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[Leaf Chuunin]Hanarabi Takeo

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  • [Leaf Chuunin]Hanarabi Takeo

    Hanarabi Takeo

    Physical Description: Clothing: Personality:
    The man could be summed up easily as hot headed which suits him with his red hair. Takeo has a short fuse and a quick fist. He is also not afraid to bully those deemed weaker than he is, of course that weakness is in his own perception. Now while this has gotten the Chuunin in trouble more times than one could count, it has also proven to come in handy once and a while. Of course, not all are treated the same by the man, as those lucky enough to get close to him have seen a softer side to him, a side that pushes him to protect those even at the cost of his own life.

    But get on the wrong side of Takeo and he will show no bounds and no mercy. His aggression causes him to go all out, throwing himself out there to get his point across, by any means necessary.

    Nindo; "Way of the Ninja":Elemental SuicidialistThe user can seal up to three wounds using their element of choice. Fire and lightning would cauterize, water and sand would simply cover to prevent further damage, wood would also cover the wound(user's movement unhindered.) This doesn't require an action on the user's part. This sealing up does not heal the wound but acts as a temporary bandage until the user can get medical assistance.
    Primary: Chakra
    Secondary: Own Choice
    Tertiary: Own Choice
    [Stat Merit: +2 in Power, +1 in Reserves, +2 to Stamina, +1 to Willpower
    Stat Flaw: -4 in Tactics, -1 in Strength, -1 to Intelligence]

    -----------------------------------

    Statistics

    Physical 27

    Strength: 1-[1] +10+|2|=12+6
    Speed: 1 +2 +12=15+15
    Stamina: 1+[2] +5+|2|=10+6

    Mental 24

    Intelligence: 1-[1]+14+|4|=18
    Tactics: 1-[4] +8+|12|=17
    Willpower: 1+[1]+2+|11|=15

    Chakra 30

    Power: 1+[2] +11+{1}+|9|=24
    Control: 1+11+{3}+|8|=23
    Reserves: 1+[1]+8+{3}+|9|=22

    --------------------------------------------------

    Jutsus and Techniques:

    Ryuujin-Fu
    Stage Three
    Stage Requirements: 10 Speed, 10 Strength, 8 Control
    Special Technique requirements: Control 7, Power 7, Reserves 6
    Stage Bonuses: +15 Speed, +6 Stamina, +6 Strength
    Special Techniques
    Tenka[S1]
    Hanabi[S3]

    Danbira no Kyo
    Stage One

    Global Ninjutsu
    Stage One
    Kawarimi No Jutsu - Power 2, Tactics 2
    Stage Two
    Kinobori/Kabenobori no Jutsu - Power 5, Control 4, Reserves 4
    Stage Three
    Hitoshizeru Bakuhatsu no Jutsu - Power 9, Control 9, Intelligence 7
    Stage Four
    Tessayose no Jutsu - Power 14, Control 13, Reserves 11, Tactics 10
    Shunshin no Jutsu - Power 12, Control 11, Reserves 10, Intelligence 12
    Stage Five
    Kasai no Uzu [Replacing Hiritsuku Kasumi no Jutsu] - Power 17, Control 16, Reserves 16, Intelligence 15
    Stage Six
    Kage Bunshin no Jutsu - Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15

    Katon
    Stage One
    Katon: Ichi - Power 4, Control 4
    Katon: Tanebi no Jutsu - Intelligence 3, Reserves 3
    Stage Two
    Katon: Ni - Power 7, Control 7, Intelligence 6
    Katon: Bounetsu no Jutsu - Intelligence 6, Tactics 5, Control 5
    Stage Three
    Katon: Ryuuka no Jutsu - Power 8, Control 8, Reserves 6
    Katon: San - Power 9, Control 9, Intelligence 7
    Katon: Kyuuka no Jutsu - Power 10, Control 10, Willpower 8
    Stage Four
    Katon: Shi - Power 15, Control 15, Reserves 13, Intelligence 14
    Katon: Nenshou Tosshin - Katon: Kyuuka no Jutsu; Power 12, Control 11, Reserves 10, Intelligence 12
    Katon: Myaku Hitofuki no Jutsu - Intelligence 12, Tactics 11, Willpower 11, Power 12
    Katon: Taika no Jutsu - Bounetsu no Jutsu; Intelligence 14, Tactics 13, Willpower 11, Control 10
    Stage Five
    Katon Hidora no Jutsu - Power 17, Control 16, Reserves 16, Intelligence 15
    Katon: Go - Katon: Shi; Power 19, Control 19, Reserves 18, Intelligence 16
    Stage Six
    Katon Yurika no Jutsu - Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15

    Minor Contracts: House of Swarms
    Stage One
    Swarms: Cicada Call: Power 3, Willpower 2
    Stage Two
    Swarms: Stinging Cloud: Power 6, Control 6, Intelligence 4
    Stage Three
    Swarms: Natural Armor: Power 9, Control 9, Intelligence 7
    Stage Four
    Swarms: Teeming Industry: Power 14, Control 13, Reserves 11, Tactics 10
    Stage Five
    Swarms: Blade Dance: Power 18, Control 17, Reserves 17, Tactics 14
    Stage Six
    Swarms: Hidden Centipede Hands : Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15

    Inventory:
    Shinobi Kit
    Nodachi - 4
    - Elemental Weapon (Fire) x2 - 2
    - Returning - 2

    Weapon Points Remaining: 0
    -----------------------------------------

    Biography: Thread Ratings:
    Creation: 7 AP on stats[Chakra] { }
    Truth About Bicycles: 1 Willpower, Katon Ryuuka no Jutsu
    Anger Makes The Heart Grow Fonder: 1 Tactics
    Collision of Fists: 2 Speed
    A Little TLC: 1 Willpower, Danbira no Kyo Stage One
    Portrait of a Hothead: 1 Reserves, Katon: Bounetsu no Jutsu
    Little People: 2 Willpower, Hitoshizeru Bakuhatsu no Jutsu
    City Streets: Retrospect:2 Tactics
    A Little Downtime:1 Power, Katon: Kyuuka no Jutsu
    Possibility: 2 Tactics
    Subtle Unrest: 1 Strength, Katon: Nenshou Tosshin
    Good Cop/Bad Cop: 2 Stamina
    The Cool, The Sad, The Angry: Danbira no Kyou Stage Two
    Taken: Danbira no Kyou Stage 3, 1 Strength
    The Saddest of Returns: Gibbous Kaika, +1 Power
    Support Network: Mikazuki, +1 Tactics
    AP Injection: Tessayose no Jutsu, Katon: Myaku Hitofuki no Jutsu, Minor House Summons: Swarms
    Bro Pound: +2 Willpower
    Bee Mine: +2 Reserves
    Shine Bright Tonight: +1 Control, +1 Intelligence
    Megalomania: Katon Hidora no Jutsu, +1 Power
    Exorcising Demons: +1 Willpower
    The Catalyst: +2 Tactics
    What I've Done: +1 Willpower, Kinpa Gaien
    Happily Ever After: +1 Tactics, +1 Willpower
    A Family Matter: +1 Control, +1 Reserves
    A Supply of Sad Kid: +1 Control, Swarms: Blade Dance
    Temple Run: +2 Control, +1 Power, GMAP: +1 Power
    A Dedicated Hand: +2 Reserves
    Bugging Out: +2 Intelligence, +1 Tactics
    That's what you get: +1 Power, Katon Yurika no Jutsu
    User Error: -----
    Three's Company: +1 Tactics, Katon: Go
    The Aftermath: +1 Intelligence, +1 Tactics
    Dousing Flames: +2 Power
    Weta Turnout: +1 Reserves, Shunshin
    A New Leaf +1 Reserves, Kasai no Uzu
    Where's Rachel?! +1 Reserves, Kage Bunshin, removed Stage 3 Danbiro
    Home Again +2 Control, Katon: Taika no Jutsu, removed Stage 2 Special on Danbiro
    The Dimming Spark +2 Willpower, +1 Control, removed Mikazuki
    Silver Lining +1 Power, Hidden Centipede Hands, removed Stage 1 Special on Danbiro
    Rain GM


    Items/Swaps/To Do List

  • #2
    Stats and technicals work out. Approval.

    AP: 47

    Comment


    • #3
      Half approved for you


      Comment


      • #4
        Half Approved.



        Comment


        • #5
          Here's the problem I have with characters created for the benefit of someone else. This one and Kana (the character, not you of course) both have very little substance of their own. Painful as it is for me to say, Ama is the only one who seems individual.

          This biography, while it has all the ingredients needed to be successful, has very little individual flavor. It's basically glossing over the events that occurred in the other two biographies. Is there nothing notable for Takeo alone? No influence other than Ama and Kana?

          I feel as though there's something missing, though it's not really my call to say what that is. This kid feels something like an angry robot that was quite obviously created to complete this trio. Surely something had to occur in his life apart from Ama and Kana that made him the way he is?



          Please do not request registry checks. I'll get to it soon enough.

          Comment


          • #6
            I see where you are coming from WoF.... basically changed out the beginning of the bio, giving his personality more substance and fleshing him out a bit more. I hope that's what you are looking for.
            Rain GM


            Items/Swaps/To Do List

            Comment


            • #7
              It's better. I can only assume that he'll further develop as an individual with use in roleplay.

              Haha... dat min-maxing.

              Leaf GM approved.



              Please do not request registry checks. I'll get to it soon enough.

              Comment

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