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  • [NPC] The Seven Legendary Swordsmen of Mist



    If the winners are the ones who write history,
    then you better be ready to get us paper and ink.

    A lot of paper and ink.


    -------------

    The Silver Wolf//The Parasite//The Flame
    The Peregrine//The Nameless//The Demon//The Steel

    The Seven Legendary Swordsmen are not what they used to be. Now a band of mercenaries and criminals, they've been personally handpicked by the former Mizukage, Araiso Shuzamaru, and his organization of government (or otherwise equally important and influential) members who share a similar thought as he does: Nemoha Maya is not fit to lead. However, they know full well she possesses too much strength on her own for them to assassinate, so instead they sought to control her village, which was full of people much weaker than her.

    They spread themselves across the land to find the worst (and yet most loyal) of people who would work for them. In some cases it took elaborate deceit, in others simply wads of money, but in the end, they recruited seven of the nastiest people they could find and declared them the official "Seven Legendary Swordsmen of Mist", granting them the power over all Mist Shinobi and jurisdiction over the entire country. Since then, these Swordsmen have been making life hard for Kirigakure (under orders), doing as they see fit. Each commands their own squadron of henchmen for protection, though to attack them would be considered an act of treason.

    While Nemoha Maya may be the iron queen of Mist, these seven are now your princes and princesses.

    Bow before them, lest they decide you unfit to continue living.

    NOTE: To continue looking extremely badass and mysterious, the Seven Goonsmen all wear the masks portrayed in the header image (the figures are in the same order as the names are) whenever they feel like it. They might even swap masks just to screw with you.

  • #2
    The Silver Wolf
    Kaen

    Name: Hakkenshi Saburo
    Age: 32
    Sex: Male
    Height: 6'3

    Character Type: Missing-nin [Sand] / NPC

    Country/Village: Water Country / None - contracted by the government, though if you want to get super technical, Mist
    Rank: Jounin
    Division: Seven Legendary Swordsmen


    Physical Description/Clothing: Hakkenshi Saburo is what you would call a very "calm" person in both characteristics and physical qualities. Smooth, unmarred skin flows like a gentle river across his frame, his features softened by a mostly pacifist lifestyle. His hair, grown to his collar, is a soft white mixed in with a subtle grey. Though he does not show or make use of them unless he has to, iron-tight muscles ripple underneath his voluminous white clothing of softest fabric. An orange half-vest circles about his chest with a crimson sash tails from his waist, both of them working together to keep his wide two-slot sheath strapped firmly to his back.

    His old forehead protector from Sand, its symbol slashed through, along with his government-granted protector are usually stowed away in his clothing somewhere.

    Personality:

    Swift as the wind,
    Quiet as a forest,
    Fierce as a fire,
    Immovable as a mountain.

    This is the philosophy that could best describe Hakkenshi Saburo. Once a proud member of Hidden Sand, he developed a very stoic persona amongst his peers. Never one to say much, but always mean every word he says, Saburo is a person few take lightly. Brashness and recklessness are as far away from his character as you can get. His years as a Shinobi and as a fugitive have taught him many life lessons, most of which he utilizes on a daily basis to stay alive and uncaptured. Fueled by a strong sense of honour and pride, he has fashioned himself to be more like the hated enemy of the Shinobi: the samurai. In the mindset of a true samurai, his blades are of utmost importance to him, servicing and sharpening them almost ritualistically.

    It is because of this honour, and his belief that Sand has lost its own long ago, that Saburo left.

    Despite having run away from his village and his family, he still views himself as in the right: that it was his clan and his village that was going the wrong way. He believes in very natural, organic approaches to things and disapproved of the path towards technology that Sand suddenly seemed to be taking under its new leader. He now works for the Government of Water as his own way to pay for his sins: to help keep the murderous villages under control.

    Nindo; "Way of the Ninja": Honour for those who are worthy, shame for those who are not, and a blade in between to decide one's value.

    Clan/Bloodline: Hakkenshi

    Myrmidon
    Special: When taken as Primary Archetype, the character can double his/her Strength stat for one post. This does not include taijutsu bonuses.
    Primary: Physical
    Secondary: Chakra
    Tertiary: Mental
    Stat Merit: +2 Stamina, +1 Reserves
    Stat Flaw: -1 Tactics, -1 Intelligence, -1 Control

    Hakkenshi Clan Member/Satomi Branch Member
    Stat Merits: +1 Power, +1 Control, +1 Reserves
    Stat Flaws: -1 Intelligence, -1 Strength, -1 Speed

    Physical
    Strength: 1-1+27=27(+18 Fencing)
    Speed: 1-1+2+18=20(+20 Fencing)
    Stamina: 1+15=15(+7 Fencing)

    Chakra
    Power: 1+1+21=23
    Control: 1-1+1+17=18
    Reserves: 1+1+1+12=15

    Mental
    Intelligence: 1-1-1+17=16
    Tactics: 1-1+12=12
    Willpower: 1+12=13

    Hakkendan

    Stage One
    Stage Two
    Stage Three
    Stage Four
    Stage Five
    Bushido
    Zenshin
    Zenkansa
    Shoukin no Sata


    Fencing Sword Style
    Stage Five

    Glass Ninjutsu

    Stage One
    Hari Seisakusho
    Requirements: Power 2, Willpower 2

    Stage Two
    Name: Hari Kawarimi
    Requirements: Power 5, Control 4, Reserves 4

    Stage Three
    Name: Hari no Yoroi - Karui
    Requirements: Power 8, Control 8, Reserves 6

    Stage FourGlobal Gen

    Stage One
    Fukushi no Jutsu
    Requirements: Power 3, Willpower 2

    Stage Two
    Meisai no Jutsu
    Requirements: Willpower 7, Intelligence 7, Power 6

    Stage Three
    Kai
    Replacing: Ikamono Chikara no Chakra
    Requirement: Willpower 9, Intelligence 9, Power 7
    Suguni Ouda
    Requirements: Willpower 10, Intelligence 10, Reserves 8

    Stage Four
    Nemuri
    Requirement: Willpower 12, Intelligence 11, Tactics 10, Control 12

    Inventory
    KodachiX2 - 10
    Wakizashi - 4
    Arm Guards - 3
    Shin Guards - 3

    WP Remaining: 0
    WP Gained: 0

    Biography

    The world had never gone easy on Hakkenshi Saburo. It butted heads, it clashed ideals, and not once did it agree with his morals. The way he saw it from the day he could first understand and think for himself, the world was inherently flawed. Even the religion to which his family adhered to had its shortcomings. But he was patient, he bided his time and worked his way up through the ranks. As a child, he entered into the Academy and immediately grew tired of the structural system where the balance in power and opinion was so topheavy - none of the children were ever given an inch to move. Doing what was required of him to graduate, he then was placed into a team, where his views on the system were enforced.

    "You kids can't do anything. You really need me to watch over your every move? Do you need me to wipe your bottoms when you take a dump, too? Only idiots try to tackle missions like that."

    His sensei had been a bit of a hard ass when it came to teaching his Genin, and for one who was already as disgusted with the rankings as they were, Saburo was further turned off from the path. Still, out of a sense of obligation, he stuck with it, working as hard as his body would allow him to onwards through the Chuunin exams and into Chuuninhood, where he was left in charge of his own team to teach. Unable to meet eye to eye with his students, he often found himself exasperated trying to instruct kids who were only concerned with knowing the best ninjutsu techniques, the strongest fighting moves, and how to kill an opponent using chopsticks.

    However, he worked on without a sound of a complaint, thinking that there was no hope for the world and that he would simply have to bear with it until he died...Until he met the samurai. He'd been taken onto a mission that involved supplementing the Wind Daimyo's royal guard, and during his time with the soldiers, he was fascinated at how perfect their ideology and beliefs were. Everything resided on honour and pride - you did not look down or discourage those beneath you, you gazed at them as if they were your equals, testing their steel against yours to determine the pecking order. It wasn't based on some ludicrous system where the person who saved the most kittens and fixed up the most lawns gained superiority: it was based on personal worth and ability.

    Beginning to take after the samurai, Saburo fell into a steady rhythm of practice and work, rotating between the two as needed. His exceptional work ethic and determination in his practice eventually bumped him up to the Jounin rank, and while he gained no sense of satisfaction from it, he did secretly enjoy the benefits it entailed. Saburo lived like this for at least three years before he fled. It had been a single assignment that had asked of him to choose between his own personal honour and the goal of the mission. He'd been contracted as part of a team by a corporation to dig up some dirt on the CEO of a rival company. Sneaking into the target's home, their cover was blown when one of Saburo's team members tripped an alarm, and the only way out was to carve up everyone in their path. Unfortunately, the CEO's daughter stumbled in their way, and before Saburo could say a word, his partner had driven a knife through the girl's chest and continued onwards.

    Never able to rid the blood from his hands, Saburo fell apart and could no longer work for an organization that allowed this kind of dishonourable behaviour.

    And so he left. Quickly, quietly, without saying a word.

    Before long, he fell into the presence of a man who claimed himself opposed to how the hidden villages worked. Intrigued, Saburo met with the man several times as the man found out about the fugitive Hakkenshi's past. In the end, they decided they would help each other out: this man's group would hire him and give him pay if he did their bidding, and Saburo would get to help rein in what had been described to him as, "a lawless village of Shinobi who think themselves above the rules, guided by the hand of a merciless bitch."
    Last edited by Kaen; 08-07-2010, 11:23 PM.

    Comment


    • #3
      The Parasite
      GranspearZX

      Name: Ishikawa Chokichi
      Age: 46
      Sex: Fugly old geezer Male
      Height: 5'8

      Character Type: Missing-nin [Mist] / NPC

      Country/Village: Water Country / None - contracted by the government, though if you want to get super technical, Mist
      Rank: Jounin
      Division: Seven Legendary Swordsmen

      Physical Description/Clothing: Ishikawa Chokichi is your typical crazy old dude who believes in weird religions, except a hundred percent creepier. His body is hunched over and his hands and feet look gnarled. His remaining tufts are hair are shock white with flecks of grey, and his skin...his skin looks diseased. Splotchy and wrinkled and even appearing to be rotting in some spots, he's someone you definitely don't want to approach you in a dark alley. Or anywhere, for that matter. Yellow, crooked teeth hide behind his dry lips. His malnourished, bony frame juts out at every possible joint, making him look like a rotting zombie skeleton more than anything else.

      He chooses to hide his appearance with a very large, very billowy cloak, with the hood thrown up almost all the time. The symbol of Mist has been sewn into the hood of the cloak, which he uses instead of a clunky, useless forehead protector (how often does it actually protect your forehead, anyway?) while he rambles on about the pointlessness of life and how everyone will die a horrible, bloody death.

      Personality:

      "The end is near, the end is near!"

      Chokichi is as mad as he looks. Believing that the world has strayed too far from its natural order and what it should be like, he's convinced that everyone is damned to brimstone and hellfire. He's a downer to be around, always prophesying death and doom and destruction in that creepy mutter of his, while he talks about how utterly meaningless life is. Nobody knows exactly what set him off and caused him to be the way he is today, but everybody knows he's a lunatic - and not your typical raving, shouting, screaming, foaming at the mouth kind of lunatic, because those are easy to avoid. Chokichi is more of your quiet, ominous, looming, lurking behind your back, approaching you with a moudly hand variety of lunatic.

      His one goal in life? To infect as many people with his brand of disease as he can, and let the course of nature take things from there.

      Nindo ; "Way of the Ninja": Survival of the fittest. And since we're all doomed to die, let me show you how unfit you really are!

      Clan/Bloodline: None

      Maverick
      Special: When taken as Primary Archetype, the character can reduce the base duration of an enemy's genjutsu by one. This may only be used once a thread.
      Primary: Mental
      Secondary: Physical
      Tertiary: Chakra
      Stat Merit: +1 Intelligence, +1 Tactics, +1 Willpower
      Stat Flaw: -1 Power, -1 Control, -1 Reserves

      Physical

      Strength:
      1 + 11 = 12 (+4 RVS)
      Speed: 1 + 21 = 22 (+20 RVS)
      Stamina: 1 + 18 = 19 (+6 RVS)

      Mental

      Intelligence:
      1 + 1 (M) + 21 = 23
      Tactics: 1 + 1 (M) + 20 = 23
      Willpower: 1 + 1 (M) + 21 = 23

      Chakra

      Power:
      1 - 1 (M) + 15 = 15
      Control: 1 - 1 (M) + 16 = 16
      Reserves: 1 - 1 (M) + 13 = 13

      Kishu no Mokushi (Horsemen of the Apocalypse)

      Stage One
      Soeki: Okkuu Seki (Plague: Annoying Cough)
      Requirements: Willpower 3, Reserves 2

      Stage Two
      Kyoukou: Eiyoushicchou (Famine: Malnutrition)
      Requirements: Control 5, Power 4, Reserves 4
      Soeki: Hirogari Furei (Plague: Spreading Sickness)
      Requirements: Willpower 6, Intelligence 6, Control 4

      Stage Three
      Soeki: Gensui (Plague: Decay)
      Requirements: Willpower 9, Intelligence 9, Control 7
      Kai (Replacing Oujou: Ikatsui Kibun)
      Requirements: Control 9, Power 9, Intelligence 7

      Stage Four
      Kousen: Senjou (War: Battlefield)
      Requirements: Willpower 17, Intelligence 16, Tactics 16, Control 15
      Soeki: Kiyome (Plague: Purification)
      Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14

      Stage Five
      Soeki: Koushoku Netsu (Plague: Yellow Fever)
      Requirements: Willpower 23, Intelligence 23, Tactics 22, Control 16, Power 15

      Steam Ninjutsu

      Stage One
      Jouki Soujuu (Steam Creation)
      Requirements: Power--2, Intelligence--2

      Stage Two
      Deguchi no Jutsu (Vent Technique)
      Requirements: Tactics--5, Intelligence--4, Willpower--4

      Stage Three
      Kasui no Akki (River Devils)
      Requirements: Tactics--9, Intelligence--9, Control--7

      Stage Four
      Assaku Hosu no Jutsu (Pressure Hose Technique)
      Requirements: Tactics--14, Intelligence--13, Willpower--11, Control--10

      Global Ninjutsu

      Stage One
      Kawarimi No Jutsu (Body Switch Technique)

      Stage Two
      Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)

      Stage Three
      Suimen Hokou no Gyou (The Art of Water Walking)

      Razor Vine Sword Style

      Stage One
      Stage Two
      Stage Three
      Stage Four


      Cursed Seal: Ravage


      Inventory

      Razor Vine Sword - 7
      Hallucinogenic Poison - 3
      Shuriken - 2
      Smoke bombs - 2
      Neko-te - 3
      Wrist blades - 3

      WP Remaining: 0
      WP Gained: 0

      Biography

      Things were wrong with the world - at least, that was what Chokichi was taught. People were so caught up with the latest advancements in medical and technological fronts that they were forgetting the one rule of the land: survival of the fittest. If you weren't strong enough to fight off a sickness, you deserved to die! But people were ignorant and arrogant with their surgery techniques and state of the art hospital machines. Chokichi had gone without ever stepping foot into a hospital or clinic for his entire life, raised in a cult that revered the old ways of the past: nature versus nurture. Still, it was wise not to raise any suspicion from the authorities, so it was best to blend in with the crowd, he was taught. And the best way to disappear was to become a Shinobi, rank and file.

      The arcane (and slightly insane) cult priests raised him to be the perfect Shinobi candidate. They trained his reflexes from a young age, taught him how to wield simple weapons, so that when he did enter the Academy, he was quickly passed through the system without a second thought. Chokichi was pushed by his elders to go into jutsu development and research, to study the theory behind techniques and, more important, forbidden seals. Did he ever think to go out on his own and see the world for himself? Yes, as with any other young child, he did. But he was kept on a short leash by the so called priests, always within an arm's reach so they could keep a very strict watch over him.

      By the time Chokichi was fourteen, he'd been successfully inundated into the teachings of the cult, completely brainwashed to their patterns of thought. He strived only for their goal to return the world to its former glory where only the best of the best survived.

      Their method?

      To revive the dread beast, Leviathan.

      It required years of research and hard work, delving into theory and practice behind closed doors to see what could be achievable. He worked closely with others of his kind, emerging in the sunlight only when he was taken on missions to satisfy his quota. Becoming a Chuunin was not a big deal to him or to those who raised him. Rank did not matter, since you could become much more intelligent than someone ranked higher than you. He continued on in his research, always looking for new ways to manifest the goal they sought. It was an empty batch of years, however, as every turn they made ran into a dead end.

      Chokichi became a Chuunin in his early twenties, but it was worth no celebration. They had not yet achieved their dream, and only when the beasts ruled the planet would he, and they, be satisfied with their efforts. So he delved deeper into the history books and studies of many developers before him, actively taking missions from Hidden Mist that would allow him to travel to visit foreign libraries. Five, ten years passed in a blur of pageturning and notetaking.

      Jounin? He wasn't sure if he ever actually got a formal promotion to be a Jounin, but by the end of his thirties, his skill level was on par with the average one. He'd done enough traveling around the globe on a plethora of assignments, and defended himself from enough bandits (as well as those who might potentially intrude upon his cult's sacred grounds) that he'd grown...quite formidable, actually. When he was forty-two, he returned home, convinced that he had created the seal they had been looking for: a seal to bring back Leviathan and destroy the world so nature could recreate it the way it was supposed to be. Believing that he should be given the honour of bearing the seal, for having crafted it, the priests allowed him to impart the seal upon his own flesh...

      ...but it all went wrong, terribly wrong.

      Left with barely anything to his bones, Chokichi began to work even more feverishly for the next sixth months, taking little regard to keep his efforts a secret. He'd already had a hard enough time trying to cover up the truth behind his sudden change in appearance to the officials, anyway. When he was forty-three, he'd once again become convinced that he'd perfected his original seal. Theoretically, he claimed, this seal was flawless and would transform its bearer into the Leviathan they'd heard of as children...but before they could begin the ritual process, they were invaded by a dozen Shinobi from Mist, who had finally decided to act upon the rumours of the cult they'd been investigating.

      All was not a loss, however, as Chokichi managed to implant the curse upon a young girl he had seen before and judged worthy before being caught...

      --------

      His time in jail was not long. Within the first week, he'd already managed to break out, obviously much more powerful than the guards thought him, an apparently decrepit geezer, could be (perhaps the only time his cursed seal had played to his advantage). Leaving them infected with the onslaught of his disease, Chokichi fled to live off the land.

      Within a year, he was confronted by an unfamiliar man who was seeking his aid. He had with him a group of six others varying in appearance an age, and initially Chokichi was disinterested in what the man had to say about forming a group of elite individuals to rein in a dangerously uncontrolled Hidden Mist - until, that is, he saw the girl. She had changed a bit, grown up some, but he would never forget her as the "chosen one" who would act as the gate to the revival of Leviathan...

      So he joined. He couldn't care less about any of their goals, though he did not tell them this. While he shares no particular affection for life, and actively seeks to curse others with the seal he's been chained to, his main object of interest lies in the girl: Hashimoto Saiko, and how she will develop.
      Last edited by Res; 02-18-2010, 03:23 AM.

      Comment


      • #4
        Killed by Gushiken Ren

        The Flame
        darkbeauty

        Name: Konkaji Senmitsu
        Age: 37
        Sex: Male
        Height: 6'3

        Character Type: Missing-nin [Stone] / NPC

        Country/Village: Water Country / None - contracted by the government, though if you want to get super technical, Mist
        Rank: Jounin
        Division: Seven Legendary Swordsmen

        Physical Description/Clothing: Senmitsu looks just like he is: a rock. Life as a smithy from a very young age has toned his body, and training as a Shinobi has supplemented him with grace and dexterity. However, his posture and his expression are most frequently vacant, his posture slumped and his eyes blank. One might think it odd that someone with such clearly defined and rigid features is so slack in movement, his slow, rolling gait belying the years of learning he's undergone as a former ninja of Stone.

        A pair of rough, burlap pants with a belt of bandages around his waist, and his worn sandals are just about all the clothing Senmitsu wears, apart from his heavy cloak. The only other things he allows to touch his body (besides his equipment) are the tattoos emblazoned proudly across his chest, and a tattered path with his clan symbol sewn into his pants. He long ago melted down his old forehead protector and mixed the metal in to strengthen his blade, and has engraved the symbol of Mist into its face.


        Personality:

        We are the fire of the forge, and we shall consume them as one, belly and bowel, until nothing is left but ash.

        Empty, lifeless, a husk - these are words the casual onlooker might describe Senmitsu with. Indeed, he often seems unmotivated in the things he does, living life day by day as a wraith until he can find solace in death. However, that is only the blank face of the boulder that is Senmitsu. When you dig deeper, you find the molten core that rages, erupting to the surface only when he is provoked and his life is threatened. While you might classify him as an "adrenaline junkie" who only comes to life when in danger, that would be an incorrect categorization as Senmitsu does not go looking for adventures. He simply goes on until he stumbles across a situation that summons the burning lava in his heart to awaken.

        Nindo; "Way of the Ninja": Steadiness and consistency above all: these are the philosophies behind the most mightily forged weapons.

        Clan/Bloodline: Konkaji

        Combo Archetype: Anlace (Blade Dancer + Tactician)
        Special: One post per thread with an extra for every 10 Reserves, the Anlace can imbue his weapon with a "cut-all" property for one post, meaning it has the ability to easily cleave through solid, physical objects. It can also cut through Ninjutsu equal to the user's highest Stage in a Taijutsu he knows minus one.



        Physical (12 Points in addition to Jounin base in order to reach Stage 6 of Konkaji Tai)
        Strength:Speed: 1 + 1+ 17 = 19 (+15 Sakata-Ryu Kenjutsu)
        Stamina: 1 + 27 = 28 (+24 Myou-Hibana-Ken)

        Chakra
        Power:Control:Reserves:Mental
        Intelligence: 1 + 1 + 13 = 15
        Tactics: 1 + 3 + 12 = 16
        Willpower:Myou-Hibana-Ken, Konkaji Taijutsu
        Stage 6

        Sakata-Ryu Kenjutsu

        Teitetsukon, The Soul Forge

        >>Stage One>>Stage Two
        Seisei-tebukuro (Summon Gauntlets)

        >>Stage Three>>Stage Four
        Kokujin no Ame (Rain of the blackened)

        >>Stage Five
        Gougoukai (Thunderous Release)

        Global Ninjutsu

        >>Stage One
        Kawarimi No Jutsu (Body Switch Technique)

        >>Stage Two
        Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)

        >>Stage Three
        Suimen Hokou no Gyou (The Art of Water Walking)

        Inventory
        Konken: Void - 7
        Konyoroi: Gravity - 4
        Kunai - 2
        Smokebombs - 2
        Exploding Tags - 4

        WP Remaining: 1
        WP Gained: 0

        Biography

        Life begins with fire.

        This was one of the earliest teachings Senmitsu was taught. As a member of the Konkaji clan, from as early as his childhood, he was taught in the ways of the smithy and the kiln. Being a bit too young to be taken on as an apprentice, he settled for hanging around various forges all day and watching the masters at work: melting down ores, pouring them into moulds, tempering the metal, crafting their products. It was a beautiful process, one that filled the youngster's eyes with sparks and sparkles galore. He was fascinated, enthralled, engrossed with their trade.

        However, when he began his career as a Shinobi in the Academy, he found himself dissatisfied. The weapons he trained in were not warm to the touch, they were cold and unforgiving. The other students treated the kunai and shuriken with such distaste that he confronted them on several occasions to treat them more carefully. He knew the backbreaking work that went into creating even the simplest of metal affairs, and to see someone toss a shuriken into the bushes and not bother to go find it...

        Senmitsu couldn't wait to get out of the Academy and find better friends.

        But the world outside his clan grounds was no better. Swords were chipped and thrown away, kunai were lost under the bed and in the trash. There was so much disregard going on around him, and nobody was doing a lick about it. Senmitsu would talk vehemently about it with his clanmates, who he appreciated for their likeminded affection for the forge's flames, and conspire to start campaigns about raising overall awareness of the matter. But when it came down to it, everyone was all talk and no action.

        Konkaji Senmitsu died a bit, day by day, horrified when he sometimes saw his own family members treating their weapons carelessly. It was the principle behind it, the labour that a smithy put into an item that he cared about, for he aspired to work in his own forge some day. But how could he, knowing full well that the recipients of his work would so willingly spit on his creations and grind them into the dirt? They were not worthy of his handiworks, he decided. And so, not long after he became a Chuunin, Senmitsu packed up his things and left, abhorring the Shinobi culture and their wasteful ways in revering "special" weapons and forgetting about the mundane when literally hours had gone into those "mundane" armaments. It was not Stone he abandoned, but the Shinobi culture as a whole - and he was fully intent on fixing that.

        Traveling abroad for many years, Senmitsu continued visiting foreign forges and was even hired by a man from the country of Fire. He learned the basic techniques, and after some time, the advanced techniques. He put his heart and his soul into every stoke of the hammer, and he felt his frustration melt away when the heated blade sizzled in the tub of cooling water. It was liberating, and he felt free.

        There came a time when Senmitsu found it appropriate that he become schooled in weaponry, to build upon what he had learned. Although he'd mastered several ninjutsu techniques before fleeing his home, he had nobody to turn to continue his studies in those, so he poured all of his efforts into honing his body. He continued in the tenets of his clan's fighting style, always working on the basics he had learned many years ago until he had developed his own "branch" of it - in essence, it was the same since it was based on the same foundations, but without a proper teacher, his own version was much more basic in its approach.

        He came to view his master as his own father, and his master's wife as his mother. At least, that was how it had started. After he'd become a full grown man, Senmitsu began to covet his master's wife, jealous of their relationship. Many nights he would peep through the keyhole of their bedroom to watch them, and he took a secret pleasure in sharing meals with her when his master was away. His clandestine feelings, unsupervised, quickly evolved into obssession, and from obssession, he began to act more obviously until his master would have no more of it and demanded he leave.

        Senmitsu slew him without taking a single breath.

        Driven by madness, he expected the new widow to fall in love with him, that she had only been pretending to care for his master while along harbouring a love for him. But he was disappointed when she cried out and demanded she leave his presence while she knelt over his husband's body. Confused and enraged, Senmitsu killed her as well...and exploded into nothingness.

        Reports would later indicate that the bodies had been gruesomely ripped apart, cut into little chunks with blood spread all across the walls and the ceiling. But that had been the final straw for Senmitsu. He'd destroyed the last thing he'd put his heart into, so with whatever spirit he had left, he forged his new weapons and departed, wandering, wandering, wandering...Until he came to the country of Water, where he'd been approached by a man who was interested in where he'd come from and offered him a goal in his empty life. "Work with us, and you'll be given the power to contest their despicable ways," the man had said. Senmitsu blankly agreed to his first offer. Should any Shinobi cross him, he would teach them exactly how furious the flames of the forge could be.

        Other Info

        Konken: Void

        An oddity amongst the soulblades of the Konkaji, the Void is a straightforward razorblade without a tip. It's a rectangle of blackened metal with a sharpened, bright silver edge welded to a handle (four feet from end to end), and although its overall simplicity and lack of design makes it look mundane, one would find out several interesting facts about it after seeing it in action:

        1) The sword is surprisingly heavy and carries a decent amount of weight to it.
        2) As with all other Konken, it reflects its master. In essence, the Void is a black hole. It lacks its own identity, instead absorbing everything around it to find its proper place. It creates nothing, and it is nothing. That said, when any item comes into contact with the Void, the Void "absorbs" a third of its weight. If a kunai were to clash with the Void, the latter's weight would increase with a value equal to a third of the former's (while the kunai itself would be unchanged).

        Obviously, fighting against extremely large weapons over an extended period of time becomes a detriment to the Void itself, as the added weight can potentially grow from extra force to extra burden. The limit is defined by its Weight Limit* and the excess weight sheds itself after every thread and begins anew each thread.

        *Weight Limit is defined by adding a third (round up) of the opposing weapon's WP to the Void's WP value. Once the Weight Limit exceeds the user's base Strength, the Void can no longer be wielded until the weight is shed and the Weight Limit returns to its original value (equal to the Void's WP cost).

        Konyoroi: Gravity

        What once were an impressive-looking pair of shining gauntlets with the Konkaji emblems on the back of the palms, the Gravity gauntlets are now grown grimy with age, oil stains and smudges ruining the once perfect surface. The Gravity gauntlets, being linked to the Void, are immune to its effects, and in a way, aptly live up to their name. Whenever the Gravity gauntlets are being worn and are in direct contact with the Void, the Gravity gauntlets allow the Void to shed all of its excess weight gained in the current thread into the next non-animal it comes into contact with, except for the Gravity gauntlets themselves. The affected item sheds the excess weight two posts after the Gravity gauntlets dissipate (this timer is unaffected if the Konkaji resummons the gauntlets again).
        Last edited by merdle; 05-06-2018, 12:14 AM.

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        • #5
          The Peregrine
          Juushichi

          Name: Shimizu Miho
          Age: ??
          Sex: Loli (......female)
          Height: 4'9

          Character Type: Missing-nin [Mist] / NPC

          Country/Village: Water Country / None - contracted by the government, though if you want to get super technical, Mist
          Rank: Jounin
          Division: Seven Legendary Swordsmen

          Physical Description/Clothing: Miho is the strangest little girl you'll ever see, precisely because she's not a little girl. Although petite, she can be quite the handful. Her tiny stature and initially pleasant demeanour is extremely deceiving, and it doesn't help that she has cheeks that blush at the slightest hint of embarrassment. Dark hair frames her rounded, tender face, and a floral kimono wraps around her thin body. She wears thick, black gloves to protect her hands from blisters when she wields her sword (often which is as large as she is tall), and knee-high boots protect her wee toes. To make things even worse, she tucks a different flower each day behind her ear.

          But when you make her mad, her features quickly grow intense and filled with hatrid, eyes narrowing (or widening, depending on the amount of rage washing over her) as her frame tenses, revealing the muscles hidden beneath her pale skin. A fiery center sits in her eyes as she seems to almost expand like an alarmed cat, threatening to pop the sarashi around her chest. Miho's original forehead protector from Mist, which she has kept, is wrapped around the sheath of her sword.


          Personality: The sweetest little thing, right?

          Wrong.

          Very wrong.

          Miho is a ball of fury, punches, kicks, and swear words. It's hard to tell where one ends and the other begins, because she just seems to be one long string of unrelenting hate. Maybe it's because she's been cursed with the body of a pre-pubescent girl and lacks the sensuous curves of an adult woman, but ever since she's been infected by her seal around the age of thirteen, she's grown into quite the angry package. She couldn't deal with the ridicule those her age - and even those younger than her - slopped on her whenever they got the chance, and would love dearly to plant a fist into the face of whoever dares make fun of her childish appearance.

          To quote her on a good day, "Fuck this shit, I'll rip off your head and take a longass piss in your damn neck hole before cutting you open and letting my piss run all over your bitchass shoes."

          No, she is not adverse to killing, and it was because of her failure to follow many rules that caused her to leave the village.

          Nindo; "Way of the Ninja": I don't need to answer to you, bitch. TASTE MY BLADE.

          Clan/Bloodline: None

          Human Tank
          Special: When taken as Primary Archetype, the character can pierce through a ninjutsu defense one stage above the taijutsu attack used by the Human Tank once a thread.
          Primary: Physical
          Secondary: Mental
          Tertiary: Chakra
          Stat Merits: +2 Strength, +1 Stamina
          Stat Flaws: -2 Speed, -1 Control

          Polymath
          Stat Merits: +2 Intelligence, +1 Tactics
          Stat Flaws: -1 Strength, -1 Stamina, -1 Power

          1 + 2 - 1 + 23 = 25 (+ 25 Baisuu Tou Ryuu = 50)
          Speed: 1 - 2 + 21 = 20 (+ 10 Baisuu Tou Ryuu = 30)
          Stamina: 1 + 1 - 1 + 16 = 17



          Intelligence: 1 + 2 + 16 = 19
          Tactics: 1 + 1 + 17 = 19
          Willpower: 1 + 17 = 18

          1 - 1 + 15 = 15
          Control: 1 - 1 + 13 = 13
          Reserves: 1 + 12 = 13

          Baisuu Tou Ryuu
          Stage One
          Stage Two
          Stage Three
          Stage Four
          Stage Five (Strength 25, Speed 19, Willpower 16, Stamina 12)
          Tou Gappei
          Wadou Ichimonji
          Nana-jyuu-ni Pondo Hou
          Shishi Sonson


          Kirigakure Ninjutsu

          Stage One
          Mizu Soujuu (Power 4, Control 4)

          Stage Two
          Mizutamari no Jutsu (Intelligence 5, Tactics 4, Willpower 4)

          Stage Three
          Mizutamari Yusuo no Jutsu (Intelligence 8, Willpower 8, Tactics 6)
          Roukai Tsurishi (Intelligence 10, Tactics 10, Reserves 8)

          Stage Four
          Kirigakure no Jutsu (Intelligence 15, Tactics 15, Willpower 13, Power 14)

          Stage Five
          Kiri Shikaku no Jutsu (Intelligence 17, Tactics 16, Willpower 16, Power 15)

          Global Ninjutsu

          Stage One
          Henge no Jutsu (Power 3, Willpower 2)

          Stage Two
          Kinobori/Kabenobori no Jutsu (Power 6, Control 6, Intelligence 4)

          Stage Three
          Suimen Hokou no Gyou (Power 10, Control 10, Willpower 8)

          Cursed Seal: DNA


          Inventory
          Nodachi - 7
          Katana - 6
          Kodachi - 5
          Tanto - 2

          WP remaining: 0
          WP Gained: 0

          Biography

          "Mother, may I?"

          Oh, how polite and graceful Miho started. She was raised to be the perfect lady, knowing her manners and acting polite to a T. She was never meant to be a Shinobi, because her parents thought that would make her too rough, too violent. But they fell upon hard times and needed the money; her father was a cripple and her mother's tea shop had gone into bankruptcy, so the only option left was to enrol her in the Academy and hope they could survive on begging and charity until she was accomplished enough to rake in the cash they needed.

          She was the cutest little girl on her first day, dressed up neatly with a tidy bento box lunch. The other boys made fun of her for being so well dressed, poking and prodding poor Miho for being a "squishy girl". She lost all her spars, never managed to hit the shuriken targets, and was terrible when it came to espionage. So it wasn't any surprise when she failed a few years before managing to just squeak by to graduation.

          Miho made...an interesting Genin, to say the least. Well-mannered to everyone she met, many fell in love with her adorable charm. But this was what led her to a particular assignment, where a client was willing to pay ten times the normal amount to have her, and only her, escort him to the next town. Despite insistent claims that escort-type missions were usually offered to Chuunin and up, or at least a team of Genin, this particular client would have none of it, and upped his offer to twenty times the regular pay rate. The village warily accepted, and allowed Miho to travel with this man.

          The journey there was uneventful. He asked about her life, what it was like being a Genin, and though she had initially been nervous about meeting him, Miho grew to like him somewhat by the time they had arrived at their destination - which was where he knocked her out with gas and dragged her off to an undisclosed location, where he woke the poor girl up only to experiment on her...in more ways than one.

          When he was done with her, he beat her viciously and left her on the roadside, and though the bruises would fade with time, the mark he left on her chest would not: a cursed seal.

          The man was hunted down and brought to justice soon enough, but he'd already done more than enough damage. The seal he'd placed on Miho was one of constant rejuvenation and regeneration: an experiment to see if the theories of immortality and eternal youth were achievable, and to an extent, they were. Miho's body aged at a slug's pace on a treadmill. She was mocked and insulted for it, constantly ridiculed by boys saying, "You got no boobs!" and "Why would anyone ever be interested in a flat-chested runt like you?" And while she could bear the words from her peers, she could not stand it when those younger than her began to join in the chants. Miho rapidly devolved from a nice girl into one who lapsed into bouts of rage, lashing out at people with her tongue or her fist, whichever was more convenient.

          It even began to affect her work life as well, as Miho would begin to berate clients for their shortcomings. She never trusted any male clients ever again, either, too suspicious of their motives. This anger bubbled up, taking over her personality until she was nothing but a machine of hatred and unpredictability, going as far as driving away clients with her behaviour.

          Chuunin exams came and passed by Miho, who was constantly left unpromoted as those around her graduated up to the next step. While her skills were on par, and sometimes superior, the officials thought her too temperamental to be allowed to become a Chuunin. This only added fuel to the fire as she simmered and seethed until she could take it no more. On one particular mission, she was left with her sixteenth Genin team to guard over a banker as they trekked across the country to delivery sensitive documents. The banker, being a flirtatious sort of man, first made fun of Miho for her lack of curvature. Then later at night, after a few sips of alcohol, he got a bit too touchy with her...and ended up less a hand.

          Returning to the village, she was temporarily grounded and ordered to attend rehabilitation. Of course, Miho refused and left during the night. Her anger against Mist never subsided, only growing in strength as time passed. A latent effect soon appeared within the seal: flesh regeneration. Finding glee in the apparent fact she could not be injured, Miho would take to confronting Mist Shinobi on assignment now and then, fighting them until they were forced to flee or she'd been pushed to her limits, cut up several times but healing until she was spent. This was how she got stronger, constantly facing Shinobi from her home village, and though they sent many a team to track her, they were never quite able to pin her down - possibly because of the fact that whenever they did get a hold of her, she'd instantly cut off whatever limb they were holding onto and run away.

          A seemingly immortal woman would not escape the eyes of a certain resentful faction in Water. Knowing that Miho was exceptionally opposed to Hidden Mist, they met with her quickly and convinced her to join their cause so she would be able to help rule over the village she despised. Without a doubt, she signed up. While often a rude and rebellious member of the group, Miho follows their orders, a murderous tool to be used against Hidden Mist.
          Last edited by Res; 02-18-2010, 01:31 AM.

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          • #6
            The Nameless
            Ace65

            Name: ??, goes by just "Utsuro"
            Age: ??, thought to be in his early twenties
            Sex: Male
            Height: 6'0

            Character Type: Missing-nin [Snow] / NPC

            Country/Village: Water Country / None - contracted by the government, though if you want to get super technical, Mist
            Rank: Jounin
            Division: Seven Legendary Swordsmen

            Physical Description/Clothing: Whatever Utsuro used to look like is now forever a mystery. All of his flesh and skin has been burned to a horrifying extent, leaving only charred flesh. His eyes are a piercing green, the most outstanding feature about him. Any other marks like scars, birthmarks, have all been wiped away. He may have been handsome, but all he is now is a rotting man who lives in constant agony from having lost his entire life.

            Choosing the melodramatic route, Utsuro wears only the mask the Water government gave him - a blank one - and bandages from head to toe. He leaves cracks open for his eyes, nose, and mouth, but other than that, nothing can be seen for the bandages and the occasional bloody patch. Utsuro has been transformed into nothing more than a monster, in both appearance and person.

            Personality: Terrifying. He is what you would consider a serial killer, by all counts. While he once used to be a respectable, amicable fellow, all of that changed when his home was attacked. His skin was burned and he was left for dead, floating on a chunk of driftwood out at sea until he managed to sneak aboard a ship. Having lost his mind from shock, he became a being of pure animalistic instinct and was obssessed with one thing and one thing only: people's faces. Having lost his own and those of his loved ones, he keeps his own gruesome collection of his victims' faces, carving them off their skulls after killing them.

            Nindo ; "Way of the Ninja": Give me your face!

            Clan/Bloodline: None

            Ninjutsu Specialist
            Special: When taken as Primary Archetype, the character receives a free Stage One jutsu from a universal Ninjutsu list.
            Primary: Chakra
            Secondary: Mental
            Tertiary: Physical
            Stat Merit: +2 to Power, +1 to Control
            Stat Flaw: -2 to Strength, -1 to Tactics

            Elemental Specialist
            Stat Merit: +2 in Power, +1 in Reserves
            Stat Flaw: -2 in Tactics, -1 in Strength

            Physical

            Strength:
            1 - 3 (NS/ES) + 18 = 16 (+14 CnK)
            Speed: 1 + 12 = 13 (+13 CnK)
            Stamina: 1 + 13 = 14 (+7 CnK)

            Mental

            Intelligence:
            1 + 16 = 17
            Tactics: 1 - 3 (NS/ES) + 18 = 16
            Willpower: 1 + 16 = 17

            Chakra

            Power:
            1 + 4 (NS/ES) + 19 = 24
            Control: 1 + 1 (NS) + 21 = 23
            Reserves: 1 + 1 (ES) + 20 = 22

            Global Ninjutsu

            Stage One
            Henge no Jutsu (Power 3, Willpower 2)

            Stage Two
            Kinobori/Kabenobori no Jutsu (Power 6, Control 6, Intelligence 4)

            Stage Three
            Suimen Hokou no Gyou (Power 10, Control 10, Willpower 8)

            Ice Ninjutsu

            Stage One
            Reido [Freezing Point]
            Requirements: Control 2, Intelligence 2
            Hyouga Shazou No Jutsu [Glacier Image Technique]
            Requirements: Power 3, Willpower 2

            Stage Two
            Koori Waku No Jutsu [Ice Slide Technique]
            Requirements: Control 5, Power 4, Reserves 4
            Hyouga Bunshin No Jutsu [Glacier Bunshin Technique]
            Requirements: Willpower 6, Intelligence 5, Power 5

            Stage Three
            Hyougatama [Ice Sphere]
            Requirements: Willpower 8, Intelligence 6, Tactics 8
            Hyouga Kassha No Jutsu [Glacier Block Technique]
            Requirements: Control 8, Power 8, Reserves 6

            Stage Four
            Koori Chiyu No Jutsu [Ice Healing Technique]
            Requirements: Control 12, Power 11, Reserves 10, Willpower 12

            Stage Five
            Hyouga Boufuu No Jutsu [Glacier Storm]
            Requirements: Willpower 17, Intelligence 16, Tactics 16, Control 15

            Stage Six
            Hyougadangan [Glacier Shot]
            Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15

            Chigitana no Kenbu

            Stage One
            Stage Two
            Stage Three
            Stage Four
            Sakki no Kanji (Feeling of Bloodlust) Level 1

            Inventory
            Kodachi - 7
            Exploding Tags - 4
            Flashbangs - 3
            Kunai - 2

            WP Remaining: 4
            WP Gained: 0

            Biography

            Everything was cold. Such was life in the land of Snow, where temperatures were always below freezing. But it made him tough, it made him strong, able to weather whatever nature tried to throw at him. Utsuro, as he is now called, was born to a humble family, knowing nothing more than the village around him. He grew up in its icy streets, aspiring to be a Shinobi that everyone could be proud of. Always throwing pretend shuriken, he loved the mystery that surrounded the Shinobi of Snow, and as soon as he could, got himself into the Academy.

            Life wasn't bad for him there. He did fairly well in his classes, picking up whatever small ninjutsu he could. Graduating with high expectations, the young Utsuro stepped into the world with a shining light in his eyes, thinking he could make a difference in the world. Ever the optimist, he fought against growing as jaded as his companions and friends did. He gave people the benefit of the doubt and tried to fight fair fights - strange, considering the career path he had chosen. But he made a good Shinobi, a dependable Shinobi. It was no surprise when he'd been pushed up to the rank of Chuunin, and like any goodspirited fellow, he avoided bragging about it. He kept his head down and worked hard, never being satisfied with the skills he had under his belt. More, he wanted more, to be the best and the brightest.

            Quickly growing in skill and talent, Utsuro was sent on missions with increasing difficulty. He stumbled and faltered often in his first few assignments at this level, but soon found his way and became a solid earner for the quiet village. Recommended multiple times to try and press the Hyoukage for a promotion again to Jounin, he would shake his head and tell the people that when the Hyoukage thought him ready, he would receive. Admired by many for his heart, Utsuro became a role model for many younger Genin, although he was only just nearing his twenties by this time and was far from any kind of genius.

            Several more years passed, and he had been escalated in rank to Jounin at long last. It was one of the proudest moments of his life, but the euphoria was shortlived when the village came under attack. He'd been part of the advance scouts sent into Fire's territory, but was quickly recalled when the alarm from home was raised.

            He arrived in the nick of time to join the battle against the intruders, but like many before and after him, he lost. Burned to a crisp in the tunnels, his life was saved when he was carried out to sea - though he wishes he had died that night. When he came to, he was fortunate enough to find a piece of driftwood to latch onto to survive. Had it been any less of a man in his situation, he would have died - but this was Utsuro, the cream of the crop of the ruins that are now Hidden Snow. He managed to live long enough to sneak aboard a tanker, but the hunger pushed his already fragile mental state over the edge.

            A raving lunatic, he began to kill all those that came across his path - mostly roadside merchants - and started his horrific habit of cutting off their faces and keeping them in his possession as a "trophy" of sorts. They had taken away his home and the faces of those he loved, so he was going to take away theirs, one at a time.

            Such a criminal doesn't go unnoticed by the authorities, but before any teams could apprehend Utsuro, a certain man came across his path and fought him to a stalemate, all in an attempt to convince him to join his cause. Utsuro, uncaring, fled the scene, only to be chased down several times by the man, until the man said a few words that rang through Utsuro's mind.

            "I can help you get the vengeance you seek."

            Now interested, Utsuro began to listen. The man promised that should Utsuro help him accomplish his goals by using those "fine talents" of his, then the man and his group in turn help Utsuro achieve whatever goals and exact whatever revenge he sought - an obvious lie, but the former Snow-nin was far too deranged and obssessed with revenge to recognize it.
            Last edited by Res; 05-12-2010, 03:09 PM.

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            • #7
              The Demon
              Will of Fire

              Name: Hashimoto Saiko
              Age: 29
              Sex: ALLIGATOR (.........female)
              Height: 5'3 (7'0 in hulk mode)

              Character Type: Missing-nin [Mist] / NPC

              Country/Village: Water Country / None - contracted by the government, though if you want to get super technical, Mist
              Rank: Jounin
              Division: Seven Legendary Swordsmen

              Physical Description/Clothing: Saiko is a cheery looking girl, with bright eyes and a hint of a smile never too far from her lips. It's kind of amazing that a girl like her would be found amongst a band of bloodthirsty ruffians, but looks are deceiving, aren't they? Even the most bubbly and effervescent of girls can turn out to be hulking hellhounds when enraged...but that's nothing like Saiko, right?

              ...Right?

              Dark hair hangs around Saiko's gently tanned face, the dark eyes like deep, calm pools of water. She's grown a very "developed" womanly body and is quite often the eyecatcher when she walks into bars, pubs, and other such seedy establishments crawling with hairy men. Short, revealing clothing wraps around her feminine frame with a furry type of pelt draped across his shoulders. Like the typical Shinobi, her equipment pouch is clasped to her waist, and her forehead protector she was given by the government is used as a hairband.


              Personality: Nothing like a OH GOD WHAT IS SHE?

              Saiko is your classic Jekyll and Hyde. A very normal girl on one side, and a nightmarish demon from the pits of hell on the other. When she's not in "rage!mode," she is...pretty surprisingly ordinary. She loves marine creatures of all shapes and kinds, and can't help but squeal with delight when a dolphin or sea turtle swims next to her boat. Her favourite animal? Alligators. If she could, she'd dress up in an alligator costume and swim with them.

              And then there's the angry Saiko. You do not want her enraged, because when she gets angry, she turns into...a monster. And that's fairly inconvenient for her enemies because she has a very, very short fuse. Prone to blow up and lose her temper frequently, she is someone you don't soon forget after seeing her like...that.

              Otherwise, she's a free spirit who takes life as it comes, rolling with the punches and enjoying the sea breeze, and occasionally taking a massive bite out of someone's arm.

              Nindo ; "Way of the Ninja": Gatorgal to the rescuueeeeEEEOOARRRRRGHHHHHHHH.

              Clan/Bloodline: None

              Blade Dancer
              Special:Physical

              Strength:
              1 + 1 (BD) + 23 = 25 (+22 DF)
              Speed: 1 + 1 (BD) + 23 = 25 (+16 Kyokugi)
              Stamina: 1 + 24 = 25 (+23 DF)

              Mental

              Intelligence:
              1 + 15 = 16
              Tactics: 1 + 15 = 16
              Willpower: 1 - 1 (BD) + 20 = 20

              Chakra

              Power:
              1 - 1 (BD) + 14 = 14
              Control: 1 + 14 = 15
              Reserves: 1 - 1 (BD) + 12 = 12

              Global Ninjutsu

              Stage One
              Henge no Jutsu (Power 3, Willpower 2)

              Stage Two
              Kinobori/Kabenobori no Jutsu (Power 6, Control 6, Intelligence 4)

              Stage Three
              Suimen Hokou no Gyou (Power 10, Control 10, Willpower 8)

              Kyokugi-Ken

              Stage One
              Stage Two
              Stage Three
              Stage Four
              Stage Five
              Stage Six


              Decaying Fist

              Stage One
              Stage Two
              Stage Three
              Stage Four
              Stage Five

              A Crown of Thorns

              Hidden Mist Genjutsu

              Stage One
              Doro Bunshin no Jutsu (Mud Clone Skill)
              Requirements: Reserves 3, Tactics 3

              Stage Two
              Shiiru Ninpou: Hoshou (Force Art: Assurance)
              Requirements: Willpower 7, Intelligence 7, Reserves 6

              Stage Three
              Chikan no Jutsu (Displacement Technique)
              Requirements: Willpower 9, Intelligence 9, Reserves 7

              Rebirth of Leviathan



              Inventory
              Cleaver - 9
              Soldier Pills - 6
              Kunai - 2
              Shuriken - 2

              WP Remaining: 0
              WP Gained: 0

              Biography

              "Don't you just love them?" Saiko cooed as she played with a young otter. "They're just so smart and cute, aren't you little buddy? Aren't you the cutest thing in the whole wide world? Yes you are! Yeeeees yoooou aaaare! Mama should take you home!"

              Saiko, lover of all things aquatic.

              It was her dream to be a marine biologist. She wanted to study the animals that made their home underwater. Her greatest desire when she was six was to grow fins and gills and be a fish on her own - which is the story behind why she almost drowned when she was six. Unfortunately, marine biology just wasn't in the cards for this girl. Forced into becoming a Shinobi by family tradition, she had to spend less and less time with her beloved animals and more time doing pointless things like throwing weapons at other kids and trying to hit each other until they stopped.

              Stupid, stupid, stupid. Why did the world need Shinobi? Couldn't they all just be animal-lovers and get along? Look at the turtles: they didn't fight wars with each other, did they? Sure, sharks were kind of vicious, but that's because their mothers never hugged them enough as babies. Saiko was convinced that if she was to ever raise a shark, that shark would grow up to be a vegetarian.

              While practicing to be a fully-fledged ninja of Mist, Saiko figured that the quicker she became the star Shinobi of the village, the quicker she could retire......or take some time off. So she applied herself, body and soul, to her training. She went through exponential growth at the Academy, graduating top flight in her class. Pegged to be one of the best Shinobi Mist had seen in many years, Saiko continued her rise to fame, completing mission after mission without fail. And, truth was, she could have done even more, if she wasn't thinking about saving the whales half the time.

              Her love for the sea knew no bounds, and nothing could even come close to rivaling it. She even almost missed her Chuunin exams because she'd been busy at the shoreline, wiping off oil from animals that had washed up from an tanker spillage. However, she made her Chuunin exams and...failed. Because she'd been too concerned with the poor oil-covered animals.

              She passed the second time, though.

              Now that she was a Chuunin, she was privvy to a wider array of missions, and she often took the ones that involved stopping pirates and poachers from ruining and overfishing the oceans. But little did she know, Saiko would become closer to her watery friends than she could have ever hoped for when she turned eighteen. Having been a Chuunin for several years now, she was fitting well into her role and had been assigned with about a dozen other Chuunin and Jounin to put a stop to a cult gathering. It hadn't been much trouble finding the religious group's secret hideout, but they didn't go down without a fight. Believing that they needed to restore the natural order of the world, their goal was to resurrect the mythical beast "Leviathan" spoken of in Mist lore.

              And how did all crazy people do things like this? By creating cursed seals.

              As things went, one of them had seen Saiko before and heard of her love for all things ocean, sea, lake, river, whathaveyou. Before he could be captured, he cried out, "She is the chosen one!" and stuck her with a needle, planted a palm on her, and shouted an incantation as ink began to flow across her skin. Lo and behold, she'd been infected by a cursed seal, though she (and nobody else except for those who had been involved with its creation) didn't know what it held.

              Knowing that her life had been in danger, and that she could die at any moment due to the unknown substance she'd been injected with (and the cursed seal that had appeared on her skin), Saiko felt a greater urgency to act on behalf of Mother Nature. Life was short, and she couldn't just take her time climbing the ninja ladder to get more vacation days, so she spent a few of her nights doing what she felt was the right thing. Of course, not all of her nightly activities were technically legal, but she couldn't just let corporations experiment their products on helpless sea creatures, could she? Making good use of her rage, she would join in on activist movements to infiltrate company laboratories at night and bust free as many animals as they could.

              Until, on one activist mission, they came across a woman working a late shift, cutting the skin off a seal to try implanting subcutaneous products. As if a flip had been switched, rage blurred across her eyes and everything went red as her body grew scaly and exploded in size. Lost in her anger, the beastly Saiko savaged the scientist's body, ripping her limbs from her body and tearing her in half with teeth.

              Needless to say, all of her activist friends were scared poopless of her when she reverted back to her normal self, and they fled to report her (ironically) to the authorities because, "a monster like that should be kept in a cage." Not wanting to live the rest of her life in prison to be poked at by more scientists, Saiko left the village as soon as she could.

              Developing a bit of a temper over the years she was gone from Mist, she learned how to channel her inner hulk and use it to her best advantage. Always growing in strength, she became somewhat of a bounty hunter, chasing after the same pirates and poachers she'd gone after as a Chuunin - though now she was much stronger, and much scarier, making her a lot more persuasive when she confronted the lawbreakers to never set another net or trap in the water again.

              Eventually, a man came across her, having heard rumours of an alligator girl. He proposed that she join his growing squad, and she was appalled to learn that they would be against Mist. He tried to tell her that they wouldn't be against Mist, per se, but rather they would be policing it and keeping it in check. She declined again and again, refusing all types of advances he made to try and get her on board. After the seventh encounter, she threatened to attack him should he continue to harass her, and he vanished for a month before returning with what he called "evidence". The documents he presented her with were files that linked Hidden Mist to several companies that abused marine life in as many ways as possible, from experimenting on animals to overfishing particular regions and somehow managing to escape blame every single time. The network of corruption branched out to several other towns and cities, forming an intricate web of conspiracy that, said the man, allowed these corporations to continue their ocean-abusing policies. And at the center of the web? Mist.

              Saiko wasn't a fool. She suspected some of the information that the man had to provide, but so much of it seemed valid that she decided to join his group to see with her own eyes and uncover the truth. Knowing that she had yet to be completely persuaded to their cause, the man orchestrated a complex operation that involved Hidden Mist looking like they had caused a massive oil spill in the oceans for no other reason than to profit (though in truth, Mist had been protecting the convoy of tankers), and from that moment on, Hashimoto Saiko was one hundred percent decidedly devoted to making her former home pay.

              Other Info
              Saiko does not recognize Ishikawa Chokichi as the cult member who gave her her cursed seal.
              Last edited by Res; 02-18-2010, 04:01 AM.

              Comment


              • #8
                The Steel
                Jami

                Name: Kihaku Ketsujo
                Age: 33
                Sex: Machine-man
                Height: 6'6

                Character Type: Missing-nin [Mist] / NPC

                Country/Village: Water Country / None - contracted by the government, though if you want to get super technical, Mist
                Rank: Jounin
                Division: Seven Legendary Swordsmen

                Physical Description/Clothing: Ketsujo is a man like none other. Some say he's half machine, other say he's a full robot with a flicker of a soul remaining. He's spent all of his money on modifications to his body to become what he thinks is perfection. While his body is no less of a prime specimen, toned and muscled well, he's grafted on various parts that he makes no effort in hiding. Truthfully, he's proud of his upgrades, because he believes it makes him a better man. Long, shaggy hair lies across his brow, just above his soulless hazel - almost, almost crimson - eyes.

                Both of his arms are metallic and large, bigger than your average bodybuilder's arm, with visible pistols and tubes running along its length. Every so often, they'll emit a puff of steam. Across his left breast is a plate of metal that looks painfully implanted, and etched across its surface are the symbols "MB-01" and the insignia of Hidden Mist - added after he joined the government-created squad.

                His clothes vary on a day to day basis, though one might see him in a red jacket (the sleeves torn off due to his arm size), thick belt, and plain pants.


                Personality:

                "It's all about the money. Cold, hard cash. That's what makes the world go 'round."

                Money. Everything boils down to dollars and cents with Ketsujo. He's obssessed with becoming "the perfect human being" and to him, that means creating and owning a body that will never fail. The organic form deteriorates as it gets older, breaking down and no longer able to keep up with the pace of an ever evolving world. However, a machine, a machine is perfect to Ketsujo. It may malfunction now and then if a part breaks, but parts can easily be replaced and even enhanced for greater performances. But these improvements don't come cheap, and that is where the money comes into play.

                Never taking a single penny for granted, Ketsujo will follow the flow of cash, taking whatever the highest bidder will offer him. He has no morals and no beliefs that do not involve money, and the greatest sin he thinks a person could ever commit is to burn a perfectly good dollar bill. He can come across as ruthless, but he's not necessarily so - he's just able to see things without all the flowers and sugarcoating. Ketsujo is a proud man, proud of his own abilities and proud of his metal parts, and thinks himself further along the road to perfection than anyone else.

                Nindo ; "Way of the Ninja": I go where the gold is.

                Clan/Bloodline: None

                Combo Archetype: Harbinger
                Special: Can only be used once per thread. The Harbinger cannot be caught off guard by an ambush. Before the enemy surprise attack happens, he/she will be overcome by a strange feeling to alert them of danger. They won't know exactly where it will come from or in what form it will take, but they simply know that they've been targeted by a stranger's malicious intent.



                Physical - Secondary

                Strength: 1 - 2 (Tac) + 14 = 13
                Speed: 1 + 2 (Cav) + 20 = 23 [+15 Onigokko Kenjutsu]
                Stamina: 1 + 16 = 17

                Mental - Primary

                Intelligence: 1 + 1 (Tac) - 2 (Cav) + 20 = 20
                Tactics: 1 + 2 (Tac) + 20 = 23
                Willpower: 1 + 20 = 21

                Chakra - Tertiary

                Power: 1 - 1 (Tac) + 1 (Cav) + 9 = 10
                Control: 1 + 14 = 15
                Reserves: 1 - 1 (Cav) + 17 = 17

                Hidden Mist Genjutsu

                Stage One
                Doro Bunshin no Jutsu (Mud Clone Skill)
                Reserves 3, Tactics 3

                Stage Two
                Shiiru Ninpou: Hoshou (Force Art: Assurance)
                Willpower 7, Intelligence 7, Reserves 6

                Stage Three
                Genjutsu Kai [Replacing: Chikan no Jutsu]
                Willpower 9, Intelligence 9, Reserves 7

                Stage Four
                Mizu Taremaku (Illusionary - Water Curtain)
                Willpower 14, Intelligence 13, Tactics 11, Control 10

                Stage Five
                Teppoumizu no Jutsu (Flash Flood Technique)
                Willpower 17, Intelligence 16, Tactics 16, Reserves 15

                Stage Six
                Mizu Gyakuryuu no Jutsu (Water Reverse Flow Technique)
                Willpower 21, Intelligence 20, Tactics 19, Reserves 17, Control 15

                Onigokko Kenjutsu

                Stage One
                Stage Two
                Stage Three
                Stage Four
                Stage Five

                Global Ninjutsu

                Stage One
                Kawarimi No Jutsu (Body Switch Technique)
                Intelligence 3, Reserves 3

                Stage Two
                Kinobori no Jutsu (Tree Walking Technique)
                Power 6, Control 6, Intelligence 4

                Stage Three
                [14] Suimen Hokou no Gyou (The Art of Water Walking)
                Power 10, Control 10, Willpower 8

                Hidden Mist Ninjutsu

                Stage One
                Mizu Soujuu (Water Manipulation) Power 4, Control 4

                Stage Two
                Suiton: Mizu Shuriken no Jutsu (Water Element: Water Shuriken Technique) Power 6, Control 6, Intelligence 4

                Stage Three
                Suiton: Fuuma Mizu Shuriken (Water Element: Evil Windmill Water Shuriken)
                Power 10, Control 10, Willpower 8

                Stage Four
                Suimenka no Kisoku (Breathing underwater Technique)
                Intelligence 14, Tactics 13, Willpower 11, Control 10

                Inventory
                Music Box - 13
                The Sun - 11
                The Moon - 11
                (In storage) The Stars - 11

                WP Remaining: Whatever he needs.
                WP Gained: 14, 'cause he's a plot character and an NPC, so he gets speshul bonusez

                Biography

                Kihaku Ketsujo was born into poverty. Money was something he wanted but never had because his father was a gambling addict who had terrible luck and painfully obvious tells, and his mother had died upon giving birth, leaving them in a wealth of debt. He didn't get it, though. Where did money come from? Why did other people have it? Where did it go when it was spent? He was fascinated by the rich, watching their spending habits to see their purchases, wishing he had funds of his own to do the same. But he didn't, and life was difficult to get by. One of the few options he had that possessed a glimmer of promise was the Academy - but he was still too young for that.

                But he wasn't too young to steal.

                It took him a few months to get the hang of it, but Ketsujo became an adept pickpocketer. His father never saw a single coin of his son's "earnings", and rightly so, because Ketsujo knew what would happen if his father ever got a hold of his money. At first, the boy bought frivolous things, squandering away his meager riches. Now and then he would chip in a bit to stave off the debt collectors, but most of his cash went to small toys.

                When he was finally old enough to enrol in the Academy, he found things a breeze there. So many of his classmates were easy marks, suckers who were just waiting to be taken for a ride by a thief (and fledgling conman) like Ketsujo. They didn't know how hard life on the streets was, not in their comfy beds and lofty homes. Confident that he could blow them all out of the water if he needed to, he was then surprised to find his grades...average. There were others who were naturally gifted at speed and strength who excelled and soared over him, and of them he was jealous. It wasn't fair that they got better arms and legs, but he didn't know how to level the playing field. Not yet.

                Graduating from the Academy in the middle of the pack, he was assigned to a team and went about the normal Genin routine: missions, lessons, lessons, missions, and so on. He wasn't great, but he wasn't terrible at what he did, either, but being only "okay" was infuriating for him. Try as he might, there was a natural barrier that separated him from the elite in his rank. It was even worse when he needed multiple attempts to finally pass the Chuunin exams - and by pass, it was just a literal "pass" that meant he had successfully completed all the tasks he'd been set. Though he'd passed for once, he was still held back as a Genin.

                "I'm not good enough yet, I'm not perfect enough yet."

                When he was seventeen, he was at long last granted the rank of Chuunin. He'd long ago ditched his worthless father and begun his own life, keeping all the money he made safely stored away for future use. He didn't know exactly what he'd be spending it all on just yet, but he knew there would come a time when all that extra coin would come in handy - and he got his first glimpse of it just before he turned eighteen. Running courier duty for an expensive convoy of equipment, at the end of the mission he inquired what it was he'd been protecting. The clients gave him a bit of a peek and a demonstration into the world of human modifications: adding and improving parts to the human body to achieve things that had been impossible thus far.

                Ketsujo was hooked. To achieve the impossible, to create an unbreakable, everlasting body...that was the perfection he sought. But the price was high, and he didn't have a tenth of what it would take to get his own metal attachment.

                So he worked, and he worked hard, scraping together ever last bit of ryou he could. Ketsujo took every available mission back to back to back, never taking more than a day's break to recover and recuperate before he set off again. And, gradually, he amassed enough money to begin his walk down the road to becoming the ultimate man. But it wasn't enough - it was never enough. He'd gotten one of his arms replaced, but it'd cost him four years' worth of earnings. He needed more, and the only way he could do that without taking another four years was to do a bit of freelancing work. In secret, Ketsujo began to contract himself to outside clients, working extra hours for better pay, until, while on an external engagement, he ran directly into another Shinobi on assignment, whose duty was opposed to his.

                Knowing he'd not see a penny if he failed in his mission, Ketsujo beat the Mist Chuunin to a pulp, though alive.

                This obviously did not go over well when news spread back to Mist. Ketsujo was detained for a short while, reprimanded severely before being allowed his own freedom again. But the moment he set foot back outside, it was business as usual, though this time with a bit more resentment towards Mist for taking him out of action for a few weeks - and being out of action meant earning no money. So the next time he ran into a Mist Shinobi, he was a bit less merciful in his beating.

                Grounded, again.

                Released, again.

                Grounded, a third time.

                Released, a third time.

                But after this third time, Ketsujo did not return. He decided to leave and become a mercenary who could charge his own rates and keep all of the money he was paid, rather than having to return a large percentage of it to the village for upkeep. Using his inflated wages, he continued to tweak his body to his likings, this time modifying his other arm and creating a spare attachment for a variety of situations, even going so far as to upgrade his heart.

                Then a particular man came to him with a very lucrative proposal: join his gang and he'd be paid so much more money that what he earned now would be a pittance in comparison.

                It was a no brainer.

                Other Info

                The Sun

                The Sun is an arm modified and upgraded with metal attachments and devices, making the arm a bulky affair but with extra abilities tacked on that no regular human arm could possess. On command, the forearm can split and fold into an umbrella of panels facing away from the user. Wired to each panel is tube filled with intense light that will momentarily burst harshly. If it catches someone, the massive irradiation of light will destroy a victim's eyesight for one complete post, with another post afterwords of patchy, spotty vision. The "Flash Panels" can only be used once in every three posts and have an effective radius of ten feet. Anyone beyond that will only suffer the minor effects, and even farther, they may not be afflicted at all. Part of The Sun is a connecting port that can detach it from the body and be swapped with another arm with a matching connecting port.

                The Moon

                The Moon is another heavily modified arm. Three small, circular intake vents (one near the bicep, one near the elbow and the last near the wrist) collect moisture in the air, storing it within pressurized tanks inside the arm while heating rods raise the temperature of the tanks until the moisture becomes steam. At any given moment, a panel can pop open and spray the steam in a concentrated puff around five feet in diameter. While the steam itself cannot scald or cause any superficial damage, it is generally painful to stand in, with the pain enhanced by the surprise factor. The steam dissipates after one post, and it takes two posts to fully charge and heat the moisture inside The Moon. Unlike The Sun, The Moon is deeply integrated into the body, and is thus anchored to it, unable to be ported out.

                The Stars

                The Stars is another technologically enhanced arm to join the array and complete the collection, inspired by the basic launcher mechanisms used in puppets. The length of the forearm can be detached and opened up to load small projectiles into for storage. The projectiles can then be launched from the palm of The Stars outwards in a straight trajectory. The items loaded into The Stars must be of the same type (no mixing items) and cannot be greater than 2 WP. A maximum of five items can be locked into The Stars at one time. Part of The Stars is a connecting port that can detach it from the body and be swapped with another arm with a matching connecting port.

                Music Box

                The Music Box is yet another product of research and development. It is a heart of sorts, meant to modify and upgrade the human heart. In truth, it replaces it. With a titanium casing, this "organ" performs all the actions of a normal heart and has all the same functions, although with its unique "Total Control System," it is linked directly to the mind, meaning it can be voluntarily controlled. If the heart is beating too quickly, it can be slowed. It can also be sped up to increase the flow of blood

                Comment


                • #9
                  Moving to the registry.

                  Yes, most of them have more than the allotted points somewhere (stats, jutsu, and/or WP), but they are plot characters and are NPCs to boot, so I've allowed their creators to run them with leniency.

                  Credit to Kaen, kyzuko, Juushichi, Will of Fire, and Jami for creating the stats/jutsu builds and/or finding the pictures for the Silver Wolf/Flame/Peregrine/Demon/Steel.
                  Last edited by Res; 02-18-2010, 06:45 PM.

                  Comment


                  • #10
                    Approved.

                    These shouldn't have even have been put in registry, bro, they're GM NPCs. Derp derp.

                    Comment


                    • #11
                      Half Proved, with a side of Derp

                      Rockin' the Sushyi sig, cause I'm just that badass.


                      Rain GM


                      Approved Characters

                      Characters in Registry

                      Comment


                      • #12
                        Yay for Mist Goonies!

                        Comment


                        • #13
                          Man, NPC Registry is so slow. Approved.
                          sigpic
                          [Kirigakure] Imai Hayate [Kusagakure] Kiyomizu Shusui
                          [Kumogakure] Matsuoka Imae [Konohagakure] Ohayashi Toshiko
                          Current Owner of: [Legendary] The Peregrine: Shimizu Miho
                          Items, Hijutsu, Roleplay

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