposts are used mainly to intercept envoys and such from the Suna and Iwagakure.

    There are also secret ANBU/research stations littered near and around the vicinity of Konoha itself. After past invasions, these were created to dispatch shinobi from the outlying areas of the village to better defend against attack. The research stations are used as bunkers, also, for those who are fleeing the village. Information on these particular stations is classified, but it is common knowledge to most chuunins and jounins that they exist.

    Konoha itself is located toward the center of the Hi no Kuni. More closely situated to aid rather than harm, they are comfortably placed in a position where if attacked from any direction, they can react with quick mobilization.




    Important Places

    HimotoAtsumiOwari no Keikoku (Valley of the End)FukouYokuchi no KagarinaiHakushaseishou (abbrev. Hakusha)

    - One of the only major cities located on the furthest southerly regions of Hi no Kuni, Hakushaseishou lies on an outlying shorefront just before an archipelago. Nestled here in isolation between moderately-sized mountains which provide picturesque scenery amidst its redwoods and pines, the city lies just further east and has been known as a prime holiday attraction for people all around the world. On the brink of endless white-sand beaches and further enveloped in glades of evergreen foliage, this city sees visitors all year long and cater to their every needs.

    Next to Himoto, Hakusha is likely the second most prominent city in Hi no Kuni, but only by means of tourism. Boasting none of its rich culture and heritage, Hakusha is merely an escapists paradise and, for all intents and purposes, is beautiful for sake of being beautiful and nothing else.

    MetsubushiHi no Tera (Temple of Fire)

    - Little is known of Hi no Tera other than that the holy monks of Hi no Kuni practice their sacred rites and sacraments here. Not necessarily secluded, its position is such that it may resort to the aid of those around it, or perhaps even act as a resting stop for weary travelers. However, Hi no Tera has not needed such reinforcement in well over a hundred years as the monks of this particular temple are finely honed in to battle, boasting a specific discipline unique only to their shinobi brotherhood.

    Again, this practice is unknown to anyone outside the temple, and it is a secret guarded even more closely by Konohgakure. Usually, this sanctuary keeps to itself minus the sole stipulation of keeping one of their elders close by the Daimyo. This helps to provide the necessary spiritual medium by which the Daimyo may communicate to his subjects across the entire country, as well as provides a stout bodyguard within his inner circle.

    Outside Konoha (and notice that this is the sole exception), the rumor of Hi no Tera is that it is simply a temple of those who worship the life-giving flame. None know of the prowess of these holy monks, and even less can attest to their might. In all respects, it is an organization forever engulfed in mystery.

    Places of Note:

    Yonkansetsu (Four Snowy Peaks)NieyuTeitetsuSekouKousaiMorimuraSpecial Forces:

    ANBU
    Roots



    Village GM:
    Primary - Merdle
    Secondary - Virtual Dream, Wess, Buko

    Thinking of making a Leaf character? Consider some things carefully!
    Last edited by merdle; 12-05-2018, 07:59 PM.


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  • #2
    The Academy: An Institution Under Review

    Policy change as of 7/5/2010: Academy student status is no longer required. All registering genin should fall under the same age requirements and rules. Making mention of the following academy student events and assignments is an excellent addition to a character biography. Hint hint!
    Last edited by Will of Fire; 07-20-2011, 07:47 PM.


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    • #3
      Chuunin Promotions: An Elevated StandardNotes: What does this mean to you?

      - Genin who have displayed above average activity and have proven themselves competent enough are able to send a request in to the Village GM to review their eligibility based on performance. Superficial criteria to consider are having a character who is statistically-equivalent (give or take) to a newly registered chuunin, for example.
      - Missions taken as genin will translate into in-character grades that will be applied towards a person being promoted. Such grades are separate from thread ratings and instead are based on whether or not the objective of the mission was achieved in a satisfactory manner. This will be a loose assessment, of course, but a vital one nonetheless.
      - Genin who are promoted to Chuunin will receive up to 30 points to distribute between their stats as they see fit, as well as 3 jutsu. This applies only to genin who have not met the abilities of a newly registered chuunin. Genin who are beyond this point and are promoted will be dealt with separately.
      - In character chuunin promotion will be rare and may only be requested once. Afterwards, it is left to the discretion of your GM to determine your promotion.
      - Characters registered as chuunin should try to incorporate at least some of this information into their biographies, though as always it is not mandatory.
      - Any other standards are to be made and handled at the GMs discretion.


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      • #4
        Jounin Promotions: A Recognition of ExcellenceNotes: What does this mean to you?

        - All this said, jounin are no longer allowed to be younger than 20. An extraordinary biography is required for anything less, and characters that claim to be 16 and at this level will not be approved at all. This, however, only applies to registered jounin and not those eligible for promotion. These will be handled on a case-by-case basis.
        - Chuunin who have displayed above average activity and have proven themselves competent enough are able to send a request in to the Village GM to review their eligibility based on performance. Superficial criteria to consider are having a character who is statistically-equivalent (give or take) to a newly registered jounin, for example. Relevant, in-character criteria includes an exceptional amount of missions and social threads graded.
        - Missions taken as a chuunin will translate into in-character grades that will be applied towards a person being promoted. Such grades are separate from thread ratings and instead are based on whether or not the objective of the mission was achieved in a satisfactory manner. This will be a loose assessment, of course, but a vital one nonetheless.
        - Chuunin who are promoted to Jounin will receive up to 37 points to distribute between their stats as they see fit, as well as 4 jutsu. This applies only to chuunin who have not met the abilities of a newly registered jounin. Chuunin who exceed this amount will be handled separately.
        - In-character jounin promotion will be rare and may only be requested once. Afterwards, it is left to the discretion of your GM to determine your promotion.
        - Characters registered as jounin should try to incorporate at least some of this information into their biographies, though as always it is not mandatory.
        - Any other standards are to be made and handled at the GMs discretion.
        - Policy change as of 7/20/11: Any character intending to attain promotion from chuunin to jounin will have to endure at least one Survival Challenge.
        Last edited by Will of Fire; 07-20-2011, 09:52 PM.


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        • #5
          Sennin: Achieving the Impossible

          tba


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          • #6
            Missing-nin: A New ApproachNotes:


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            • #7
              Shoukin

              Newly resurrected, Shoukin is a former penal facility that will now serve its former purpose as well as that of a mental rehabilitation center. Conveniently located on the peripheral of Konohagakure, safely removed from the law-abiding citizens of the village, it is a building long-forgotten in the recesses of our history.

              Previously used a prison, its inmates consisted mostly of those commonplace criminals located far throughout Hi no Kuni, with shinobi acting as their jailors. However, as the years passed and the facility became overpopulated, several other similar stations were erected around the country, and guarded instead with cheaper forms of security. So in time, Shoukin was abandoned and left as a monument to the justice it once sought to uphold.

              Ghastly rumors surfaced during its decades of operation, especially of an alleged crypt underneath the foundations where the most heinous criminals were kept and treated proportionate to their given wrongdoing. Acts of unspeakable horror were conducted on these most heinous of delinquents, and to be sentenced to this fate was far worse than death itself. However, the reader must once more be assured that these were misgivings of a time and age so deeply ensconced in superstition that such misgivings were likely a result of the time period and nothing more.

              Currently, Shoukin presides over a large plantation, dominating approximately three acres of land, of which an entire square is proportioned to the facility itself. The other outcropping land has been partitioned for the safety of the jailors who live on base, as well as houses some of the more recreational pursuits for the inmates. Other smaller buildings scatter the layout, and those are mostly used for the storage purposes or are otherwise administrative in some other way. Self-sustaining in every sense of the world, Shoukin is a fortress of almighty concrete and steel.

              Within the prime structure, six floors give way to its pyramid-esque design. At its very base, the main operation of the facility are conducted under strict watch around the clock, of which only surveillance cameras are a small portion. Separate specially-trained guards take position around all exits and causeways, making especially certain that the safety of all civilian workers is ensured. It is here that most resocialization takes places, with classrooms and therapy sessions set up for this strict purpose.

              The second and third floor house the most varied assortment of inmates, spanning first to third-time offenders. Contained within nine-by-nine cells of reinforced steel, each inmate is served their full three meals a day and are allowed an hour of recreational time as they see fit. Showers and other such amenities are served sparsely, if only to remind those contained here that there are things outside these walls for them to aspire for. However, the guard here is somewhat lax in terms of containing the prisoners amongst themselves. All out brawls are not uncommon, and those positioned to prevent them instead take some delight in gambling on survivors. This is, of course, a slight detail left out of the public eye.

              The fourth floor consists of a small guard bunker, which those from the second and third floor make frequent use of. A sick bay, depot, and resting area all in one, the fourth floor serves the purpose of resupplying and reorganizing the guards who spend all their time managing the unruly denizens of Shoukin. Also, it is an important safeway point between the bottom and top floors, in which quick recovery of any runaway inmates may be deployed.

              The fifth floors secures the considerably more dangerous criminals of the facility, most of which consist of shinobi. Several politicians and other treasonous souls reside here as well, but these are few and far between as such men and women are treated far less kindly than those here. Once more, there is a certain sense of hospitality for those who take abode on this floor, though by any and all means they are restricted just in everything they are allowed to do. Denied the right to leave the facility under any circumstances, they are also further made to preside in their cells for large portions of the day, leaving only to eat. During these few social gatherings, they are not allowed to speak with other inmates in fear of physical disciplining, though they are allowed books and other such private endorsements for one day every month.
              Last edited by Will of Fire; 07-20-2011, 07:53 PM.


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              • #8
                Kuchiyose no Jutsu: A PathNotes:
                - The means of obtaining summons will be decided on a case-by-case situation by the GM. Most often, though, there will be some sort of trial or measure to deduce whether a person is capable of taking a contract. The method and approval of such will be heavily regulated so that even undergoing the particular trial may still not result in obtaining a contract.
                - AP may not be used to purchase progressive stages of a contract. Swaps, however, may still be purchased through this method.
                - Swaps are not allowed at this time.
                - Summon contracts are a reward and an opportunity; you may not, under any circumstances, ask your GM if you may have one. Deciding how, why, and who receives them is at their discretion.
                - Summon contracts may be found here


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